The Persecution Complex: DB Thanatos: Enemies, Weapons, play-testing, etc. Jeff Ligda: Music, play-t
Nine-map hub based on previously released Phobos Revisited for doom.exe. New enemies, weapons upgrades, music, inventory items, powerups, graphics, sounds, etc. The game is mission-driven and has multiple objectives. A real-time mission roster helps you to navigate the hub. Extensive use of GZDooM features. Replayability features: Several maps in the hub can be played through in any order; In many areas, the type of ammo, weapon upgrades, and enemies you encounter will change with the weapons you have
Rachel 'Eruanna' Alexanderson, who served as Technical Advisor Virtue for stock DooM brightmaps Captain Toenail for lights-in-water code Team Future for objectives code in RTC-3057 NeuralStunner, others on ZDooM forums
Graf Zahl, Randy Heit, id Software
E1M1 is from scratch; core areas of E1M2 through E1M9 are based on Phobos Revisited.
2 years, off and on. Mostly off.
WadAuthor for map-building; XWE, SlumpEd for lump editing work; zwadconv for converting Phobos Revisited to ZDooM format;