Filename: levels/doom/a-c/carnage.zip
Size: 338 KB
Date: 11/05/95
Author: Billy Turnbow
E-mail: Turnbowb@ziavms.enmu.edu
Description: of Contents
Credits: Matt Tagliaferri for making such a great Level Creator, My Brother Mike for being patient enough to wait for my levels' completion (as well as the patience to test them)!
Base: New level from scratch
Build time:
Editor(s) used: DoomCad with included Nodebuilder, DEU 5.21
Bugs: E3M1 runs a little slow due to many monsters and graphics (It's just BIG, man). E3M2 has a very brief HOM in the entrance of the lava tunnel. E3M4 has a HOM in a scrolling wall towards the end (very hard to notice). E3M6 has an unavoidable HOM in the corners of the room. E3M7 has a HOM in one of the scrolling walls towards the end of the level. E3M8 has a HOM when you get too close to the edge of the pit in the "star" room. E3M9 gets slow at a brief point in the red key room and has a tiny HOM at the base of a column in the central slime pit. (Hey, when you do this much, it is impossible to be perfect)
Rating: (3 votes)
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Yes, there's nothing we haven't seen in this wad before, but the efforts to make a themed storyline and challenging game play is what makes this one a little above average. Out of the thousands available, this one has a beginning and ending that makes you feel satisfied. You can tell the author took great pains to design the levels in a way that would keep you interested. And, I have to say, the Chess Level was brilliant.x
The kind of amateur-style episode replacement that was rife in 1995, this is slightly better than most but still has all the problems; vast, huge areas with few monsters, square rooms, boring traps. Level three is the best, but only if you do it "panic"-style, running randomly about. If you play it the standard methodical way it's tedious. Absolutely outclassed by Serenity, Eternity and Infinity.x
average. 3/5-- SSWolfenSiex

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