Filename: levels/doom/d-f/deepshit.zip
Size: 192.3 KB
Date: 03/02/95
Author: Wietze Veld (wad), Jeremy Roon(wad,music), Richard Verzijl (music & FTP Help)
Description: Try to make it to the end without falling into holes, traps and opening doors without looking first.
Credits: The creator(s) of Editors,Nodebuilders and Deutex and offcourse ID software!!!
Base: Build from scratch
Build time: Several days,nights and lost hours
Editor(s) used: DEU 5.21, BSP 12x, Deutex31, Doomcad 43 TED 12
Bugs: One HOM in the great pitt, probably caused by the difference in lightlevel
Rating: (7 votes)
  Spambot check: 7 + 4 =

Commenting as: Anonymous
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Supported mirrors: Unsupported mirrors: /idgames protocol:

Rated as early 1995 map. Indoor level in simple tech base style. Layout, texture use and ambiance are about what you can expect from those days. Gameplay offers besides the expectable flaws, a medium-sized adventure with varying gameplay, lightning and a lot of height differences. Absolutely not brilliant, but in 1995 playing it @ UV for sure gave some fun, so 3*.x
50 shades of stupid.x
it was ok got kinda boring x
eat shit too :)x

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