Filename: levels/doom/d-f/dmlost.zip
Size: 70.4 KB
Date: 02/05/05
Author: Tim J. Ash (TIMinator)
E-mail: tim.ash@cyberstore.ca
Description: This is the Lost Level of DOOM, the one your mother never told you about! A big, complex WAD, almost 200K, this one is not for novices.
Credits: DEU 5.1 and BSP 1.1.
Base: New from scratch
Build time: Over 40 hours of creation and testing.
Editor(s) used: DEU 5.1, with assistance of BSP 1.1
Bugs: No known bugs.
Rating: (6 votes)
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Released May 1994, so rated as such. Large, explorer-type level with varying layout and good texture use. Gameplay @ UV is quite varying with a lot of for that time challenging traps. Overall the ambiance is very good, and playing it gave about half an hour of fun, so solid 4*. BTW can in 2015 be burned down because of nowadays player experiences & style guides based on two decades of DooM, but this was made in the poineer era, so 2 or even 1 star is completely unfair.x
Fun adventure and somewhat challenging even to this day. Cool green marble area.x
Despite being 19 years old, this map was fun to play through. For a moment, forget about Doom builder, the doom dumminity, tutoirals and all the other priveleges we have now. Given, this map is a lot of fun. It's ugly as all hell, and also features what may be one of the first ever "army of barons VS a cyberdemon" as seen 2 years later in Tricks and Traps. Worth a shot if you're an oldschool Doomer.x
This is dated May 1994. It's a relatively large level, although in typical 1994 style it's a complete borgasmord in terms of style and layout, with a crate maze techbase slime dungeon maze castle etc. It has a design trope whereby you go through corridors that have vines; it's confusing and doesn't work. There's an irritating back-and-forth switchhunty bit as well. And the first room is unnecessarily confusing, and easy to get stuck with.x

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