Inside is two very cool wads that were writen in mere minutes.
Directly from scratch, no errors, no see-through walls. No missing
|Doomkid||Historic tutorial levels, not half bad even today. 3/5||x|
|Anonymous||Difficult to rate. Each of these feels more like a textbook schematic than an actual level. No doubt they helped a lot of people who didn't know what the hell they were doing, which was almost everybody. (MINE1, especially, was widely copied and DMed in.)||x|
|Anonymous||Four example WADs included with an early distribution of Geoff Allan's Doom Edit, the level editor later known as DoomEd The Real Thing. The most notable one is MINE1.WAD, an empty shell of a level that served as the base for FLASH (id=114), TECHBASE (id=308), WATCH51 (id=735), POT (id=1468), DRAGON1 (not on /idgames yet), SERENITY.WAD E3M2 (id=1033), ASNEW8 (id=1158), Xmas Doom MAP01 (id=1173) and D&D11D1 (id=14388). - N_A||x|
|Anonymous||Really old set of deathmatch wads. The only real interesting thing to note is that MINE1.WAD is an early version of E3M2 from SERENITY.WAD||x|
|Anonymous||For being one of the oldest WADs out there, this is a pretty decent set of maps. 4/5||x|