Title: Gonna Kick Your Fucking Ass 1.0
Filename: levels/doom/g-i/gkyfa10.zip
Size: 38.24 KB
Date: 12/14/10
Author: Michael Roach
Description: This is my first WAD I think it turned O.K. There a lot of secrets and all of the weapons are present minus the BFG9000 mainly because in my opinion there is not enough energy cells to power that thing. The exit is in the first room, BUT you have to get all the keys to use it.
Credits: Karl Kellogg (Play Tester) Mark Mydland (Play Tester) John McMorris (Play Tester)
Base: New level from scratch.
Build time:
Editor(s) used:
Bugs: A few HOM effects that I think come from to many LineDefs in one room. It won't hurt you though.
Rating: (6 votes)
Download here

Download mirrors: /idgames protocol:


Reviews:
Anonymous
weird secrets. Too easy. Liked the design. Entertaining 3.6/4x
Anonymous
Classic shitty-as-usual 1994 map. But it's gameplay is not shitty at all, if you don't hate 1994 maps then you can find some fun in it and love it. I feel it's OK, and ammo is a little too many. 4/5 -playerlinx
Anonymous
If you disregard the lack of detail (expected for 1994 WADs) and the silly title, this is actually quite decent, with a number of interesting battles and traps. The only complaints I have are: a) required key (red) is hidden in a secret compartment; b) it's quite easy to get stuck on the blue torches on the lift on the east side of the map near the baron trap.x
Anonymous
Nothing special by todays standards but still holds up well for a '94 WAD. Gameplay is nicely balanced, a cool looking skull shaped floor gap in the invincibility room, the rooms are for the most part well built and not overloaded with monsters. Overall it is good that this WAD has been rediscovered any bugs that exist did not ruin the map for me 3/5x
Anonymous
A small single-level WAD from August 1994. Not that hard once you figure the right progression. Unmarked secrets, unpegged doortracks, unmarked exit switch (it looks like a plain door) You can get trapped in the red key closet. A curious bug: various utilities and ports report 9 secrets, most level editors find only 7. The sector between the YK and the RK doors + the RK doorway are the two missing secrets - it seems as if two other sectors were later laid on top of them somehow. Weird. 3/5 - N_Ax

View gkyfa10.txt
This page was created in 0.0037 seconds