Title: |
Invictus |
Filename: |
levels/doom/g-i/invictus.zip |
Size: |
63.37 KB |
Date: |
01/24/02 |
Author: |
ReX Claussen |
Description: |
Single level replacement for E1M7, submitted to DooM Center for the E1 contest. My first ever attempt at a map for the original DooM. I enjoyed it so much that I wrote a short article entitled "Ten Good Reasons to Build an E1 Style Level" |
Credits: |
id Software for DooM, DooM2 |
Base: |
Single level from scratch. |
Build time: |
1 week |
Editor(s) used: |
WadAuthor |
Bugs: |
Roaches, ticks, fleas, sting rays .... wait a minute. They're not bugs. |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Has a very strong E1 vibe, particularly M7. Fun gameplay but ammo can run a bit tight if you are reckless with your aiming. 4/5 -Mr. Chris | x | |
Anonymous
| This is dated January 2002. It's named after the poem that Timothy McVeigh quoted as his final words; by spooky coincidence it has almost the same body count as the Oklahoma bombings (160 mostly weak monsters). As per the design brief it's just like the real E1M7, a techbase with a slime area, and a short E1M2-esque outdoors bit. Less gloomy than E1M7. A good lot of action, some fairly unguessable press-the-wall secrets, solid health/ammo balance. | x |
View invictus.txt
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