Title: K9.WAD
Filename: levels/doom/j-l/k9.zip
Size: 67.58 KB
Date: 05/09/94
Author: Keith Sheehan & Dave Murray
Description: With my fertile imagination I failed to come up with an honest reason for this level. But have fun. Keith

Story typed by Dave.

In deepest, darkest Durham, deviously, dastardly, demonstrative, (etc.),demonic forces have found fertile ground amongst the disillusioned 'Populous'. :) You were sent in to break into the cult's HQ and rifle their computer system but guess what?? You've set off the alarm.:) Well, at least it can't be as bad as Hell...could it?
Credits: Dave Murray for testing this level to hell and back! :) Steph Mackay, one of the many Doom Widows (TM) of the world. Author's of Deu & BSP.We're not worthy
Base: New level from scratch
Build time: Longer than it looks! :)
Editor(s) used: Deu v5.0 & v5.1 also BSP 1.0
Bugs: Some creatures move earlier than they should (But it all adds to the fun)
Rating: (4 votes)
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These are really well balanced maps, very unpolished but also awesome to play through. You will really feel nostalgic playing thesemx
Quite a good map from 94, I enjoyed this one a lot and can say that despite it's age, does not look too shabby and plays with a real sense of progression. I personally liked the area with the rising walkways over the acid pit below and felt that the room was made well. Also there are a variety of areas each with thier own style most of which fail to disappoint. This should be played by anyone who likes old-skool doom and does not care about the age of the map. 4/5x
An exceptionally old level, one of the first thirty or so levels in Doomworld's archive (given that a lot of these early entries are utilities and early versions of Doom itself). Technically it's old-fashioned, but it's amazingly good for something this old. It starts off poorly but picks up once it moves outside; it's big enough and varied enough to maintain interest, and has a couple of memorable bits. Reminds me of E1M2.x

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