Keith Sheehan & Dave Murray|
With my fertile imagination I failed to come up with an honest reason for this level. But have fun. Keith|
Story typed by Dave.
In deepest, darkest Durham, deviously, dastardly, demonstrative, (etc.),demonic forces have found fertile ground amongst the disillusioned 'Populous'. :) You were sent in to break into the cult's HQ and rifle their computer system but guess what?? You've set off the alarm.:) Well, at least it can't be as bad as Hell...could it?
Dave Murray for testing this level to hell and back! :) Steph Mackay, one of the many Doom Widows (TM) of the world. Author's of Deu & BSP.We're not worthy|
New level from scratch|
Longer than it looks! :)|
Deu v5.0 & v5.1 also BSP 1.0|
Some creatures move earlier than they should (But it all adds to the fun)|
|Doomkid||These are really well balanced maps, very unpolished but also awesome to play through. You will really feel nostalgic playing thesem||x|
|Anonymous||Quite a good map from 94, I enjoyed this one a lot and can say that despite it's age, does not look too shabby and plays with a real sense of progression. I personally liked the area with the rising walkways over the acid pit below and felt that the room was made well. Also there are a variety of areas each with thier own style most of which fail to disappoint. This should be played by anyone who likes old-skool doom and does not care about the age of the map. 4/5||x|
|Anonymous||An exceptionally old level, one of the first thirty or so levels in Doomworld's archive (given that a lot of these early entries are utilities and early versions of Doom itself). Technically it's old-fashioned, but it's amazingly good for something this old. It starts off poorly but picks up once it moves outside; it's big enough and varied enough to maintain interest, and has a couple of memorable bits. Reminds me of E1M2.||x|