Shane Boyer (firstname.lastname@example.org) with help from K. Desrochers, T. Furst|
A Deathmatch (although single player is supported on one level of play) level. Mid-sized so that players run into each other often enough, but all areas have multiple connections to other areas so there are no traps. Three big rooms, nicknamed "The Prison", "The Skull Room", and "The Arena". These rooms have various windows, teleports, and interconnecting passageways between them. Plenty of health, ammo and armor to go around. Designed as a long lasting deathmatch level. The three weapons in the multiplayer game are the shotgun, rocket launcher, and one chainsaw. In the single player game, a chain gun is added. Three secrets, including the "Happy Room". longmtch.wad replaces level 1 of episode 2.|
There are two "problems":|
- first, there is a point when going from one sector into
a door sector where the screen momentarily will turn
black with speckles. I've run the latest BSP node
generator on the WAD file, with no change. I've seen
this effect in other WADs but don't know what to do
to fix it. Doesn't affect gameplay.
- Second, a wall in the "Happy Room" (believe me, you'll
know what room I'm talking about when you see it) is
transparent in the sense you can shoot rockets or
plasma through it. I set the linedefs to impassible,
but without success. Don't know why this happens.
Still really doesn't affect gameplay all that much.