Filename: levels/doom/p-r/quatro.zip
Size: 51.32 KB
Date: 06/20/94
Author: Nils Jakobsons (Quatro) & Janis Jagars (Disaster)
E-mail: jakobson@rsf.rtu.lv
Description: Much ammo, weapons, monsters (especialy cacodemons - I like them), spider boss on skill >=3 in multiplayer game. Different exits for singleplayer and multiplayer games. In multiplayer one player must press switch to open doors to exit and another go thru this door. Level was originally designed as a deathmatch level, but also good for cooperative and singleplay.
Credits: people on IRC #doom
Base: New level
Build time: very aprox. 1 week
Editor(s) used: DEU 5.2 gcc, BSP 1.1x
Rating: (3 votes)
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It is random, confusing and with ugly texturing but there are many monsters and stuff to kill them with, the barrel usage is especially good. Fun if you can figure out what to do.x
Come on, it's not THAT bad, just a bit random and noobish. There's a voodoo doll too. Lots of grey walls, and a cool barrel chain. 2/5x
A confusing, technically incompetent early level, featuring uniform brightness levels, jagged angular walls, completely random bug-splat design, unaligned textures, no progression, no fun.x

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