Title: |
tree1_0.zip |
Filename: |
levels/doom/s-u/tree1_0.zip |
Size: |
30.46 KB |
Date: |
05/12/94 |
Author: |
Greg A. Lewis |
Description: |
This is a moderately difficult level, although different skill levels
are implemented. It features a broad array of monsters and weapons,
with just enough health to get you through the rough parts. A few nifty
effects can be achieved with barrels, ceilings, and floors, if you do the
right things. This is not an entirely hack-n-shoot level, and minimal
intelligence is required (sorry, couldn't help it!). |
Credits: |
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Base: |
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Build time: |
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Editor(s) used: |
Deu 5.0 and BSP 1.1x |
Bugs: |
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Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Sui Generis
| Created by the author of DeHackED, this is a pretty simple '94 level. There is of course no detail or texture alignment & a slightly wacky variety in room sizes, plus a cyb turret early on. Progression is quite wandery & poorly marked, though easy enough to work out. There’s a mix of enemies but they’re very dispersed & you'd have to be complacent to be hit by the cyb. There’s a short teleport puzzle near the end. Overall this is quite weak with just a bit too odd a progression for the play to be decent. | x | |
Anonymous
| Typical 1994 wad. The author made two sequels to this map, though, and they're a little better. 2/5 | x |
View tree1_0.txt
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