Title: Unruly Evil
Filename: levels/doom2/Ports/a-c/cell.zip
Size: 51.34 KB
Date: 04/11/06
Author: John Cartwright
E-mail: johncartwright302@hotmail.com
Description: This is a level displaying many good Zdoom features, especially deep swimmable water and not to forget frantic action.!

I have made this level to display how DCK 3.62 can be modified to use the full feature set of Zdoom.

This level was made entirely with DCK and DOS Edit, I did not need ZETH or Wadauthor. I will be releasing another map soon, that will use the features of BOOM and Zdoom to full effect. If you think this map is a bit alright, wait until you see my next map:

"Tei Tenga Toxin Refinery".
Base: New level from scratch
Build time: Three Weeks..
Editor(s) used: DCK 3.62.
Bugs: None.
Rating: (6 votes)
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This is rather an intense battle map than an exploration map. It's small but full of baddies, and not too many of the easier kind. And since you never have much space to move, the map needs some good dodging skills. It's not overdetailed, but you won't have the time for sight-seeing anyway ;-) A nice challenging map! 3.5/5 -Milianx
That was boring, it was like a sample level. 3/12/07 **Ben Morris is cool**x
I didn't like this level very much. The gameplay was so-so, and it seemed that many features were there just to show off some ZDoom features (just like it said in the read-me). It was OK visually, but not that great. 2/5x
It is interesting to play this level, but why map 28? x

View cell.txt
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