Title: The Compound
Filename: levels/doom2/Ports/a-c/cmpdceeb.zip
Size: 7.09 MB
Date: 02/09/10
Author: Ceeb
E-mail: the.master.of.ceremonies@gmail.com
Description: A quick map I decided to do. Originally, it was going to be a vanilla map for the original Doom, then I just UDMF'd it, added some N64 Doom music and yeah. The idea partly stems from me wanting to do a map like The Ultimate Doomer's fun WAD, License To Spell Doom. Besides that, I wanted to make some maps with the PS1 Doom atmosphere.
Credits: Teleporter sprites from PO'ed Sounds from PS1 Doom Music from Doom 64 Valve texture from Hexen Sounds and sprites from Strife Sounds from Half-Life 2 Jeep and BFG models made by Sitters Textures from Gray Textures Texture from Silver Textures Textures from Dark Base Texture from Biolage Textures Skybox by Sitters
Base: New from scratch
Build time: A month
Editor(s) used: Doom Builder 2, XWE, SLumpEd, Paint.net, Irfanview, GrabPNG, WavePad, Audacity, PSound, GCFScape, Notepad++, FileAlyzer, 7Zip
Rating: (14 votes)
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I have to admit, I'm a real sucker for maps like this, so you'd have to screw up pretty badly for me to dislike it. With that said, I think that a lot of the architecture was crap, and the overall flow of the combat was neither challenging nor memorable. 3.5/5.x
Good idea, bad design. 1/5 - Zalewax
It's pretty good, but considering the usually high standard of WADs doing the same sort of thing as this, it does stand out as a bit lacking. It's certainly not crap though, so I'll go with 3* as a nice average. -Phobusx
Cool, short and fun. There was one really thin wall (The bridge to the cargo lift) that ruined the atmosphere a little bit, but otherwise a solid map. 4/5x
Ceeb put a lot of time and effort into this wad and it shows. Immersive, interesting architecture, good use of new music and sound effects. Unreasonably difficult even on Very Easy, but there's enough good about it that I'll go back and try again. 5/5 - cjwright79x

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