Title: Crimson 2
Filename: levels/doom2/Ports/a-c/crimson2.zip
Size: 3.78 MB
Date: 02/25/09
Author: Doomaniac
E-mail: doomaniac@msn.com
Description: Sequel to my wad Crimson.It's a base tech with cavern theme also.
Credits: Everyone in the BRdoom that helped all over this wad.
Base: New from scratch
Build time: If I remeber it's five months
Editor(s) used: Doom Builder,Xwe 116, Photo filtre and GIMP
Bugs: No one
Rating: (11 votes)
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URGH. Replaces every last single sprite - powerups, enemies, weapons and what have you - with an absolutely ugly new one. *Why*? The levels themselves might not actually be bad, but I honestly got so fed up with this after 2 minutes I stopped playing.x
I would have to say after playing this wad, I like the DooM 64 graphics and sound effects, but the new enemys didn't really appeal to me. The level felt broken in design as in I did not get very far and gave up just trying to find one of the keys. There's better DooM 64 wads out there. 0/5.-Candle Mx
eehhhh....level, graphics, and gameplay all need work. Doom 64 was great...but I did not like the new monsters in this...and what the hell was with the secret at the beginning of the level? Confusing. I gave up after I got splattered by the missle throwing demon in the health depleting slime pit (who didn't seem to die after being shot many times). I'd give it a vomit rating, but there does appear to be some effort. Keep tryin dude. 1/5 x
Too bad the author is a retard who doesn't know he can use png files and with that avoid the crappy version of the DOOM 64 sprites he is using. Also it'd be nice if he tell us where the spidermastermind comes from. Someone more skilled could be able to adapt it to DOOM without loosing the quality so much. 1 star because of the n00bery involved. While it seems that the author has potential, he sucks at game designing. The other new monsters suck hard. x

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