Title: We´re All Dead Here
Filename: levels/doom2/Ports/d-f/deadhere.zip
Size: 10833 KB
Date: 12/08/09
Author: Arch
E-mail: darchvile@hotmail.com
Description: These maps are all playable from pistol start and have non linear gameplay. ZDoom compatible.
Credits: Mauricio Rocks (scripts, textures, monsters, sprites, beta tester, bug fixing) Logan MTM (bug fixing) Scuba Steve (Sounds) Huy Pham (textures) Tormentor667 (textures) ZDoom Monster Pack (monsters) Doomaniac (sounds) Thomas van der Velden (textures) Mozart (music)
Base: New from scratch
Build time: One Year
Editor(s) used: DoomBuilder, Wintex, Paint
Bugs: First episode may run slow on some computers when played with GZDoom or Skulltag. Zdoom should run fine.
Rating: (53 votes)
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