Title: Marble Citadel
Filename: levels/doom2/Ports/m-o/marble.zip
Size: 207.38 KB
Date: 01/04/07
Author: Zalewa
E-mail: robikz@poczta.onet.pl
Description: This wad was meant to be part of ZDaemon Coop Community Megawad. The project died and I was left with this map. After two years I decided it might be a good idea to release it as single map. Have fun!
Base: New from scratch
Build time: NO IDEA
Editor(s) used: Doom Builder, XWE
Bugs: None
Rating: (7 votes)
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It's pretty decent. I think it is worth more than 2 out of 5 stars it is given. Offers a bit of fun. I think 3 out of 5 is more appropriate, though I would give it 3.5 out of 5 if I could. It's not too bad. I wasn't squished in that trap... I made it through fine and beat the level with not much problem. It was pretty decent... fun... average. I'll rate 3 out of 5. It certainly isn't anything less than 3.x
It's an okay wad, definitely feels like an older map, especially since if you remove the few ZDoom elements it uses it would probably run in vanilla as well (like plenty of ZDaemon 'specific' wads). The way it plays reminded me of some of the older vanilla wads too, so yeah, the word 'average' describes it quite accurately. 3/5 - Belialx
This is a large, decent, unexceptional level that feels slightly old-fashioned. It's a bit of a slog to play. There's lots of action and the layout is nicely non-linear, with several pathways you can take at the beginning. I gave up in disgust after being squished in a trap after fighting past a spider mastermind; har-de-har. Overall it's... average.x
Medicore detail, poor gameplay. x
I remember playing this with you last year and you told me "How did you find my BFG secret?" lol. A very nice map, I recommend coop for that. 4/5 -Motix

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