Title: Ode of Resurrection
Filename: levels/doom2/Ports/m-o/oderesur.zip
Size: 137.82 KB
Date: 01/09/07
Author: Jodwin
E-mail: jodwin@hotmail.com
Description: Oldsk00lish techbase. Challenging. Not a huge map, but takes some time. Semi-nonlinear (wtf?).
Credits: Shinsen-Radio for keeping me amused. And Tsukuyomi for slowing me down.
Base: New from scratch
Build time: 3 days
Editor(s) used: DoomBuilder, Wintex
Bugs: As always, probably some misaligned textures somewhere which I couldn't really care that much about.
Rating: (11 votes)
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Very good wad. tested with prboom+. played at uv with many saves - [rck]pantera 4.1 starsx
wow.........pretty intense. i like it. no co-op though. 4/5 -JOKERx
Quite nice, even though the design is a mixed bag, with some rather odd texture combinations and inconsistent quality, smallish and bland rooms right after interesting locations, as well as a few visual glitches. Gameplay is okay for the most part, though some of the monster placement could've been made more effective and dangerous for the player (the helpless cyber is a prime example). 3/5 - Belialx
Not bad. Not bad at all. This would have been really good if it supported coop, but sadly it doesn't.x
An exceptionally well made non-linear level with effective use of outdoor 'ambience'. Recommended.x
This map represents a tough challenge, its very difficult even for many experienced players. The architecture is very good throughout the base and some tough outdoor battles, I don't like the new night sky, its a bit cartoonish. This level would be a great one on co-op, but there is only a player 1 start. 4 Stars -PC x
A high-density map that will leave you pumped full of hot, manly lead when you least expect it. 5/5 -Maesx

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