A collection of maps experimenting with the concept of simple textures in order to emphasize the fundamentals of level design (lighting, elevation, thing placement, simple contrast, etc.)
See map list below
New from scratch
About 6 months
The usual Ones
A small & insignificant list: 2x intended HOMs in map 13 [Tan Temple] & 2x invisible doors in map 23 [Ultramarine Kingdom]; a GZDoom incompability that should be fixed in some further version of that sourceport.