Title: Rf 1024
Filename: levels/doom2/Ports/p-r/rf_1024.zip
Size: 47.07 KB
Date: 04/01/06
Author: rf
E-mail: dragon@69283
Description: Made for Lutrov71's 1024 contest. The ENTIRE map fits within a 1024x1024u space.
Credits: Me
Base: New from scratch
Build time: Two hours straight.
Editor(s) used: Doombuilder
Bugs: None.
Rating: (13 votes)
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Commenting as: Anonymous
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Hard to believe this fits in 1024, it feels so much larger ingame. I found it quite hard, there's not many places to hide once you awaken the monsters. 4/5x
This is one of those 1024 maps, a good one. It's a compact slime refinery with a retro feel. The design seems larger than it is, because it's very intricate. You fight 46 monsters, lots of middling ones. It's not very hard - you can hide in the start room and shoot the first wave through portholes, and the rest you can dodge. The ammo is well-balanced and there's a good final fight, spoiled a bit by the fact that the barons don't chase you.x
A very nice tight level, I like all 1024 levels. 8/20/07x
Small and nicey. 4/5 - Optimusx
I like it, it's definately one of ravage's better works, even if you don't play it for that long, it's definately worth a few runs if you're waiting for a larger download. 4/5x
"Pretty darn good" - says it all. Very good usage of given space, nice layout and DoomType detail. It unfortunately has some serious texture misalignments, but nothing that would make it unplayable or ugly (4/5) -- ellmox
Pretty cool. I loved how it was still in a 1024x1024 area, though at times you made it seem much more open than that. Nice job. =) -Tangox

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