Title: SargeBaldy Speedmapping Compilation #6
Filename: levels/doom2/Ports/s-u/sbspd006.zip
Size: 36.15 KB
Date: 04/03/03
Author: Various
Description: This is a compilation of the WADs entered in SargeBaldy's sixth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to make a map based on somewhere that you know. This could be your school, your house, your campus, a block of your town, just anywhere that you know well.

Map03-Map06 do not have exits, just IDCLEV on to the next map.
Credits: Doomworld for the template for this .txt
Base: New levels from scratch
Build time: 100 minutes per level
Editor(s) used: Various
Bugs: The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist.
Rating: (11 votes)
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Six speedmaps from March 2003. Map01 is a pretty good prison / techbase that would have been praised for its detail in 1994/1995. It reminds me a little bit of Eric Harris' infamous "UAC Labs" in places. The rest are novelties. Map02 is a tiny room that looks like an 8 on its side; Map03 spells out the word FACE and doesn't have any monsters; Map04 is an empty square room; Map05 is quite funny; Map06 is a flat plane with a water texture.x
Reality in doom sucks! 1/5 only for funny map06x
First map is pretty decent. The rest are garbage. I don't know what the point of the others were.x
The first map is pretty darn good for 100 minutes of work. The other maps I didn't include in rating. Tho Silverwyvern's map actually has pretty tasty texturing, and even the teleport is aligned. :Px
Map 1 is okay but the rest are complete and utter fucking wank. I thought the point of speedmapping was to help people with ideas to make levels, not this shit.x

View sbspd006.txt
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