Donnel "Jazzmaster9" Enriquez|
My first official wad to be released, it follows a classic map style with some advance zdoom features.|
New from scratch|
from October, 20th till October, 21st 2013|
Doom Builder, XWE|
|HankTheLugiasBitch||This wouldn't be a bad 1st or 2nd level in a Megawad. Granted the map is rather linear and there are a few things left to be desired, but it got me hooked, and it was kinda disappointing to just end like such. Not bad for a first upload though...
|Anonymous||Linear, and not bad. But I found myself wanting to play more. Maybe if this is the first level of a series... could be a good idea. 3/5||x|
|MTrop||Not bad at all. Very linear. Locked switches need better highlighting. Deep water parts seemed unnecessary. Try not to place enemies down long corridors. They tend to kill each other with infighting and when they bunch up in a line, they are easy to kill. Good use of vertical space and layout though. I'd like to see more of that in the future.||x|
|Netherstorm||Wow, really good for a first wad. Gameplay and design is simple and swift, I like it. 4/5 - Netherstorm||x|
|Dragonsbrethren||Not bad for a first level! The aesthetics are simple and nice, and I like the way the path to the red key went back through rooms you already visited. The arch-vile at the end is nothing but a time waster, though, it's not a threat at all.
Also, I'm not sure how ZDoom swimable water works on account of never really playing around with it, but if you start drowning, you continue drowning even if you come above the surface and pick up the rad suit. That seems like it's probably an error in your level.||x|