Title: |
Blackgate |
Filename: |
levels/doom2/a-c/blakgate.zip |
Size: |
205.11 KB |
Date: |
11/07/00 |
Author: |
Patrick Martin |
Description: |
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Credits: |
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Base: |
New level built from scratch |
Build time: |
Over 50 hours (I sort of lost track) plus much more tweaking the level. |
Editor(s) used: |
WinDEU32 v5.24 - wide variety of tasks DCK v3.61 SW - build first half of level Zennode v0.98a - blockmap/nodes/reject RMB v2.1 - reject special effects NWT v1.3 - resource manipulation Warm v1.6 - resource manipulation Windows Paint - modify a wall texture MS Imager - convert gfx file types |
Bugs: |
You may see a sliver HOM near the star at the start. |
Rating: |
(15 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Short level with quite rectangular layout having a too high copy-and-paste factor. Texture use is spare but consistent. Ambiance starts ok but varies not enough. Gameplay looks & feels like the result of 'oh yeah, we also need some monsters, so lets just place some', and the fights have nothing even slightly original. After playing it @ UV it left me with a strong meh feeling, so 2*. | x | |
Getsu Fune
| okay map but enemies like the cacodemon across the blood pond seem to be blind or something. | x | |
Memfis
| Atmospheric symmetrical castle level with nice new sounds and decent low ammo action. Some monsters couldn't see me at first, I wonder if you're supposed to use that *.rej file somehow? | x | |
Anonymous
| good atmosphere, though needs slightly more ammo near the end | x | |
Anonymous
| I really like this map. It's atmospheric and challenging, actually, you'll have to use your fist a little, which makes it quite tough, but the shortness of the map will ensure it doens't get frustrating. Recommended. 4 stars. -TeH NeXuS | x | |
Anonymous
| A good bit of action. | x | |
Anonymous
| This is a short and anonymous castle-style map from 2000. Although a lot of work has gone into it, the level is blocky and undetailed, and there are only around a hundred monsters, none of which are very hard to kill. The challenge comes from the lack of ammo; unless you chose your shots wisely you barely have enough to take on the archvile at the end. It's a decent enough level but it feels like the first part of something much longer. | x |
View blakgate.txt
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