Title: Derelict station
Filename: levels/doom2/a-c/cabal2.zip
Size: 44.85 KB
Date: 11/08/95
Author: Sverre Andre Kvernmo (aka "Cranium")
Description: Should you tire of Bloodflood (What!?) then try this smaller, even faster frag-machine on for size. Quite playable as a single game as well.

"Just having escaped the Sea of Blood you have sought out a derelict building in the search for arms & equipment. Unfortunately the station isn't as abandoned as you thought."
Credits: The whole of id Software for DOOM & DOOM II. Andrew (& Mark) Cornes, Gregory "Acoma" Hyne, Peter "Pete" Ripley, David "Macca" Mccandless, Jim F Flynn, Björnar Johansen, Baard Zakariassen and Stian Danielsen for playtesting, viewpoints, help, enthusiasm and for being mad bastards. Oh, and Erling Paulsen for managing to convince me that there was such a thing as a full fledged Doom-editor, back in early 94. Os! A brand new BFG goes out to Geoff Allan (DOOMed), Raphael Quinet (DEU), Olivier Montanuy (DeuTex) and Colin Reed (BSP) plus whoever put together idBSP. These guys gave us tremendous tools of joy without claiming a buck for it. Keep going guys, you are much admired and respected. About a thousand times more so than those who are deeply doomed...;) Shawn Green for sending me the picture of that very friendly pizza-girl. Oh, and for including me in "DOOM2: The Master Levels" project. A humongous round of applause to those doom-players who still play without cheating. I made these wads for you guys! :) Last but never least to all other WAD-designers who have lost themselves in the worlds of tag numbers, upper textures and vertexes as badly as me. Quake will be the end of what's left of our social lives.
Base: An obsessive personality, lotsa caffeine and lotsa nicotine. :Q A twiseted mind doesn't hurt either. :) An additional credit should go out to those wad- designers that have inspired me greatly through their work. I don't know all their names, but the names of their WADs should suffice. Hail the hall of fame: "Nukemine" (old I know, but the supreme numero uno at it's hayday) "Castle of the Renegades". Best castle-type wad I've seen. "Eternity" "Dante's Gate" The secret level in the AlienDoom episode was groovy as well, and "Cleimos" had some nice touches.
Build time: Don't ask, really! First baby steps at "wadding" taken in the summer of 94. Almost dropped out of university for this bloody obsession. One reason for surviving was that I handed in a wad of my campus as one of my projects. I would guess that I on average spend about 130 hours on each wad. And it's not because I work slow :)
Editor(s) used: DoomED 4, DEU2, DETH, BSP1.2, idBSP and DEUTEX.
Bugs: No way. If you should find some then get in touch, but know that I will forever hate you!!! ;)
Rating: (12 votes)
Download here

Download mirrors: /idgames protocol:


Reviews:
Anonymous
The 2nd cabal map, like the others, starts out tricky at first but becomes easy once you know what to do. The lighting and the destroyed sections make this more atmospheric than the first map, but unfortunately it's shorter and not as clever. Still, for 1995 it's great. 4/5x
Anonymous
The second in a series of ancient but highly-regarded levels by a bloke who, I think, went on to do something for the Master Levels (and ended up working on Daikatana!). Be careful what you wish for. It's short, tough and great fun, with a simple but effective bunch of detail touches and only one unfair bit (a pit that you can fall into and not get out of). It seems a bit simple nowadays, but I've played enough awful wads to recognise that this is good-quality stuff.x
Anonymous
Short and tough but beatable. Nice, but nothing special. 3/5.x

View cabal2.txt
This page was created in 0.00875 seconds