Title: Dentil
Filename: levels/doom2/d-f/dentil.zip
Size: 19.6 KB
Date: 08/15/03
Author: Tim Williams
E-mail: tmoranwms@charter.net
Description: Quick first-level of a megawad I'll eventually throw out. Quick, tough. Named for appearance of zig-zagging course (like dentil molding).
Credits: Not the guys that made DeeP, because they had to tag on that damn shareware limit. :P
Base: Scratch
Build time:
Editor(s) used: DeePsea v11.2 or so
Bugs: I'm pretty sure I fixed the HOM at the DM starts.
Rating: (10 votes)
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Kinda boring. :/x
cramped, confined, clunkyx
if this is your first wad then its ok,but it int that great,atleast you used proper textures. 2/5worth playing once and that's itx
The level consists of a small S-shaped corridor with monsters (and barrels), and at the end there's a switch, and when you flick it the corridor widens out and there are more monsters, who kill each other. The detail consists of a shaft of light at the beginning and that's it. For some reason there's a lengthy, empty secret corridor right at the end. It's just about entertaining for one play, but very shallow.x
When I saw this, I thought it was the end. But it was just lunch, and then I took a free sandwhich, or ate. It was all I could do, you know...? - Frederickx
I can play Slige wads for hours. This on the other hand, I thought was crap. It's a bunch of monsters and some lifts. Nearly no detail (in a map this small, it's more than easy to add at least a little bit). -Magicsofax
Small and simple map. With just the shotgun and a bunch of mancubi and whatnot, getting some infighting going will definitely make things easier. -Espix

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