Title: The Hall Of The H2HMud DooMGods core
Filename: levels/doom2/d-f/dg-core.zip
Size: 208 KB
Date: 06/14/95
Author: Dave Swift
E-mail: SwiftDave@Aol.Com
Description: Deathmatch - Single & Co-Op Too!
Credits: Geoff Allen Author of DoomEd, "The Real Thing"
David Bruni Author of DMRETU DoomEd Tutorial
Olivier Montanuy Author of DeuTex
Matt Fell Author Doom Specs
Joe Pantuso Author of RG Doom Edit
Raphael Quinet Author of DEU
All Youse who subject yourself to these levels and have given me most excellent feedback!
H2HBBS And All The DOOMers There For Great testing, feedback..and phew!..a few frags!
Base: New level All from scratch (mudlet base)
Build time: About 10 Hours
Editor(s) used: DoomEd "The Real Thing"
DoomCAD 5.1
Renegade Graphics Doom Edit
DEU
DeuTex
EndDoomer
Bugs: Please Let me know if you find any.
Rating: (4 votes)
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Commenting as: Anonymous
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Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
"you can force you way through in a couple of minutes or less" - less than half a minute, in fact. :) Great slaughter map (that's its primary purpose, of course). Less brutal version as map25 of H2H-Xmas.x
Anonymous
I liked it - awesome "monsters all around you" mapx
Anonymous
This is dated April 1995. It's a relic of a long-forgotten competition, a kind of slaughter arena. The design is ugly by modern standards, but it's good fun; tricky, in a slightly unfair way (there's an emphasis on one-way see-through walls). If you know exactly what switch to press and where to go you can force you way through in a couple of minutes or less, and it's fun for speedrunning. Only 100 or so monsters but they're mostly toughies.x

View dg-core.txt
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