Title: |
evil.wad |
Filename: |
levels/doom2/d-f/evil.zip |
Size: |
46.75 KB |
Date: |
12/08/95 |
Author: |
Paul "Arch-Vile" Thureen |
Description: |
I don't know.....just shot anything that moves... |
Credits: |
id, the authors of DEU2C, and Matt Hensrud, my dad, Christian, and all the other testers who died so nicely for me.... |
Base: |
New level from scratch |
Build time: |
Built in my spare time after school. I DO have to pass high school. Besides, i'm not doing to well in my pascal class because i spent to much time editing. Go fig. |
Editor(s) used: |
DEU2C, BSP Reject Builder |
Bugs: |
None. But, I think we alll know how that goes.... |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is from November 1995. It's a dungeon / slime / castle-type map, basically an underground maze, that clasps the chain of the kookaburra continuum. As a first level from 1995 it's not bad, although absolutely unspectacular; the textures are basically well-aligned and there's a decent-looking room with a big catwalk, although a bug with a raising floor in a room off from the catwalk ended up trapping me there forevermore. | x | |
Anonymous
| The guy boasts that this level is mega hard but it isn't. There is so much health going around that you would have to be a retard to die in this level. 2/5 | x | |
Anonymous
| I honestly don't know how you died in that level. Even on ultra violence, it was a breeze. There was too many pickups and not enough monsters. However, the design was good, so i'll give you that. | x |
View evil.txt
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