Title: |
Quaked Deathmatch |
Filename: |
levels/doom2/deathmatch/Ports/p-r/qdm.zip |
Size: |
9.28 MB |
Date: |
11/28/09 |
Author: |
Conrad RDWS |
Description: |
Quaked Deathmatch is a deathmatch-only project for gzdoom sourceport, designed in Quake/Unreal style but with own ideas, to give you a few hours of fun.
most needed commandline options:
-file .. - files to be used ingame. For example: -file qdm.pk3 qdmhires.pk3 warning: files from later loaded packs will owerwrite earlier loaded, if names are the same. qdmhires.pk3 is a hi resolution texture pack, included with main pk3
-host - starts server for online playing, for given number of players, waits until all slots connected before starting game. Not needed to play locally with bots. -join - connects to given ip
+deathmatch 1 - sets game to deathmatch mode +sv_cheats 1 - enables console codes +sv_weaponstay 1 - enables staying weapons +sv_itemrespawn 1 - enables item respawning during game
+map starts the game on choosen map if started as server or locally. maps available: QDDM01 - QDDM08
look http://zdoom.org/wiki/Command_line_parameters#Multiplayer_options for more options =) |
Credits: |
Quake game for muse |
Base: |
New from scratch |
Build time: |
1 year |
Editor(s) used: |
Doom Builder |
Bugs: |
None |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| The maps are horrendously cramped....and dark. The basic layouts wouldn't have very good gameplay if you were given elbow room either. | x | |
Anonymous
| nice multiplayer wad.. Oh, sorry, pk3 :) Pity that it can't be played on slow inet, but the weapon dynamics give a lot of drive even with bots! | x | |
Anonymous
| Some good concepts and nice new weapons, but the environments are a bit cramped and bland, with some architecture that you can get stuck on. | x |
View qdm.txt
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