Title: -=|Damien's DOOM|=- 18/05/95 [The Deathmatch Zone] ~~~~~~~~~~~~~~~~~~~~~
Filename: levels/doom2/deathmatch/d-f/damdoom.zip
Size: 16.94 KB
Date: 05/17/95
Author: Damien NIVET (designing) Yves RIZOUD (map editing)
E-mail: gr1117@iutainfo.univ
Description: This level is my first try as a Deathmatch level. Damien wrote a map for me during the Math class, and the following Monday we first tried it in a 4-player network play. Now we are proud to bring you the final version, featuring: South-East * The dark MAZE: dodge spectres, hide in the secret rooms and bring back the Rocket-Launcher. North * A long CORRIDOR that you'll have to slalom in, if you want to reach the PlasmaGun. North-West * The ARENA, with the WHEEL OF DEATH, where you'll have your filthiest frags, trust me! East * The WAREHOUSE, also known as shotgun-land. West * The CONTROL CENTRE: one of the switches raises the arena, bringing you surprised targets. If they take the teleport, use the one-way door.THEY CAN'T ESCAPE! Watch your backs, they can follow you. West * The PIT: Visit the Hell Knight and grab the Chaingun. 'Careful, danger comes from everywhere. South * The COURTYARD: use the 2nd switch near the C.C. to access the BFG9000, then hide behind trees! (Be careful not to Exit the level)
Credits: The whole RPG and DOOM team at the university ID software of course! Everyone who played this PWAD and brang their ideas
Base: New level from scratch
Build time: About 40 hours total.
Editor(s) used: WADED v1.83b the best for drawing DOOMCAD v5.1 DMAPEDIT v4.08b effective batch processing
Bugs: Some walls in the maze become randomly transparent If YOU can fix it, please send the new version directly to the NET.
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