Title: [GL] Deathmatch
Filename: levels/doom2/deathmatch/g-i/gldm.zip
Size: 3.64 MB
Date: 09/11/12
Author: Okami-AIK, DoktorNuts, Pootis, Umbreon, Manolo
E-mail: alektorophobiahell@live.com
Description: A compilation of Deathmatch maps made by the [GL] Team.
Credits: Luca95 for additional mapping on MAP02

Textures from: Gothic Team, 3D Realms, Nigthmare, ID Software
Base: New from scratch
Build time: 3 Months
Editor(s) used: Doom Builder, XWE, Photoshop
Bugs: The Railgun does not appear when played on Zandronum, Skulltag data needed.
Rating: (15 votes)
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Commenting as: Anonymous
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"Author : Okami-AIK, DoktorNuts, Pootis, Umbreon, Manolo" AND [GL]Luca95 ????? AND [GL]Luca95 ????? AND [GL]Luca95 ????? He made at least the 50% of the full wad. Are you guys not including him in the credits just because hes no longer a GL member? Are you serious? anyway the wad sucks monkey fuckx
Excelent wad. The Umbreon maps are the bestx
Worthless wad, not even the authors play itx
buscar mierda en el culo de un perro es mas divertido. Y un mono con dos ladrillos mapea mejor.x
Looks flat, and the gameplay is boring. Not worth the timex
Awesome. Needs more maps. MORE MAPS!!x
Boring, some rooms look good, others meh. Gameplay bleh. And "GL", rofl, you guys only stay on irc, that means not even you will play this.x

View gldm.txt
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