Title: |
Hotel Hell(version 5,16/1/98) |
Filename: |
levels/doom2/g-i/helhotel.zip |
Size: |
632.99 KB |
Date: |
01/23/98 |
Author: |
Chris Lloyd |
Description: |
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Credits: |
Jason Hoffoss writer of Dmapedit |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
Dmapedit, dmgraph, deutex |
Bugs: |
Computer may hang on exit from saved UV. |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Great map that features some location resembling that, an hotel; with rooms, toilets, etc. A little psychedelic in places, though. Some original ideas, like the effect of "being smaller" in order to catch the blue key. Sadly, the map is confusing and requires finding secrets --although not marked as such-- to progress. ---- 4/5 (Eye) | x | |
TimeOfDeath
| cool, pretty confusing and tight supplies, used iddtx2 | x | |
Anonymous
| Not so bad. i give 3, for the map. But sounds are awful, the music it's "good" | x | |
Anonymous
| stupid sounds, stupid gameplay | x |
View helhotel.txt
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