Title: MEGA MAZE - THE ULTIMATE FIRST PERPESCTIVE MAZE.
Filename: levels/doom2/m-o/megamaze.zip
Size: 192.07 KB
Date: 08/24/96
Author: Johnny Wallbank
E-mail: JOHNNY@JWALL.DEMON.CO.UK
Description: This baby's large, it's full of monsters. And the DA'S on your pink little butt.

YOUR MISSION!

To enter the Inferno-fested, worm-ridden, twisting-twiddling, little hole. Kill all in 24 hours (Actually, there's no time limit.) through 5 locations! (Each more deadlier.)
Credits: Me and the wonderful guy that made Waded.
Base: Sratch
Build time: Let's see.... urmm.... way more than 85+ hours probably.
Editor(s) used: WADED V 1.48 and DEU2.1
Bugs: Level 1-None.
Level 2-A few see-thru walls. But these are tiny.
Level 3-Purpose HOM (Hall Of Mirrors) bug in the house bit, I wanted to give the effect that a mirror was there.
Level 4-A odd platform on the tight-rope bit. See thru walls.
Level 5-See-thru walls, on the spiral staircase maze!
Rating: (3 votes)
  Spambot check: 9 + 5 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
Charming funx
Anonymous
Based on the readme I was expecting these five levels to be awful, and they are. The levels predate Giulio Galassi's maps by ten years, but they are in the same league. Map01 is a typical right-angled, single-file maze. Because the corridors are single-file, the gameplay consists of walking forward and firing periodically. The other maps are the same; Map04 has a catwalk maze, Map05 has a stab at an arena. Overall this is terrible.x

View megamaze.txt
This page was created in 0.01174 seconds