Title: MIA Search and Rescue II
Filename: levels/doom2/m-o/mia_sar2.zip
Size: 68.45 KB
Date: 05/27/95
Author: Rob Jones (M.D., CAPT, MC, USAF; Harvard '85)
E-mail: 75032.1035@compuserve.com
Base: Original; thanks to the creator of the (excellent) Doom I UAC_DEAD.WAD (Leo Martin Lim) for the way to make the special bridge. Also, thanks to IRON CLAW (Charles Swisher), author of 2DAMHRD.WAD, for the signature idea.
Build time:
Editor(s) used: DETH 2.0 (somewhat buggy, but intuitively like DEU; will choke on excessive vertex alterations between saves.)
Bugs: Ebola virus, kuru, et al.
Rating: (6 votes)
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Typical example of DooM misuse. Playing whatever Doom level should give at least a tiny little bit of fun, but this one only generates irritation. 0* because worse than horrible. BTW @ the guy who gave this 5* without explaining text: understand that you're misusing your right to vote here, so please stop doing that. Thank you.x
Possibly the most unplayable level ever outside of Zdoom jokewads (in addition to what was mentioned above, add a damaging water floor and inaccessible powerups scattered at random) This level was clearly intentionally horrible, an assumption I have never made before about a 1995 level.x
I have to assume the author's qualifications are bogus; either that, or he was so focused on his professional life that he could not design a good Doom level. Usually I play all the way through before giving a mark, but this gets 0/5 for the first room alone. It's almost indescribable, and indescribably bad - invisible walls, visible walls you can walk through, a crushing ceiling (the previous reviewer was spot on). Deserves an award for infamy.x
Penalty for unauthorized access is terminal bordem! Impassable invisible walls... solid walls you can walk through... whole room crushing cieling... map exits at 0% health... In the words of Vic & Bob "Very poor!" 0/5 -jbx
blahhhh horible!!!! x

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