Title: |
nosun3.WAD |
Filename: |
levels/doom2/m-o/nosun3.zip |
Size: |
110.25 KB |
Date: |
03/26/97 |
Author: |
Malcolm Sailor |
Description: |
This is the third of a series of .wads I am making. I'm going to divide this into two parts: |
Credits: |
Patrick Martin for testing and constructive criticism. Check out his "Blakgate.wad" It kicks ass.
Ben Morris for dck3.61 It kicks ass! I designed two maps this week that together total over 500 sectors, all thanks to his editor.
All the good wads I ever played for giving me inspiration. (Especially those mentioned above.)
John Bye for boosting my ego a little and letting me into the Black Star Coven.
Sverre Andre Kvernmo for designing the best levels ever (cabal and others, some in the master levels).
Whoever made Zennode. |
Base: |
New level from scratch |
Build time: |
Who knows? Its taken me months to actually finish testing it, but it didn't take all that long to build. |
Editor(s) used: |
Dck 3.61, by far the very best editor. Try it, it kicks deus (and all the others) ass. Read the docs. |
Bugs: |
Possibly, if you find any, email me, please! |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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vdgg
| Looks worse than nosun, nosun2, but plays better. No claustrophobia this time. A rather large map with a surprising finale (that "close door" secret rocks!!). | x | |
Ashley_Pomeroy
| This is dated March 1997 - it's an early level by Malcolm Sailor, who went on to greater heights with the ultra-hard Chord series. In contrast this one gives you (gasp!) invulnerability spheres, and plenty of space to dodge. Overall it moves quickly and although I wasn't a fan of the ending (I hate Romero head-style affairs) it was great violent fun, especially for the pre-source port era. | x | |
Anonymous
| Yes, really mediocre. ** | x | |
Anonymous
| very medeocore | x |
View nosun3.txt
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