Stephen Clark (The Ultimate DooMer)
A high-tech 21st century DooM episode that is big, innovative, good-looking, and above all, HARD! This episode pushes the DooM engine to it's very limits, and is a very extreme DooM episode.
Leo Martin Lim (for the excellent shuttle in maps 09 and 10) Russ Walsh (for the corrugated metal texture) Josh Fallon (for the night sky texture)
op-light.wad (the original DooM 1 version, which I never released) and my creative mind. (and inspirations from all over the place)
About 3 months (for the original) and 1 month (for the extra stuff) and 2 weeks (for the post-Fragport updates)
WadAuthor, WinTex, DeHackEd, NewWadTool, DeePsea, Zennode 1.1.0, Paint, PSP.
Transmitter bugs, listener bugs, hidden cameras, tracker bugs, phone taps etc. (but none of them appear here. On the levels themselves - a minor HOM in L8, but nothing fatal, and there are no other bugs with DooM 2).