Title: |
128 Linedefs, 64 Things (Community Project) |
Filename: |
levels/doom2/megawads/128l64t.zip |
Size: |
629.87 KB |
Date: |
09/11/22 |
Author: |
Various |
Description: |
A Vanilla Community Project with one rule: Each map could at most only have 128 Linedefs and 64 Things.
The megawad comes with 32 maps (+ 3 bonus) from the Doomworld Community, both old and new!
All maps were designed with pistol start in mind, though continuous play is perfectly fine.
List of mappers: SilverMiner, gabirupee, NaZa, Thelokk, dotQLL, YMB, Scorpius, Azuris, Pegleg, knifeworld, LGmaire, memeboi, Codename_Delta, finnks13, CblBOPOTKA, HrnekBezucha, Arsinikk, Luleta, Large Cat, Rancid Sam, LSC Lasico, Paf, RedBoule, NinjaDelphox, and Walter confetti. |
Credits: |
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Base: |
New from scratch |
Build time: |
4 months |
Editor(s) used: |
Ultimate Doom Builder, Slade3, Adobe Photoshop, WhackEd4, Dehacked, Logic Pro, Sekaiju, Doom Word |
Bugs: |
- In MAP33, the sky will HOM in OpenGL renderers of the DSDA Doom / PrBoom source ports. However in software renderers and in Vanilla, the map does not HOM. I have not found a solution for this, and since this is a Vanilla project and MAP33 is just a bonus map, I don't think it's a big deal. |
Rating: |
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Download mirrors:
/idgames protocol:
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View 128l64t.txt
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