Title: |
Confinement 256 (vanilla version) |
Filename: |
levels/doom2/megawads/conf256v.zip |
Size: |
521.12 KB |
Date: |
07/20/21 |
Author: |
Xyzzy01 |
Description: |
This is my first several maps made to work in vanilla Doom instead of relying on ZDoom features. More of a proof of concept than anything.
From the original release .txt: "The area of each map the player has access to can only as big as a 256x256 map unit square, similar to the rules of mapping for Congestion 1024, Claustrophobia 1024 (and its sequel), Confinement 512, Congestion 384, Congestion 192 and numerous 2048 wads.
I just thought 256 fit in as the perfect combination of 64's simplistic, minimal design and 1024's more serious, detailed design." |
Credits: |
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Base: |
CONF256.PK3 |
Build time: |
A few days |
Editor(s) used: |
Ultimate Doom Builder, Slade, MS Paint, Whacked4 |
Bugs: |
Sprite flicker in MAP17, MAP18 will crash in vanilla ports because the monster spawner has been altered. Don't know a fix for it; don't care... |
Rating: |
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Download mirrors:
/idgames protocol:
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View conf256v.txt
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