Title: Nuke-o-stucco-rama
Filename: levels/doom2/p-r/peri2-1.zip
Size: 47.99 KB
Date: 05/12/06
Author: Peri Strange
E-mail: peri.strange@wasteland.tor250.org
Description: Lovely fountain and temple to gaze at but can't reach till end. Enter sewer system with surprise crush-o-rama (sound familiar?). Stumble into Lift-o-rama corridors for rockets and another key. Then, finally, on back to courtyards and fountain and Exit-o-rama...
Credits: Tim Middleton, Terence Sin
Base: New from scratch
Build time:
Editor(s) used: 1Deu-II, BSP 11x or something
Bugs: Er ... None? Some texture mismatches.
Rating: (6 votes)
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I liked it - one secret can't be triggered unless you skip a teleport linex
This is dated November 1994. It's Map01, and it sucks. The meat of it is a confusing, messy maze of hexagonal rooms where you flick a bunch of switches seemingly at random; the designer was also in love with stairwells made of lifts, which take ages to go up because you have to wait for each stair to lower and then raise again. The gameplay is trivially easy. I hated the zany, ker-aye-zee readme as well.x

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