Title: Yaotzin.WAD
Filename: levels/doom2/v-z/yaotzin.zip
Size: 190.44 KB
Date: 01/29/98
Author: William Green
E-mail: gwg@pipeline.com
Description: This is a gigantic level... it really took some effort.
Credits: Steve Spaeth... for multi-player tests.
Base: New level from scratch.
Build time: 2 Months
Editor(s) used: WinDeu/Wintex/Ted/Midi2Mus
Bugs: None
Rating: (8 votes)
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This map looks good, plays good, and will get you using your noggin. Lots of exploring to do and it all feels quite rewarding, especially when you find the secrets. The automap is totally crucial. The difficulty is fair, and weapon/monster placement is well balanced. The IOS came as a surprise, however as far as I can tell there's no point in shooting into his brain, there's no Romero behind it. I can't find the exit, but I explored what felt like every inch of the map - Even so, great stuff.x
cool mapx
Great map and excellent music.x
Well, it's only biggish by modern standards, and very sparsely populated. The detailing is simple even for 1998, and all in all it's a very average map.x
This was one of the coolest maps I used to play on my Doom2. It left great memories...x
Huge, BORING, and ugly level.x

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