Title: Combat Redux v1.0.0
Filename: utils/exe_edit/patches/cr-v1_0_0.zip
Size: 44.91 KB
Date: 11/01/15
Author: El Magnifico (Robert Dyer)
Description: This mod is intended to make Doom more realistic and enjoyable. Damage to and from the player is increased and new gameplay mechanics have been added, e.g. proper viewkick based weapon recoil, weapon mobility modifiers, weapon aiming, a robust headshot system which applies to most monsters and all players, etc...
Credits: N/A
Base: New from scratch
Build time: 2015-11-01 T23:30:00 +0000
Editor(s) used: Vim
Bugs: (1) It might be possible to self-headshot yourself in extreme circumstances. Every effort has been made to prevent this, but without the engine supporting a better way to model headshots some bugs are hard to avoid. Nevertheless I have not been able to reproduce this while testing the latest code, so if this still happens at all it's very rare. (2) SuperShotgunGuys - from the Skulltag version of this mod only - will spawn in DOOM 1 but will not drop their guns. If a third party mod is used which adds SuperShotgun sprites then the SSGs will drop their guns. AFAIK a script cannot detect whether the current game is Doom I/Doom II, preventing any easy fix. Ideally SuperShotgunGuys should not spawn in Doom I at all.
Rating: (3 votes)
Download here

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Reviews:
Fonze
The pure frustration evoked by this mod for making literally everything more difficult can only be summed up in 3 letters: m-e-h. Still, decent general idea. As it is I may use this to test easy mode on maps I build, because the handicap is that great.x

View cr-v1_0_0.txt
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