This patch makes Final Doom's "The Plutonia Experiment" easier. I was really annoyed when I started playing "Plutonia" and found that I couldn't even beat it on the lowest skill setting. I'm only an average player (Doom2 on Ultra-Violence is comfortable) so I'm sure I'm not the only person who had trouble with The Plutonia Experiment.
I wanted to make a simple patch rather than fine-tune every level. I gave up on The Plutonia Experiment after only a few levels mainly because of the Chain-Gunners (long- distance snipers and ambushers who suddenly pop up out of nowhere). So, is all this patch does is get rid of the Chain-Gunners and fix the ammo imbalance caused by the missing chainguns.
Here's a list of the changes: - changed Chain-Gunners to Shotgun Sargeants - swapped chainguns and shotguns - swapped bullets and shells - added the chaingun back to map01 (otherwise you wouldn't get it until map05)
Credits:
Jim Flynn for CLED Command Line EDitor v4.88. Dario and Milo Casali, and id Software for The Plutonia Experiment (half of Final Doom).