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| Paul Corfiatis
has a list of past wads longer than most Doom level authors, except maybe
Kurt Kesler. The Twilight Zone 2 is a complete megawad, done entirely
by Paul himself - it's the sequel to Twilight Zone 'the orignal', no prizes
for guessing who made that. Although it's for Doom 2 you'll also
need a source port because of the included deh file and graphics in the
wad - choose a stable port like MBF!!
At first I was a little dissapointed with the look of the levels. They're good, but nothing like the quality seen in some of Paul's past wads, particularly his Millennium levels which you'll have to wait to experience. They've got nice layouts, but detail is lacking. Having said that some areas do look great but they're mainly a tease. For a while I wondered how a person who had made such incredibly looking levels so recently, could then go back to a lower level of detail, but when you're making 32 levels all by yourself you don't have much choice. Also, TZ2 was started in Feburary of 98 so some of the levels would have been made quite some time ago. I guess I should mention about now that I have only played through the first 15 levels or so. I didn't stop there because I got bored or anything - this review had to get done eventually. The difficulty of the levels was perfect for me on UV, me being an average Doom player I think. But I was saving often because Paul decided to change the cheat codes... nothing more annoying. If it wasn't for the generous amount of plasma cells throughout the levels I imagine they would have been a lot tougher - always had a nice supply of shells as well. But you need it because the monsters have been made '20-40 percent tougher'. At first I thought I was imagining it - not sure why Paul decided to do this, but it wasn't a major problem/change. All the levels I played were high on gameplay. None were overly long, and as I mentioned they weren't too hard. The keys were never too hard to find, and there were always an ample supply of monsters to kill, or run away from. Paul did throw in a few new monsters, "The Iron lich ripped from shareware Heretic (which) works well, the Baby Cyberdemon who fires a chaingun 4 times faster than a Chaingunner's, and a SS-Nazi spectre who is rarely found." The Iron Lich is just like a cacodemon, but if you get hit by its really fast fireball you can lose around 50% easily. The Nazi spectre was a great idea and it surprised me when I saw it for the first time. There were plenty of new sounds in there, in fact, most of them were changed. The majority were taken from the Playstation version of Doom. The new lost soul sound is actually Paul's voice when he was young - one of the best new sounds in there too :-) Also, Paul has redone all the music himself - is there anything he can't do?? The included DEH patch also adds a few new features to the game, mainly, the "ability to kill hanging torsos, impaled bodies (and) blow up trees". Although it's not done perfectly (player sprites used when a corpse falls fom the ceiling), it was definitely worth adding. Overall, TZ2 comes across as a megawad that doesn't take itself too seriously, and is just a lot of fun to play. I've still got half of it to go as well. Keep up the good work Paul. |
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| Overall: 8.5/10 | ||||||||||||
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