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12/31/98
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Sitewatch

- NBot released. 'Nuff Said.
- Captain Jones has updated both his pages with appropriate info for each. It's the Captain, I don't think you need to be told you really should read the updates.
- The ZDoom Deathmatch Resouce has added even more features to its player listing. Now you can page people directly from the page.
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-Covaro
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DosDoom News

DDF Docs, more DDF demos, and a Tip of the Day are in order over at the DosDoom Homepage. Many thanks to our own pimp daddy Captain for letting everyone now about it.
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-Covaro
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Year In Review

Over at Moe's Place, he has posted his Year In Review. Check it out. You will like. Laugh, cry, relive the memories.
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-Covaro
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12/30/98
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WolfenDoom: Artice Wolf

This just in from Laz, the WolfenDoom master:
Work continues on Operation: Arctic Wolf, which has become the most ambitious WolfenDOOM adventure yet. All the maps have been finished, and playtesting will begin just after New Year's. It should be ready for release around the middle of January. In the meantime, I have put up a series of new, full-screen screenshots which depict various views of one of the largest maps. The map is a huge u-boat facility with several pens holding submarines that was modelled after actual German u-boat bases used during World War II.
You know you love it. Go, look, drool.
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-Covaro
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Doom In Music

Ok, here is that thing I promised you. What is it? Well it's a nice little Realaudio broadcast that I did up, that has songs that are either covers of Doom music or have Doom samples in them.
I did some DJ-esque parts that are somewhat hard to understand thanks to my cheap mic. Hope you enjoy getting to check out these songs.
Streaming Show, 28.8 Kbps speed
Download Show
And just so you know, it took me almost 3 hours to find the Rammstein song. *mumbles something about ingrates* 8-)
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-Covaro
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Sitewatch

- Aurikan has updated Nexus with some news about the bugs he is looking to chase down before the release of the upcoming WIP version of the NBot.
- Captain Cheasapeke has posted some news all about the DoomBot and TF as well as the progress on DoomBot 2.3. He also has some news on the DoomBot by Yoghurt.
- The currently renamed Bad Ass Bot is still looking for a new name while Yoghurt works on improving the movement algorithms and node placement. There is also Skin Support and Bot Chat implemented into this most WIP version. Also, Yoghurt is still looking for suggestions for his bot's name.
- Over at the ZDoom Deathmatch Resource there is a new list of ICQ ZDoom players in a nice table list that you can check out if you want a good game of ZDoom over the 'net. The list has online status, location, and more.
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-Covaro
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Launch!

There is a new version of the DoomLanLauncher, which now supports both ZDoom and glDoom.
ZDoom
teamplay is available, as well as co-op settings that were missing from
earlier versions of the launcher.
If you've ever tried to play ZDoom or GLDoom over a LAN with more than one
or two people, you'll understand why I wrote this launcher :) Take care.
You can download it from this page here.
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-Covaro
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Moe's Vengeance

Moe has posted a small update on his Vengeance and Ultimate Invasion projects as well as making a small remark about rants.
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-Covaro
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Undercover

Ok, sorry for the dearth of news this morning and late late last night, but I've been hard at work on something here for Doomworld that should be up later today after I get back from work. Let's just say you should go get something from here if you don't already have it, and go buy a good set of speakers if you don't have them. After this is done, news reporting will continue as usual.
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New CTF Doom

That's right, for all you CTF lovers, a new version of CTF Doom has been released, brining it up to v.98. New features and fixes include:
Z-Checking implemented curtesy of Randy Heit [rheit@iastate.edu] author of ZDoom (Thanks): ZDoom Homepage - http://zdoom.notgod.com/
You can now jump over/stand on objects, players etc. Makes CTF more interesting.
Rewrote the Heads up display (this was a frame rate hog). The new one now does not display the mugs in the top right hand corner, rather it displays the players name above your teams score which has the flag.
- Something I missed mentioning in the previous version, when a player drops the flag a percentage bar will appear where the players name was in your flags colour. When this reaches zero the computer returns your flag. This is a visual notification of how long you have to go before you lose a chance for some return points.
Precalculated a mass of CTF code. The games should be considerably faster than before.
Modified network code slightly, maybe a bit quicker in a netgame now.
Power jumping may be disabled now, I wouldn't reccommend it though. This is set up by the Key player ie. Player 1.
If a 3 team map is started with only two teams the Gold flag is removed from the level.
Spawnthing function (Radius Trigger Scripting) now ignores invalid map objects.
Respawning has changed that if all team spots are occupied, one player is fragged so the waiting player can be respawned back into the level. This is to stop cheating.
You are not allowed to suicide for 3.5 seconds after respawning back into the level. Suiciding was introduced into 0.96 and it allows the player to blow themselves up and take out any player around them. This is not the same as firing a rocket into a wall or solid object.
Ability to play games with unlimited ammo, you still have to pick the weapons up but shooting isn't going to decrease your ammo. You'll know when this is on because your ammo total will be 666. This is set up by the Key player ie. Player 1.
Go download, play CTF, kill, destroy, be merry!
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-Covaro
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Mewse News

Mewse has updated his site of public opinions with a question that pertains directly to Doom this time, Doom Legacy, go, give your opinion.
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-Covaro
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Doom Nation Stuff

- Sir Robin has posted an update about a Flamer, and his reply as well as his comments on the new Accelerated Doom Ports and of course, reviews.
- Found out over at the 'Nation that there is another new site added to their collection. This time, Prox, a PC for Doom2. New monsters, weapons, and more, with a little remainder of the Doom experience.
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-Covaro
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12/29/98
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Sitewatch

- Nexus has been updated with a whole big thing on rants and what not, especially those that were just done yesterday.
- Be afraid, be very afraid. Because Mockery is back on a roll! Level design will begin again by the end of the week, and the project will be done by the end of next month. Check out the page for more info.
- Project DOOM has released the first version of their engine, appropriately named, Project DOOM. Features include a ChaseCam, and Sky-For-Every-Level in their BOOM based engine. Go check it out!
- A little more info on the Twice Risen MBF pre-release:
Well, you may have spent some time at my page looking for this so-called
MBF upgrade without any luck. Well, I apologize for that because it was
because it wasn't there. I trusted my brother to update the page and he
forgot to upload the only page which had a correct link to the file you
may have been looking for. Well, I fixed it. If you want it, you can get
it at my page now. I mean it this time.
Sorry for any inconveniences this may have caused.
Go get it! I'll race ya!
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-Covaro
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More Music

Doom Music fans, be prepared, for I have a nice update here for you. First from TcT:
there is one song i can think of which uses DOOM samples and namly the
Player Screem and maybe DOOMs shotgun reload sound its from the german band
"Rammstein" and the song is called "Wollt ihr das Bett in Flammen sehen".
Industrial Music of course, anyone notice a pattern so far? See earlier update. From Russel:
You know that sound that john Romeros head makes when it fires a deamon
spawner skull block?
Well that sound has been used ALL OVER THE PLACE..
one example would be near the end of Square Softs Paresite Eve when you
see the cool fmv of the battle ships explode because of the ultimate
being.
Thats the first example I can think of but I have herd that sound used
in a few movies.. I cant seem to remember the names... there is this Jap
Anime show called Nightmare Campus that used the sound effect maybe even
more than once with in the first 5 shows.
Trust me if you listen for the sound it will start to pop up allot!
Either in music movies or Games!
Its funny but could this sound effect be the most popular of all sounds
effects?
You know he could be right. That is the sample used in the one FLA song. And finally, from Rez:
You know about the several MODs that include DOOM samples? if you go to
www.modarchive.com and search for "doom" they should come up.
Ah, well, I'll do it.. these are the ones that are in some way actually
DOOM related, either for using DOOM samples or for being meant as DOOM
oriented:
DEMONIC.MOD Demonic Sensation -- by Timelord
DOOMHELL.MOD doom-hell at home -- by Airon
DOOMMUS1.S3M Doom Soundtrack #1 -- by Bolleke
BLOODM.MOD Bloodmoon -- (possibly by Firelight)
DOOMSDAY.S3M Doomed -- by aRTy Boy
These are all good, but Bloodmoon is a special fave of mine. Wish I knew
for sure who did it -- the internal Firelight credit may be for the
samples, not the tune, tho the style is close to known Firelight tunes.
Airon's tune is very funny. The rest are more traditional MOD music, if
there is such a thing :)
Ok, not exactly what I was looking for but it will do. Make sure to get those mods! Keep sending in those sample reports!
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-Covaro
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Life Of The Org

- Cyberdemon has posted a thank you to all the nice people who told him how to create friendly monsters.
- More Cyberdemon news! This time, the next Artica. Yup, a new sequel that is designed for MBF play. Check this bad boy out.
- Do you have nerves of steal? Are you steady as a rock? Then you are prepared for the dangers that are, Prower's Realaudio Show! Muhahahahaha!
- Nick Baker is almost done his Gothic98 inspired level, as well as having more textures, and even going so far as to ask you to take a picture of hit number 5K if you are so lucky.
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-Covaro
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Voodoo: Not The Card

Over at Voodoo's Place there is some news on upcoming reviews of Doom Revisited as well as some screenies of Frost Bitten.
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-Covaro
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Year 2K

Ron Allen, the dude behind the WAD Designers Handbook, has passed 20000 hits at his personal page, as well as posting a handy little program that can inform you as to if your computer is Year2K Compliant. *off to check my computer now*
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-Covaro
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Justin Rants

Justin, head pimp of Doom News, has taken his turn and ranted. Yup, we've become a community of rant lovers now! WOO! They are also running some sort of poll over there, dealing with rants and such.
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-Covaro
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Doom Nation Stuff

- Over at the Doom Clanring Page there are some thoughts on TCP/IP Doom:
Truth is, there's no news in the DOOM clan world. Everyone is basically tensely waiting for a good, stable, playable TCP/IP port to come out... When that does, or when there's a chance that something that's coming out could be the Holy Grail TCP/IP port, I'll post it and leave it up to you, my (relatively) loyal readers, to send me word in that yes, the real thing has arrived, and it rules.
Who will win that race? Only time will tell. Saw this over at Doom Nation.
- Over at Team Insanity there is a new review, of Factor X, as well as news that the lmps should be available soon.
- Look for a ZDoom ACS scripting page soon over at the Doom Source Port. And try and not get overwhelmed by rants either.
- Doom Millennium has been updated with news on the various weapons, ammo, and other small tidbits.
- Another review over at Team Insanity, this time of Pagbspd1.
- Over at Gokuma's, he has posted a freeze ray patch for Doom. Check it out, before you're left out in the cold.
- Check the good old subscription list I have (that some sites just refuse to co-operate with) and found that there will no longer be a DoomBot CTF, but instead a Team Fortress bot. Go check it out.
- Work on the 3Dfx ports that ResDe is doing has been delayed until after he gets back from vacation. Where he goes, no one knows.
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-Covaro
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Moe Hits 4000

Well, that's not the big news really. It was who did it. Mr. TNT himself, Ty Halderman. Still, many congrats go out to Moe on number 4000, here's looking at the big old 5k!
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-Covaro
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Crypt Not Dead

Yes! Crypt is back baby! The Fly is back, Satori is back! It's all back. Wanna know what happened? Check out the page boy! They've also switched engine bases, and have gained a sound pimp.
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-Covaro
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Doom In Music

That's right, Doom in actual songs. Or at least samples. Check out this page for a list (however short and outdated it is) for a list of samples that Doom sounds have been used in. And for those that are curious, Doom samples were also used in a Frontline Assembly song, which is the same band that is working on the Quake 3 soundtrack. Thanks to Matt Dixon for the info. Bugg also reminded me that Doom has been used in a Smashing Pumpkins song as well. Anyone else know songs that include Doom samples? Send 'em my way.
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-Covaro
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New Way To Do Screenies

Check out the Flatland page. Their software allows you to travel through something like VRML, but alot faster. And as was said by Bruce Ladewig:
You might want to consider posting something about the Flatland Rover 3D markup language, which basically gives you the ability to explore 2.5D (like Doom) texture-mapped polygonal worlds through your browser. It's fullscreen, too. Would be cool as heck to see Doom *levels* instead of just screenshots!
Well, if someone can figure out how to do it, I would love to see Doom levels previewed in that fashion. Also, check out here for a good example of the Flatland software. I know I enjoyed using it.
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-Covaro
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New Doom Page Coming Soon
 There is a new Doom Page coming soon to this site. Check out the preliminary layout, and let Brad know if you want him to add you to his site.
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-Covaro
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12/28/98 |
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DukRant
 The "egocentric" Dukrous has posted a trademarked DukRant over at DukWorld. Be prepared, you have never read anything like this before. Just make sure you take your high-blood pressure meds and you'll be fine. This is your chance, don't miss out on this rant! Oh, and he also asks for some help with reverse converting ICQ databases. |
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-Covaro
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Voodoo Mania
 Over at Voodoo's place, he has released his new DM level, as well as letting us know about his winter-wasteland level, Frost Bitten. |
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-Covaro
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Bothered
 Ok, this may be over inferring, but I'm going to take a wild stab and say Adel's new BotDM levels are going to be entitled Bothered. Don't ask why, just check out his page. God, I love subscribtions. |
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-Covaro
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City Of Quake Doomers

- While the Surge team works on Surge 2, pixel rex has decided to do a set of small Surge sized levels, but less symmetrical.
- Doom Forever has gotten a face lift, as well as getting a reinsurgance of news. Go check out the kicking new design.
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-Covaro
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Sitewatch

- The Parallel Team has posted an update on their FFi DM project, which will be available in mid-January, and their new found love of ZDoom, which will be the port of choice for Parallel Dimension 2.
- Big Nexus update all about the upcoming NBot. Talks about it's combat skills, release date, and much more. This is a must read if you are at all interested in this project.
- Captain Hornblower has posted an a section on his page on how to get friendly monsters is MBF and DosDoom.
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Life Of The Org

- Nick Baker has posted news on a new DM level, Surge 2, his Christmas presents, and textures!
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BCDM News
 The update today over at Berry Creek concerns the future of Blain's level projects and how he plans to begin juggling all the things he has planned out. |
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-Covaro
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Moes Year In Review
 Coming Dec 31st. Until then of course, you can check out Moe's Page to find out all sorts of stuff about his thoughts one various TCs and what he is up to at the moment. |
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-Covaro
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Other Sitewatch

- The awesome guys over at Generations have a whole new set of screenies of their Quake2 mod, and news that it is progressing along well, and the future looks very bright for the project.
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-Covaro
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Earth The Final Frontier
 The Back To Earth TC Homepage is up and running. Check out this site for all the info you need on this upcoming TC. It's got screenies, full project info and more. |
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-Covaro
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Doom Nation Stuff

- Gokuma has moved his site here. Thanks to Doom News for the information.
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-Covaro
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12/27/98 |
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Life Of The Org

- mystican is back from Christmas vacation, and has returned to his normal self, if that can be called normal...
- Cyberdemon updated with some rantings and other things.
- Cyberdemon has asked for some genius of geniuses to help him set a monster to friendly. Can you help? Send him that mail now!!!
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-Steve
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Still Alone
 I go to update, and I find a big update over at the Texas Linguine Foundation all about Ling's computer problems. Oh boy, I am going to be all by myself until Mord gets back and who knows how long it will be till Ling gets back. If you would like to know more aboutwhy you should never allow your brother to use your computer, check out this page. |
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-Covaro
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Team Fortress Doom
 Check out Gokuma's Pit of Hell for a zip chock full of example ideas for the creation of a Team Fortress Doom. |
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-Covaro
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Yadex
 What is Yadex? Well, simply puy, it is a level editor for Doom/Doom2/Heretic level editor for X. If you are running X and want to check this baby out, go on over to the page and download it now. Many thanks to Telefragged pimp Raven. Of course, head to Linuxgames for all your Linux needs. |
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-Covaro
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Hell Revealed Demos
 Yonatan Donner has updated his homepage with some new demos for Hell Revealed, as well as a new demo of Dead Perfect that is 1.5 minutes faster than Yonatan's own demo of his level. You know you want these. |
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-Covaro
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Goings On
 Ok, many thanks to Steve for updating this morning. And also, as you know, Mordeth is still on vacation, and now Linguica is out of action for an undetermined amount of time, so I'm here all alone and will be trying to fill everyone's needs until one of the other "slackers" that run this site get back. 8-) |
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-Covaro
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What Are We Gonna Do Tonight Brain?
 Take over the world of course. And those are the plans of the great Dukrous. Also, he's got some comments on what will be coming soon to DukWorld. Be afraid of this man, for he shall destroy us all... |
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-Covaro
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Sitewatch

- Captain Mellow has updated with two new arenas for you to make your DMBot demos with.
- PrjDoom has updated with progress of their source port, PrjBoom, and other woes of life.
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-Steve
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SkulOnline
 SkulOnline now has a new format, and some more of his what must be by now trademarked comments. |
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-Covaro
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Doom Nation Stuff

- Just to give you a bit more info, Chief from Team Insanity has sent along an official letter regarding the opening of Doom Millennium.
Please visit the Doom Millennium homepage, opened today, 27/12/98. http://doomnation.com/millennium It contains all kinds of information regarding Team Insanity's TC. But Briefly, the TC will contain: 32 Single Player/Co-op levels. 8 Death Match levels. Port of Boom with SVGA, M Look, CD Player etc. Total of 14 weapons, 6 new. All of the original monsters, plus 6 new. Plus more... including new powerups, dripping water etc. Thanks and cya later. There you go. More info. Gotta love info. - ResDe now has plans to create a glLinuxDoom. Go read more about it at DIE.
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-Covaro
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12/26/98
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Sitewatch

- Batman Doom has been updated to say that summer vacation has started for the team and that they should have it done by the end of their vacation. There are also some news pics, and a progress report. Go check it out now.
- Captain Planet has posted some news on bots, Gothic98, and changed his rating system as well.
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-Covaro
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More DukWorld
 Dukrous is working hard on getting DukWorld up and self-running. No really, he plans on adding so much javascript and cgi that it becomes sentient. |
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-Covaro
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Herian2 Nearing Completion
 Yes, that is right, Herian 2 is almost finished. Only one and one-half levels to make. Check out the page for a full description of what is to come, and what has been done. |
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-Covaro
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Chrozo Drops A Bomb
 Hehehe... couldn't resist. But seriously, look for some Hell Revealed 2 screenshots at Chrozo's place before the end of the year. |
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-Covaro
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Life Of The Org

- Ricrob has taken some time to let us know all about his Christmas, as well as informing us that he is going away until the 2nd.
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-Covaro
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City Of Quake Doomers

- pixel has released Jagged Edges over at his place. Go there, download the neccesary files and be merry. Would have told you about this yesterday but when I tried to go their before to check the news, guess what, couldn't get to the page.
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Doom Nation Stuff

- The Team Insanity project, Doom Millenium, has opened its door for the public. Go take a look.
- Billy has updated his Doom Page with some new levels, a division on his news and more.
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-Covaro
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12/25/98 -- Merry Christmas |
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Gothic98 Released
 The mysterious level set, by the even more mysterious level author has been released. Goto the page and download it now. Act quick, or you may never have the chance to play it. |
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Life Of The Org

- Nick Baker has updated to let us know all about his post-Surge plans. You have played Surge haven't you?
- Afterglow has posted an update about the texture dealings and what he got for Christmas.
- His presents and his Surge levels have been discussed over at Cyb's Doom Page.
- Prower has posted a RealAudio review of Surge and has decided to start work on his own Realaudio Show. Be afraid, be very afraid.
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-Covaro
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The Dukworld
 Dukrous is back. And this time he's got a website, known as Dukworld. Be afraid, be very afraid. This is one of the men who helped to form Doomworld, and has been one of our advisors ever since. Duk has his hand into everything there is, and you shall listen to his words of wisdom. |
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Present TC
 A very early demo of the Cyber Doom TC has been released as a Christmas present. Download it now from Doomworld.I've released a 3 level demo of my Total Conversion.. and it's pretty damn cool in my opinion.. I've gone with the ZDOOM engine... please don't bitch if this sucks in your opinion.. it's not done.Give it a try. |
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-Covaro
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Get Executed
 Execution has been updated with more downloadable levels, and a set of links to BBS' where you can still play Doom multiplayer in England. |
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-Covaro
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Doom Rules
 Just ask PlanetCrap about why Doom rules. They'll tell you why the Doom community is still the best of the lot. Thanks to Q for the info. |
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-Covaro
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glDoom Maintenance Release
 A new version of glDoom was released the other day by Bruce Lewis. New fixes, features include:Switch textures not being aligned has been fixed. The glDoom.ini path will now be determined correctly (if not portably). The value of mvert now defaults to ON rather than OFF. You can now run glDoom from a full-screen command prompt. Turned the horizontal texture scrolling back on. Fixed the mouse/keyboard input problem with context switching. (DirectInput...) Changed the code to send a pause on context switching (doesn't if it's already paused).You can download it from Doomworld (996 Kb) or check out the other Mirrors at the glDoom Homepage. |
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-Covaro
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Sitewatch

- Captain Kirk has posted his review of all the Surge Maps in BotDM, as well as preparing for playing Gothic98 with the NBot.
- The new MBF-enhanced version of the Twice Risen pre-release has been released. Go, check out the page and download it. Seems as though everyone is trying to release nice little Christmas presents this year.
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-Covaro
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DDF Example
 There has been another Rocket Launcher Replacement DDF posted at the DosDoom Homepage. |
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-Covaro
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New ZM v.2.2
 A new version of the ZM ZDoom Launcher has been completed and posted. New features include:1) ZM chat working better that before. 2) Game Request Button added : Select upto 7 people to send a request to join your game. 3) No more IP numbers to deal with. This is now done automatically. 3) 2 Add-ons are now supported. 1] Sound Pack (available soon) : event sounds fro ZM 2] Screen Shot Pack : View a screen shot from any Level 4) Private Message Bug fixed 5) File transfer abandonded : This was too slow and buggy 6) Supports multiple ZDOOM Locations. 7) Reconfigure ZDOOM works correct now : No more restarting to use settings 8) Design of ZM changed 9) Launch Solo Games by clicking a buttonYou can download it now from the ZM Homepage. Also, the page is undergoing a face lift and will be a very basic design for a while. |
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-Covaro
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Doom Nation Stuff

- Sir Robin has posted his own special Christmas present for everyone, a new DM level. Go download it now.
- The Ultimate War has moved to Doom Nation.
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-Covaro
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12/24/98 |
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Life Of The Org

- Eric "ricrob" Roberts has updated to tell us all Merry Christmas and to make sure we have fun.
- Afterglow has posted a note on his page about the texture ripper, and the ports and his thoughts on them.
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-Covaro
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Lingie Gets Awarded
 Yup, the Ricrob Award! Our own Linguica has received the prestigious award from the Doom community's beloved Ricrob. Wanna know all about it? Check out here. |
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-Covaro
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New ZM Coming
 Tonight (tomorrow), there will a be a release of a new version of ZM (a ZDoom front-end) at this website at 12am PST. |
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-Covaro
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NethR Needs Help
 The NethR World TC is look for some experienced level designers and a graphics dude to help them out on their project. |
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-Covaro
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Doom Nation Stuff

- Two pics of DoomBot CTF have been posted at *drum roll*, the DoomBot Page.
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-Covaro
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Surge!
 The long-awaited deathmatch megawad Surge has finally been released! With 32 levels of fast-paced deathmatch action, it's sure to be a hit. You can download it from Doomworld (932 KB) here. |
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-Linguica
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Xmas Doom?
 I see over at Doom News has released a beta of "Xmas Doom 2," a project by Doom News updaters DoomFreak and Justin Madigan. Among the features in the WAD are a "a silenced sniper rifle and a working roller coaster." Sounds intriguing... |
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-Linguica
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Sitewatch

- The Iron Fist has put up a short status report about new levels, as well as a sample of a new scientist enemy/cannon fodder.
- Nexus has updated with some of the specs about the upcoming work-in-progress release of Aurican's N-Bot.
- Captains Courageous has updated with a dissection of a DOSDoom DDF hack which makes the rocket launcher fire friendly lost souls. Also, his Doombot page has word from WAD God Adelusion about an 8-player map he is creating with Doombots in mind, as well as a long rundown on the upcoming CTF capability of the Doombot.
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-Linguica
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12/23/98
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Source Ports

Mordeth has updated the Source Ports page with the new DOSDooms, ZDooms, and Doom Legacies that all came out yesterday. It appears that the 486-, Pentum-, and Pentium Pro-specific DOSDooms have vanished, as the DOSDoom homepage now only has two binaries available for download.
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-Linguica
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Sitewatch

- Captain Ahab has updated his DOSDoom page with a small DDF hack for the newly released DOSDoom 0.65 which makes imps "helper monsters" that attack foes instead of marines. Also, on his bot page, he has posted a new demo in the bot contest, as well as a screenies of the upcoming CTF support for bots.
- Says Michael Niggel of Twice Risen:
I thought I'd just let you and the whole DOOM community know that we are finishing up a project converting the pre-release to MBF. Though gameplay will be mostly the same, there are a few major differences. I'm not one to overhype things, so I'll simply list them here.
Better multiplayer support (MBF does not consistency fail)
Enhanced difficulty settings, by popular demand. Easiest levels unchanged, harder ones with increased difficulty. May still need some tweaking before the final release, but this will come with beta testing.
New music, done by Kniggit. Better than it was before.
New skies for certain areas.
Translucent glass skies (yes, that's what I said.)
Use of other MBF options to enhance play (Mine layer especially)
This should be out within the week, I'm hoping in time for Christmas.
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-Linguica
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12/22/98
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New ZDoom Released

It's been a banner day today -- first a new DOSDoom, then a new Doom Legacy, and now ZDoom 1.16 has been released unto us. This Win32 port now includes the following features (hold on to your hats):
Bug fixes:
- No more limit on size of savegames or demos.
- Screen resolutions above 320x200 are now the proper brightness (they were too bright before.)
- Improved the brightness of the console font.
- Bullet puffs can show up on the floor and ceiling and not just walls.
- Missile weapons can trigger gun activation lines.
- Barrels now bounce around as much as they did in original DOOM. (They were too "inert" in 1.14.)
- If a demo is being recorded, quitting the game normally will save the demo to disk. (Previously, you had to use the stop command to do this.)
New features for players:
- Proper support for BOOM maps.
- Mouse wheel support and weapnext/weapprev commands.
- Doublebindings.
- Better analog joystick support.
- 180 degree turn command for keyboarders.
- Damage done by a rocket to its shooter is configurable and defaults to the original Doom behavior.
- User-configurable gender. (Even though I don't have any new player sounds, at least the obituaries are gender-aware. :-)
- Teamplay mode.
- New cvar to disable manual aiming of the BFG to prevent someone from shooting it at the floor and quickly triggering tracer damage before.
- Maps no longer need to have as many deathmatch starts as there are players in a deathmatch game.
- Support for Doom Legacy skins.
- Rewrote the MIDI/MUS code so that it has a working volume control.
- Many more console commands and cvars.
New features for editors:
- Proper support for BOOM maps.
- Obituaries are configurable with a .bex patch.
- Monster paths
- Colored lighting
- Fog can be applied to only part of a level instead of all of it.
- Per-sector gravity settings.
- Support for up to 256 ambient sounds (as opposed to the limit of 64 in earlier versions).
- Sector damage adjustable from between 0-255 points of damage.
- Changable camera views.
The following editing features that were introduced in Hexen are also available in ZDoom:
- Most line specials take arguments that modify their behavior.
- ACS scripting.
- Hubs.
- Earthquakes.
- Dormant monsters.
- Trigger events to happen on monster deaths.
- "Waggling" floors.
- Pillar builders.
- Push activation lines (walking into a wall can trigger an event).
- Thing spawning (e.g. for traps/gifts).
ZDoom 1.16 can be downloaded here.
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-Linguica
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BCDM News

Offers to help on projects, and alot of rambling are the main topics over at Berry Creek DM this day.
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-Covaro
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3DFX Legacy

Yes, the 3DFX version of Doom Legacy is out. Along with a WIP version of the Dos version of Legacy.
Okay, I told I would release a public 'preview' of Doom Legacy 3Dfx version for everyone to test, so here it is. I'm a bit disappointed though, because I was ill the whole weekend, and I couldn't fix as many things I wanted in time for this preview. Anyway, I finally added sound, so it makes a pretty enjoyable and playable preview.
For full info, you can of course check out the page.
Download the new versions of Legacy mirrored here at Doomworld.
3DFX Legacy (764 Kb)
Legacy v1.27 upgrade (347 Kb)
Legacy v1.27 full (634 Kb)
They are also looking for feedback, more information on which can be found here.
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-Covaro
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Sitewatch

- A little something that came in quite late yesterday... Captain Mellow updated his Unofficial DosDoom site with some info on how to use DosDoom's new features such as DDF, texture smoothing and other goodies.
Just a little something to whet everyone's appetite for a VERY cool Doom
port. It was definitely worth the wait, people!
- At Nexus Andy "aurikan" Kempling has informed us of the awesome progress he has made on the NBot. Check it out. He may even release a WIP version of it soon. Get those DM skills sharpened, as you will soon have a new attacker!
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-Mordeth
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Ricrob Award Winners

You all know you want one! Here is the next batch of winners of the elusive Ricrob Award:
Mordeth
Yonatan Donner
Adelusion
Ron Allen
There you go. More winners, and there can only be more in the near future.
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-Covaro
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Adel's Update

Anthony "Adelusion" Czerwonka has update his page with his thoughts on two new games, his thanks to everyone who voted for him in the 5 Years of Doom poll, his congrats to Iikka and something about offering to make an 8 player BotDM map...
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-Covaro
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Mordeth Update

Ok, Mord can still use help! Can you do music, textures, levels, etc? Go have a chat with him. And while your at it, read all about his thanks for getting voted into the Top Ten at 5 Years of Doom.
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-Covaro
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Evil Boom

Having problems running TNT Evilution in Boom on Map 30? Need to know how to fix it? Then check out TeamTNT's page for all the info you need.
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-Covaro
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Life Of The Org

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-Covaro
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Doom Nation Stuff

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-Covaro
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DosDoom Problem

Something went amiss with the released DosDoom v0.65 binaries (see update below). All versions are crashing during loading. We're not sure what exactly the problem was, but Dave blames it on a faulty compiler.
The following three are EXE patches for the DOSDoom packages below, players' version only. Here's a patch for the 486 version, a patch for the Pentium version, and a patch for the Pentium Pro version. Additionally, Dave has created repackaged (and -unofficial- as of yet) full players' versions which you can get here at Doomworld. Here's the full 486 version, the full Pentium version, and the full Pentium Pro version.
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-Linguica
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DosDoom v0.65 Released

Whee! They had us wait for a long time, but the moment is finally upon us... the new version of DosDoom has been released:
It's a little light on the documentation, but if you are in doubt of something, try it and see what happens. I'm still writing docs (which is not fun) and will post when finished. I'll also post some DDF examples (and any you happen to send in... hint hint.) No word yet on the Linux version. There will also be a release party hosted by Dennis Savgir on #DOOM on EFnet.
There are six different binaries though, a "players" and "developers" version for DosDoom optimised for 486s, Pentiums and Pentium Pro's, resp. The difference is that the Developers version has lots of extra debugging and error checking information while for the Players version this has been removed for more speed. That did mean I had to download seven files now, you bastards :)
Mirrored here on Doomworld are:
DosDoom v0.65 binaries, optimised for 486s, Players version (878 Kb) / Developer version (1259 Kb).
DosDoom v0.65 binaries, optimised for Pentiums, Players version (868 Kb) / Developer version (1255 Kb).
DosDoom v0.65 binaries, optimised for Pentium Pro's, Players version (865 Kb) / Developer version (1240 Kb).
DosDoom v0.65 source code (1161 Kb).
From the DosDoom site you can also get some "essential" files, such as a modified IPXSETUP that allows more then four players, a MP3 playlist generator, a software wavetable setup program and the Windows setup program for DosDoom.
Make sure you preserve subdirectories while unzipping! As said, more documentation and example stuff will follow later today but meanwhile you can read DosDoom's text file here. There is no news about a Linux version yet. Have fun playing and editing, and let the authors know what you have come up with!
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-Mordeth
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Doom Movie News

Just saw on Blue's that Cinescape Online has word about some new development on the Doom movie.
Additionally, McFarlane and Co. may be hired to flesh out the world of the hit video game Doom. "We are very close to
signing a deal with Columbia Pictures to work on their Doom feature film based on the PC title," Fitzgerald said
adding, however, that it's "too early to tell. Todd and I would exec produce, story consult and design characters."
In case the name sounds familiar but you can't quite place it... Todd McFarlane created "Spawn".
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-Mordeth
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12/21/98
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Sitewatch

- Andy "aurikan" Kempling has updated Nexus (with a little help) about the Bot. Movement, AI, nodes, and all that technical junk I really don't understand. All I can say, make it kick ass.
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-Covaro
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Life Of The Org

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-Covaro
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City Of Quake Doomers

- Check out David Gevert's update at Dagger's Sheath as he explains all about SDM (it's problems and more), as well as his future plans for level design.
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-Covaro
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Doom News News

I've always loved how that sounds. But onto the news. Justin, head news pimp at Doom News as said that he is taking a small break from updates until this Sunday and plans to let the rest of the Doom News gang take care of business.
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-Covaro
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Doom Nation Stuff

- Team Insanity has continued their great reviewing tradition with a review of PE4M6. And they too have fallen into the trap and added a Christmas decoration to their page! Don't you all know it is just a big ploy that companies use the clear out inventory before the end of the year?
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-Covaro
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First $100 Away

Telefragged reports that the banner contest just got a first winner:Gustavo Solano is the first winner of our $100 contest. He wins $100 for being the one who got to the random prize page. If you want to find out how you too can win $100, see the rules here.
As a reminder, by clicking on any Telefragged banner - including the ones here at Doomworld - you might win US $100 just by visiting our sponsors! Go win some, I'd say.
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-Mordeth
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LxDoom v1.3.1 Released

Colin Phipps has released v1.3.1 of his Linux Doom port which consist mainly of bugfixes. Please refer to the LxDoom site for a complete list of these. As usual we have mirrored the LxDoom binaries here at Doomworld (453 Kb).
Now that TeamTNT won't continue their work on Boom, Colin won't be incorporating more Boom or MBF features into his Linux port, but you can take a look at this "future plans" section to see what he has in store for us.
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-Mordeth
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Bruce Fancies Secretary

Another small update at the glDoom site, this time regarding a new "help" section which deals with the most frequently asked questions and problems. Bruce is furthermore working on some bugfixes and writing a document about the challenges he faced when coding glDoom.
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-Mordeth
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12/20/98
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Life-Of-The-Org

- Afterglow has posted an update at his page with new textures, word on level design and a new page layout. There are also some screenshots of a DM level he has started work on.
- Nick Baker has posted some thoughts on the port debate on his page.
- Eric "ricrob" Roberts has updated Ricrob's Place with a few comments on personal pages, level projects, and a request for texture help.
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-Covaro
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Skulpics

Skul has posted some pics of his level, Amsterdammit, at Skulonline.
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-Covaro
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Sailing Sailing!

SailorScout has posted another old level to his page. This one is called Deathmatch Entryway. Sailor is looking for some reviews on his levels so he knows what to improve on for his upcoming TC.
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-Covaro
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Hell Revealed Demos

There are two new demos for Hell Revealed over at Yonatan's Homepage.
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-Covaro
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Sitewatch

- Twilight Warrior has released version 1.01! According to the page, the new version includes a more powerful helicopter, and a more powerful and better-looking sniper rifle. It's available for download here (2040 K).
- Captain Crunch has updated his Bot Page has some new info, including news of Team Fortress/CTF maps for Doombots, as well as a patch he recommends for use with them.
- DMBot news over at Nexus. Andy "aurikan" Kempling has posted news all about his plans for the new Nexus DMBot.
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-Linguica
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Plotting Moes

Moe has posted an update on his Cool Page, about his level editing projects and the various plans he has in store for them.
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-Covaro
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Covaro Goes Boom

A more appropriate title would be "Covaro Goes ZDoom," but you takes what you can. Anyways, Covaro has updated his homepage with a long-ass rant about, well, about a lot of things, really. Go read it.
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-Linguica
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12/19/98
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Life-Of-The-Org

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-Covaro
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Skulonline

Skul has sent along word that he should have some screenies of his level up shortly.
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-Covaro
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Sitewatch

- Andy "aurikan" Kempling has posted news at Nexus that he is scrapping his DMBot and starting a new one using the MBF codebase. He also mentions something about ChaseCam Boom.
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-Covaro
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Do You Like Money?

Well, guess what... here at Doomworld and all over the Telenation, there will be $100 prizes given away at ten times a month. All you have to do, is click on any ad banner and you could win. It's that simple.
Any banner is subject to win but here is the catch you must click on the banner
and follow it to the page it takes you to. This thing is totally random.
There will be only 10 winners per month, and you can win only once per month.
Check out the complete rules here. Good luck and start clicking!
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-Covaro
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Doom Nation Stuff

- The wad reviewers over at Team Insanity have posted a review of the new Dead Perfect by Hell Revealed level author, Yonatan Dooner.
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-Covaro
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DOSDoom In The Stocking

Direct from the horse's mouth over at The DOSDoom homepage:
I am pleased to announce that v0.65 will be released in time for Christmas!
That's right, the long-awaited new version of DOSDoom, featuring the ability to change basically any gameplay-related item you want, will most likely be released to the public on December 22. Among the new features? The long-awaited DDF scripting, new weapon abilities (including homing weapons), Boom-ish level structures, and a software texture-smoothing feature that rivals glDoom's without an OpenGL card.
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-Linguica
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12/18/98
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Sitewatch

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-Covaro
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City Of Quake Doomers

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-Covaro
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Life Of The Org

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-Covaro
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Covaro: The Next Generation

Covaro has a few words of wisdom for the Legacy boys regarding gameplay before prettiness. (Although, I must say that those 3DFX screenshots are pretty damn pretty).
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-Linguica
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SailorScout Wad

Doomworld's unofficial news reporter has sent word that he has posted some of his older wads on his page. Check out some of SailorScout's older works, as you patiently await some of his new releases.
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-Covaro
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Fusion

David "Hakx" Wood from Tha Doomshack has sent word of his own personal homepage, as well as the page for his Fusion Doom Port has been uploaded. Take a gander.
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-Covaro
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Captain Moves In

Captain Mellow, everyones favorite DosDoom insider, and bot expert has moved here to Doomworld. No matter your needs, he can almost certainly cover them in great detail.
You know you love him. Go give the Captain a visit just to say 'Hi' and find out all the news he has for you today. Not only has he moved, but he has even added a section to his pages about the Marines Best Friend port.
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-Covaro
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Skul

*Warning: This Site Contains Foul Language*
Skul has posted his plans to begin making a Doom level, as well as his regular rantings and ravings.
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-Covaro
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Other Sitewatch

- Generations, go spooge! This Quake2 Mod has been updated with a number of pictures of models of the Wolfenstien character and guns as well as the Doomguy and the Cyberdemon and Spider Mastermind. You will like these.
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-Covaro
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Doom Nation Stuff

- Team Insanity has updated with a review of DDTW, as well as a list of upcoming level reviews.
- Happy Birthday, Hanif :)
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-Covaro
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Doom Legacy 3Dfx

The Doom Legacy team is working on a 3Dfx version, although up to now it only supports VOODOO-based chipset 3D cards. The frame rate is very smooth, but work needs to be done on Mlook, sky tiling, clipping, music/sound, and some higher resolutions. Go take a look at their detailed update, and the 18 3Dfx screenies taken from Gothic DM II, Twilight Warrior, Star Wars and Doom Forever!
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-Mordeth
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Small glDoom Burp

Bruce Lewis made a small update over at the glDoom site concerning running glDoom in a full-screen DOS box on a Win32 machine. It won't. That's not a bug... glDoom is a Windows application and should not be run from any kind of DOS prompt. The M$ Office shortcut sometimes also causes problems... disable it before you run glDoom.
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-Mordeth
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12/17/98
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Who's Number One

That was the question asked over at 5 Years of Doom. We asked who you thought the Top Ten Level Makers were. And we know have your choices up for the world to see. Are you ready for the show?
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-Covaro
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Covaro Updates

Covaro has updated his homepage about his school, laser tag, FAQ writing, and some other goodies.
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-Linguica
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Sitewatch

- The Zombie Doom Homepage has been updated to inform that the project is moving over to the MBF port, as well as another tribute to Lee Killough.
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-Covaro
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Life Of The Org

- Eric "ricrob" Roberts has posted an update at his place that encompasses everything from page changes, to new Doom utilities, to his memories of Lee Killough.
- Mike "Cyberdemon" Watson has updated his page with news on Surge, as well as announcing he is the third recipient of Ricrob's Award Of Coolness, this one was for his level designs. Now if only he would upload his index file I could have gotten to this sooner.
- Nick Baker has posed a question, would the inclusion of scripting allow ingame cutscenes in Doom? Someone go ask Randy Heit about it!
- The Doom Development Environment Hompage, a new Doom level editor, has been updated with news on the grid system to be used as well as the (lackof) limits of the editor in opening up wad files.
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-Covaro
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Doom Nation Stuff

- The Special FX Shop has been updated with some enhancements to its Shockwave version, which is still under construction.
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-Covaro
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glDoom Maintenance Release 0.94D

Bruce Lewis has released a maintenance update of his glDoom port which addresses many issues:
I have attempted to address the most egregious problems. Including the mouse context switching, mouse sensitivity, no video mode list, no 16 bit color desktop available, menu lockup problems, lack of sound card detection, ability to run with no sound (for those who don't need it or don't want it), level switching problems in Ultimate Doom Ep 4, "exposing" the mvert key and its function and the key not working if keylink was turned on (keylink is now ignored - better one than none...).
PLEASE read the relnotes.txt file when/after you install glDoom and BEFORE you run it. (as well as the glDoom.doc file). The glDoom.doc file has been updated (again) so you might want to read that again. The changes are sprinkled throughout.
You can get this latest release from the glDoom site or at our Doomworld mirror (989 Kb). Of course, this is still a beta release with more changes coming.
Bruce will also be dropping WinDoom as a seperate port and the Doom 4 Windows port will take over this name. WinDoom and glDoom will be made into a single code base, which will probably turn out by taking the software renderer from WinDoom and blending it with the glDoom code. Plus:
I am also considering writing a new software renderer for glDoom that uses the new data structures created for glDoom. It would be
slower than the original Doom software renderer but it would be able to deal with things like translucency, dynamic lighting and high color which don't graft well onto the original renderer. (...) The current software renderer also doesn't handle mlook gracefully nor does it lend itself to skyboxes or parallax shifting skies.
This will probably take several weeks to complete though.
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-Mordeth
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Statement By Lee Killough

Lee Killough sent the following statement to Doomworld:
My recent departure from the Doom public should not be taken as a sign that MBF or its source code is "public domain" (apart from id's own license restrictions).
The only official MBF versions are ones released by myself, Ky Moffet or Len Pitre. They will release a more neatly packaged and better documented version of
MBF soon (in the coming weeks). Demo wads showing more of MBF's features, such as falling debris, are also forthcoming.
Any other copies of MBF, repackaged by Doomworld or anyone else, are "unofficial". Right now only the original .zip file with the full
sources and executable is "official".
Thanks for all the kind tributes, but MBF would not be as good as it is, without Rez, Len, and Quasar. They spent more time _combined_ testing MBF, than I spent coding it.
John Romero is also to be thanked, not only for his recent interview with Doomworld and his release of the Doom Bible, but also for his helping me make MBF emulate the Doom pre-beta, by providing exact details such as the number and strength of classic BFG fireballs.
Well, now that I know you are actually reading this Lee... if you disappear like that, without word and with killing off everything you have worked on so far, I was sure going to try to save as much of your work as possible because - even if you don't seem to think so - your stuff is certainly worth saving. This is not a rebuke... just stating what's on my mind.
Just yesterday I've uploaded the (ahem) "unofficial" MBF package to ftp.cdrom.com as well, but have now informed its maintainer Ty Halderman to take it down again until Rez or Len upload the (ahem) "official" archive. Meanwhile, you can still get the "unofficial" MBF package from Doomworld's source port section, Heretech or Prower's.
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-Mordeth
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12/16/98
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Ola Stuff

Well, he's done it, he's moved. That's right, Ola is now living on a ski resort! Oh, and he may not be able to answer mail all that often. Also, he mentions all sorts of misc. things as well. And says his thank yous to Lee Killough.
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-Covaro
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Tribute To Lee

Henrik has posted his Tribute to Lee Killough. Go read. And I think this is a very fitting tribute to the great coder we all knew of and loved dearly for everything he did.
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-Covaro
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Ling's POV

Linguica has posted an update over at his place all about 5 Years of Doom. Go read, it talks all about behind the scenes, and more. But he did leave a few things out... but I'll let it slide for now.
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-Covaro
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Life Of The Org

- Congrats to Ricrob Award winner mystican, for his HTML skillz. Also, myst updated with some thoughts on Thrust.
- Afterglow has updated with more textures, and a threat of even more in the near future.
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-Covaro
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CTF Bot Pics

Over at the Captain's Bot Page of course. Where else would they be? This would of course be the place for Bot news.
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-Covaro
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Lee Tribute

Look for a Lee Killough tribute page soon over at the Master Levels FAQ pages.
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-Covaro
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Doom Nation Stuff

- Sir Robin has updated all about glDoom, his Quake level, and of course, reviews!
- Thrust has been updated with some news about the Beta.
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-Covaro
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12/15/98
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Afterglows

Afterglow has updated his homepage with two new screenshots, an email address change, and a WAD with a bunch of Quake textures.
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-Linguica
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Covaro Beats Ass

Covaro has won the elusive Ricrob Award Of Coolness for his all-around contributions to the Doom community. Damn right I know how to recruit my volunteers... also, Covaro discusses his texture WADs and levelmaking.
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-Linguica
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Hypo And 98

I'm wondering, does Hypo have something to do with 98? Look at that button on his Doom2 section? Strange...
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-Covaro
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Sitewatch

- Ninja Doom has been updated with a moved back release, as well as Satori coming back and those dreadful college finals.
- The SuperLegacy Launcher has been released at DesktopDoom. Check out this launcher for Legacy and DoomBot.
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-Covaro
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Captain's Bots

The Captain has posted an article on Bot Navigation, Yoghurt Bot news, and more and more and more. Geeze... does he never stop? 8-)
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-Covaro
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Life Of The Org

- Surge has been updated that the project is slowly coming to completion and that new screenies should be forth coming soon.
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-Covaro
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City Of Quake Doomers

- pixel has updated with a bunch of news pics for you to spooge over.
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-Covaro
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Doom Nation Stuff

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-Covaro
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5 Years Of Doom

Over at the 5 Years of Doom site you can find a preview of the upcoming version of the source port ZDoom by our own Covaro. Find out what this source port has to offer you, before it hopefully comes out later this week :)
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-Mordeth
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12/14/98
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glDoom v0.94c Available

Ah well, Frag.com came back online for just a moment... which was long enough for me to finally get my grubby hands on the updated version of glDoom which has fixed support for the Matrox MGA-200 OpenGL ICD. Grab glDoom v0.94c (982 Kb) now from the Doomworld FTP server, or check out the glDoom site for a list of mirrors.
Update: Bruce is now working on a maintenance release (v0.94d) which hopefully fix a list of known problems. He also gives some advice if you are running into trouble running glDoom. However, most of the reported "bugs" or problems arise from not reading the docs carefully. Like:
- Some menu options are not implemented yet... that is why they "don't work".
- You can run glDoom on any DOOM game provided they are of the latest version v1.9. If your game crashes when opening the bars in Map02 or with a "WIMINUS not found" error message then you are not running v1.9 !
- To get your Voodoo card to work in glDoom do the following: 1) Download the 3dfx opengl beta 2 drivers; 2) Extract the drivers; 3) Copy the 3dfxopengl.dll file to your gldoom directory; 4) Rename 3dfxopengl.dll to opengl32.dll.
- Remember, this is a beta version. Read the bloody docs! :)
He also points out that if you want to report a problem or a bug you should send him the gldoom.dbg file. Of course, you'd know that if you had read the .DOCs.
Korean is also added to the languages to which glDoom will be translated. WindowsCE users are urged to have a little more patience... it will be tested soon on this platform.
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-Mordeth
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Rant Of The Day

Rants, the always seem to be around now adays. Anyways, go read this one by Gokuma, here. It deals with coding, and Lee, and OGRE. I still love Skinny Puppy don't you... oh wait, wrong Ogre.
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-Covaro
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Life Of The Org

- Nick Baker has posted an update about his comments yesterday and something about waiting for Christmas, and a HalfDoom texture wad?
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-Covaro
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Kill Marines

You know you want to. You wanna be big and bad, and stomp those little green guys into gibbs!
Alright.. I've started a new conversion.. remember being scared by those
Cyber Demons?... Guess what.. now YOUR one! It's my new Total Conversion
for Doom2 I'm still confused on what port I should use... Boom? Colored
Lighting.. more map abilities and wind, underwater..
Or Zdoom .. lookup & down, multiplayer, Jump.
Oh and a team would be nice!
It will feature:
*Exact replaca of the cyber demon as you! (sometimes the game will
control you *ALREADY DONE!!!!!*)
*All monsters replaced by tough little marine bastards (Including one
that flys up and knock you and spray you with plasma!)
*Cool maps :P
*and alot of stuff I can't think of.
send your thoughts and wether I should go with BOOM or ZDOOM
to: jsneep@shaw.wave.ca
You heard the man.
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-Covaro
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Surge Events Page Up

That's right, Surge, that level set of small and quick DM levels, has its own Events Page here on Doomworld. Preview and interview will be here shortly!
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-Covaro
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BCDM News

Just a large bit of "Rambling" over at the Creek. You have been warned.
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-Covaro
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Evil

Ok, this may seem evil, but so I don't get anymore hate mail. The links to the two converted texture paks on my page have been fixed. Stupid Winzip... capitalizing extensions. Now, no more hate mail please.
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-Covaro
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Suck It Down

Cosmic Chaos has released "R U Good" v3.1. R U Good is a ranking system for DOOM II, which involves making three demos in a row.
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-Mordeth
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12/13/98
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Contaminated Textures

Did everybody see those free texture packs offered by Contaminated's Texture Studio? Well, our very own Covaro has converted them to the DOOM palette and made them available at his site. Remember to give the creators credit if you plan on using these textures!
Covaro also pauses to tell that the result of 5 Years of Doom's Top Ten of level designers poll will be revealed in the very near future! Keep yourself posted!
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-Mordeth
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City Of Quake Doomers

- Um... another response to a response to a response at Doom Forever.
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-Covaro
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BSP v3.0 & DCK 2.2-f

Both BSP v3.0 and DCK2.2-f are uploaded to the Doomworld FTP site and available at the "utilities" section. BSP v3.0 is Lee Killough's last version of this magnificent nodesbuilder and fixes many slimetrails that were occurring previously. DCK v2.2-f was the latest -freeware- version of DCK and is very much suited for editing Boom or MBF. Previously available at Lee's defunct pages, it comes with a "fix" for DCK's texture limit and a Boom configuration file.
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-Mordeth
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Sitewatch

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-Covaro
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Thrust Beta

The Thrust Beta is out. Since Frag.com is still dead, it has been posted at the Thrust Team Page, as well as being mirrored here on Doomworld.
Download Thrust (5.8 MB) now from:
http://adc.ml.org/tpub031.zip
ftp://ftp.doomworld.com/misc/tpub031.zip
Send all comments, questions, etc. to DarkFang.
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-Covaro
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Thrust Review Coming Soon

Skul Online will soon have a review of the Thrust Beta.
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-Covaro
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Captain And Bots

A new demo, moving sites, and more can be found at the Captain's Bot Page.
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-Covaro
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A Doom Bot

Yoghurt has moved his Doom Bot's site. You can now reach it here. Also, email him with any suggestions for a new name.
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-Covaro
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Demo Meisters

Martin Friberg has sent word of a demo set he did with Chrozoron. The demos are for t_dunn02 and have 100% kills and secrets. Check them out now.
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-Covaro
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Iikka Levels

Martin Friberg sent in this letter to Doomworld.
I'm submitting some more doom news to you today. This time about an email I
got from Iikka Ker,nen a week ago. I wrote and told him that I was
collecting all wads from famous wad-authors, and he gave me a response with
a list of his unkown wads.
With some help from Iikka, I've found just a few.
I'm now interested to hear from all people who might have played or even
have any of these listed wads.
I would like them to contact me.
Here is a snippet from his email:
- Sfalls .. a DM level, D2
- "plasma" [or just "plas"?] .. a DM level, D2 (tiny, made in 15 minutes)
- DM1 - 4 .. DM levels, D2 (probably never released to public)
- School .. a DM level, D2 (my highschool, w/ new textures, music and
sounds, probably impossible to find)
- Home .. a DM level, D2 (same as above)
Those are the ones I can't find.
Unreleased levels... hrm. Gotta wonder.
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-Covaro
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Life-Of-The-Org

- Ugh... Big update at Ricrob's. I mean, man. He's got stuff up there about a new Wad Pick, Cyb's Artica, his Christmas presents, kicking Dukrous, links, and an award. You miss this update, your an idiot.
- Nick Baker has updated with news on recent releases, a Classic 5, and an error in Boom.
- DDE has updated with some items on the startup process of the editor.
- Cyb has updated about the release of MBF, and his own saying goodbye to Lee.
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-Covaro
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'Marine's Best Friend' Released

Lee Killough has released binaries and source of his source mod "Marine's Best Friend". Based on TeamTNT's Boom v2.01 engine it has been greatly enhanced with - among other things - high resolutions, lots of bugfixes and improvements, bouncing and "touchy" objects, friendly demons, dogs that help the player, improved monster AI, scrolling and animated skies, multiple skies per level, different explosion radii, mushroom explosions and the ability to include dehacked lumps inside WADs. Last but not least, it has emulations for the beta / pre-release versions of DOOM, including the old version of the BFG. A complete list of features can be read here.
You can grab binaries and source of MBF here at Doomworld (2,61 Mb). This includes documentation, editing info and tools and example wads. Or try the mirrors at Heretech or Prower's.
As many of us know by now, Lee Killough regrettably has left the Doom community, took down all his web pages and cancelled existing email accounts. An excerpt from his parting letter:
I will no longer be involved with Doom. I am not moving to another game, but rather, I am retreating to more "arcane" topics, such as higher math. I was doing higher math research way before I ever heard of Doom, and I need to go back and work on it some more, since I made some profound discoveries (they are of little consequence to laypeople, and won't make me famous, though --
nothing quite as big as Fermat's Last Theorem, or anything like that; these are much more arcane topics).
And:
You may do what ever you wish with my MBF sources, but please try to preserve their "purity" -- that is, don't add "quick hacks" which lessen the value of the whole product, as some other projects tend to do. There's nothing I dislike more than for my work to be smeared by others. Total rejection or an admission that our goals are not the same, is better than lukewarm acceptance followed
by "bastardization" of the product into a lower-quality-but-similar-looking one, by quick-n-dirty hacks.
Needless to say, Lee will be sorely missed by lots of Doomers including myself. Many of you have used or seen his work, such as the all-time best nodesbuilder BSP and his collection of older versions of Doom. He also contributed greatly to the first phase of TeamTNT's Boom engine before he left due to "differences". DOOM would surely look a lot different and would lack a lot of great stuff if it hadn't been for him.
Lee, I can't contact you, but on the off-chance you're reading this I thank you for all your work and dedication and wish you all the best. Goodbye, friend.
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-Mordeth
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12/12/98
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Sitewatch

- FragFest Initialized is almost done. And guess what? The Parallel Team won't be giving out any more pictures of the project until it's done. So you'll just have to download it. 8-)
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-Covaro
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BCDM News

News from the Creek. Just some notes on loving Doom, playing Doom, and hearing Doom.
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-Covaro
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A Little HR2

Chrozo has updated with some news on the progress of Hell Revealed 2. Menus, textures, levels, etc.
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-Covaro
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City Of Quake Doomers

- TLD has updated Doom Forever with his own spin on the everyday occurances of the Doom Community.
- pixel has posted his thoughts on that strange 98 project hosted here on Doomworld. He wonders, does anyone know who it is? Oh, and make sure you get to look at the new pics at pix's place.
- Another Doom Forever update with some responses to other peoples responses.
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-Covaro
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Life Of The Org

- Cyb has updated with what basically amounts to a big fat stinky old rant. Go read. 8-)
- Nick Baker has updated about that AC/DC song, something about 98, and a bit on coding.
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-Covaro
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glDoom v0.94c Update

Saw on Blue's that Bruce Lewis updated glDoom with fixed support for the Matrox MGA-200 OpenGL ICD. However, frag.com is again belly-up, so for more information and a download link you'll have to wait for frag.com to crawl to its feet again.
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-Mordeth
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Bot Wars

Captain Mellow sure stays on top of recent Bot developments..! Want proof? See his Bot Page which carries the latest news in that department. Yoghurt wants suggestions for a new name for his bot as well as explains how his bot handles powerups; Aurican recently released a new version of his Nexus Bot and talks about his future plans; and Fly's DoomBot will have CTF support. In other news, Nemesis and Fly currently top the demo competition against two bots on Gothic DM II map07 and 30.
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-Mordeth
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12/11/98
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Bruce Lewis Interview

Bruce Lewis has been interview over at the Daily Dementia. One thing, don't hurt TC because of some of the things he referred to the Doomguy as... (Greenguy? WTF). It still has some cool parts to it, so make sure to give it a listen.
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-Covaro
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The Day After

Ion Storm has posted some pictures as well as some thoughts and comments about yesterday's Doom Birthday Bash in Texas. Speaking of the party, look for Doomworld's report on it coming soon. We had our own little representative there to
hang out, and generally get to meet a bunch of cool people.
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-Covaro
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Life Of The Org

- Just a thought, anyone notice a thing that pops up in all the Org sites?
- Nick updated to say Happy Birthday Doom, and mention some music, and mail tidbits.
- DDE has some updates on the future of the project, compatibility issues and more.
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-Covaro
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glDoom Aftermath

Bruce Lewis has posted some known problems with glDoom on his glDoom site as well as a list of languages for future translation.
You can still grab your copy of the self-extracting glDoom executable from the Doomworld FTP site (981 Kb) or from these other download sites at ftp.stomped.com, www.3dfiles.com, ftp.cdrom.com, Internet Arena or Doomshack. If you have problems it might be worthwhile to check out these small FAQs here, courtesy of "GoldSpider" or here. You may also want to get version 2.1 beta of the OpenGL drivers at www.3dfx.com.
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-Mordeth
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Cyberdemon's Present

Cyberdemon released one of his WADs called "Artica" as a DOOM birthday present to the community. According to him it contains a trick most people will appreciate, as well as a big puzzle.
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-Mordeth
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Doom Nation Stuff

- Team Enternity has moved in over at Doom Nation. There is some news as to what was going on with the team, as well as some things on Lee Killough.
- Five reviews, some complaints, and a rant at Sir Robin's Place.
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-Covaro
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Nexus Updates

Aurican released the binaries and source of a "LMP cheat" utility over at the Nexus. This allows among other things modifying of existing LMPs as well as slowed-down recording. There probably won't be a next version for this program, and you're not supposed to use this tool to cheat in demo contests. Also, downlaod the new version (v.25) of the Nexus Bot while you are there.
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-Mordeth
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Captain's Bot

Hehehe... the Captain has updated with some news on the future of the Nexus Bot as well as some news about power ups with Yoghurt's Bot.
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-Covaro
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NethR World Moves

The NethR World TC Site has moved. Check it out for a Desktop Theme, screenshots, info and a whole lot more.
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-Covaro
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12/10/98 -- Happy Fifth Birthday, Doom!
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glDoom Released

Finally, Bruce Lewis has released his glDoom port to the public! Unfortunately, all of frag.com seems to be down at the moment, including the glDoom site, so I've copied the following release text from 3dfiles.com:
I wanted to update the technology of Doom. It's a great game but in this day of 800x600 resolution games running on 3D accelerators it was beginning to look "dated". The goal is to bring Doom forward in time. Not to change the game itself.
glDoom will work on Doom 2, Final Doom - Evilution, Final Doom - The Plutonia Experiment, Ultimate Doom, Registered Doom 1 and Doom Shareware.
The absolute minimum system configuration to run glDoom is a 133Mhz Pentium with 16Mb of RAM and an 3D accelerator card with OpenGL drivers. The program will run on a system like this but is far too slow to be enjoyable.
The recommended system configuration to run glDoom is a 166Mhz or higher Pentium with 64Mg of RAM, a 3D accelerator card with native OpenGL drivers (not a Direct3D wrapper), a mouse and a sound card with wave table Midi support.
The optimum system configuration (to date) to run glDoom is a 450Mhz Pentium II with 128Mb of RAM, a Quantum 3D X-24 dual Voodoo 2 SLI board running 3Dfx's OpenGL drivers, a mouse and a SoundBlaster PCI64 with a general Midi sound font enabled.
Grab your copy of the self-extracting glDoom executable from the Doomworld FTP site (981 Kb) or from these other download sites at ftp.stomped.com, www.3dfiles.com, ftp.cdrom.com, Internet Arena or Doomshack. Enjoy :)
Update: A small glDoom (technical) FAQ can be found here, courtesy of "GoldSpider" and a 3dfx OpenGL FAQ here. You may also want to get version 2.1 beta of the OpenGL drivers at www.3dfx.com.
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-Mordeth
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THRUST Release Postponed

Sean White sends word that the release of a THRUST beta has been postponed for the moment, this due to the troubles frag.com is currently having:
Frag.Com was either down most of yesterday or swamped by people trying to download glDoom. But, whatever the case, it was down, keeping me from uploading the Thrust beta to the public. The zips were ready, I was ready, but, of all days, frag.com was down. So, I would like to apologize to those whom I nearly promised that Thrust would make it before dec. 10. I'm really sorry, it was out of my hands. But, as soon as frag.com opens again or becomes avilable again, I will upload Thrust
ASAP!! Please, check the Thrust page for I will update that the minute the beta is fully uploaded.
There you go - now you know.
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-Mordeth
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Doom On Gamecenter

Over on Gamecenter, there's a small article about glDoom's release.
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-Linguica
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Covaro Updates

Covaro has updated his homepage with some general stuff about Doom's fifth, Honda Preludes, and that weird 98 site.
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-Linguica
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Gestalt's Birthday Present

John - Gestalt- Bye (who was recently interviewed on 5 Years of Doom) has written a review on some of the source ports currently available, to celebrate DOOM's fifth anniversary. From his email to us:
To celebrate the fifth anniversary of Doom's release, Gestalt of PlanetQuake takes a look at several of the leading source ports that have appeared since the Doom source code was released by id almost a year ago.
The review covers Boom, glDoom and WinDoom amongst others, and shows how to play Doom 3D accelerated at 1024x768, with mouselook, jumping and crouching, Quake-style key-bindings, and even 32 player deathmatch.
Doom ain't dead - it's just getting started!
You heard the man... go take a looksie!
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-Mordeth
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Mordeth Happy Day Update

Mordeth has updated with his Happy Birthday Doom thing, as well as posting some news on his project and feelings on other projects that
are out there, mostly on the programming side.
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-Covaro
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Life Of The Org

- Ricrob has posted an update about his experiences at the Mall recently that just really make me proud to be a Doomer and should make you all proud as well.
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-Covaro
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City Of Quake Doomers

- Doom Forever has been updated with a few rants, a challenge, and some beloved sites of TLD.
- Dagger's Sheath has put up a screenshots page, talked about a little SlaughterDM progress, and worshipped Doomworld. Typical :)
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-Covaro
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Surprise

Take a gander at Captain Mellow's Bots site for some new cool information... I promised not to tell here, so go here.
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-Mordeth
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5-Year Celebrations

- Over at Ion Storm, there is a little conversation with Tom Hall about his thoughts on the Doom phenomenon.
"It's been five years? Whew. I did of the seven levels in DOOM (my favorite being 2-2 probably), and strangely one in DOOM 2, which was published after I left. It was odd to see them come to life, as a lot of the creatures weren't working when I left, so I got to see how the gameplay in those levels worked out when it was released! Sometimes it worked, sometimes there were huge gaps. And a few of the maps got retextured to fit in other episodes. It was really cool to see what the guys did with later maps--the last maps are always the coolest.
"It's interesting to look back on all the ideas I had whipping around back then--some of the surviving ones being the UAC, crate maze, teleporters, a few weapons, and flying creatures. Oh yeah, and you can see 'Tei Tenga' graphics on monitors. I have another notebook I need to find with sketches of the first maps, a set of demon runes, and so on.
"The DOOM Bible contains all the first burst of ideas, after which the game constantly evolved. It started with an alien mutant theme, which was kicked around a year before as a theme for what became Wolfenstein. Originally DOOM was going to be a seamless game, one big base or slice of hell, which I lobbied against. Most all of the eventual decisions made it better. One thing I still wish would've changed were the arbitrary exit switches. :)
"But that's all little stuff--the incredible, fast multiplayer and the raw sense of fear in DOOM is still way better than 99% of games today. I've had precious few moments of true gaming panic since DOOM. The use of darkness and light may have been less real than games today, but boy, it was frightening."
Words from another of the Gods. 8-)
- We received word from James Hills, Public Relations dude at Vicarious Visions which is working on their Terminus game. They too are celebrating Doom's birthday and want to share with us:
Today turned out to be a great day for Terminus news in addition to news about the rest of the company.
First we wanted to share with you, our excitement regarding the Doom 5th year anniversary so we had a big deathmatch in our new offices to celebrate the event. For pictures and quotes from the event, please visit the Adrenaline Vault.
Also today, Station Terminus released an Artificial Intelligence (AI) article written by Chris McEvoy along with some new screen shots. This is the fourth in the continuing series of development articles detailing the advanced features that Vicarious Visions has developed for Terminus.
Finally, Gamers Alliance has posted a new screen shot from Terminus and announced that they will be releasing a preview of Terminus in January.
- Frans P. de Vries sent word that he has created a few pages documenting the history of the official DOOM ASCII logo and other works by his hand at this site. All this to celebrate DOOM's anniversary! You can also find information about the Quake ASCII logo and the Doom FIGlet font, plus the first ever publication of a huge id Software ASCII logo.
- Yonatan Donner has, in honor of Doom's fifth, has released a previously unseen two-level single-player WAD on his homepage.
- Doomnation is celebrating glDoom's impending release with an IRC party on irc.gamesnet.net, channel #gldoom, at 12:00 CST.
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-Linguica
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The Doom Bible

Over at 5 Years Of Doom, we've posted our grande finale. Doom was released 5 years ago, but it was in the works for quite some time longer than that. Available now on 5years.doomworld.com, for the very first time ever, is the Doom Bible: the complete and unedited Doom Design Document created before production on the game began. Written by Tom Hall, the Doom Bible covers everything from the storyline, to monsters and weapons, to levels and items. Did you know that Doom originally had supporting characters? That there were cutscenes? That the Doomguy had a name? Even if you did, you absolutely have to read this 16-section chunk of Doom history. Go now!
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-Linguica
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glDoom Preview

Over at 5 Years Of Doom, we have a glDoom preview, right ahead of tomorrow's scheduled 1 PM EST release of glDoom. Go read all about it, how it plays, how it looks, how it feels. Plus, we have 11 exclusive glDoom screenshots of Doom, Doom 2, and Gothic DM II for you to suck down while you wait.
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-Linguica
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What's This?

From: "Gothic98"
To: news@doomworld.com
Subject: 98
Incoming...visit 98 soon at http://doomworld.com/98.
98 is the latest addition to the Doomworld family...fear.
"Reaction time is a factor in this."
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-Linguica
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12/9/98
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City Of Quake Doomers

- pixel rex has updated with some new pics of Jagged Edges, as well as mentioning some SDM stuff, and suggesting a release date.
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-Covaro
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Sitewatch

- The Project (hehehe) has been updated with some things on Ogre, progress on Project Doom, and most importantly CGI!
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-Covaro
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More Hypo

Ack, missed this when I was there earlier, that other site just blew my mind. 8-) But Hypo has updated his Doom2 part of the page with things about the old GDM2 Pentium arguement, and his weekend with Adel.
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-Covaro
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glDoom Update

Bruce has updated the glDoom Page with some news on DoomCE, the beta of glDoom, and the price of Doom in the stores going back up. Also, can you help doing translations of the docs for glDoom? Then get ahold of Bruce. Notice he never mentions the release date? Of course, you can find out the release date below.
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-Covaro
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Life Of The Org

- Ricrob has posted an update full of evil Santas! And thank you's and so much more. BTW... I love you too man. There is also a new pick, some news on Rick Clark's new maps, and more! Will he never stop?
- Nick Baker has posted some news on his first experiences with DM on a LAN in his own home. I need to get me one of those. 8-)
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-Covaro
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Captain's Bot Page

The Captain has opened a Bot Page, as well as made a small apology for some of his earlier comments.
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-Covaro
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Hypo Falls For A...

No, not a girl, he's married! No, Hypo fell for a Quake Clan Site?!?! Wanna know why? Go here. Let's just say I almost fainted when I saw the site. Another reason I need to learn shockwave.
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-Covaro
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Doom Nation Stuff

- Look out for jumping Bots!
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-Covaro
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glDoom Release Date

Will be tomorrow at 1pm EST! Personally, I'm not surprised about this, but then again, I'm me. Prepare to Download glDoom from here tomorrow. A list of mirrors will be posted here upon release. Thanks to Meccaworld for the news.
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-Covaro
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Romero Interviewed

The Boss has been interviewed over at 5 Years of Doom. You can read the whole thing here. You know you want too. Romero talks about everything that made Doom what it is and more. You will like. BTW... make sure you get ready for tomorrow.
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-Covaro
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12/8/98
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News From The Creek

Berry Creek has updated with some apologies, updated links, and textures, and apathy.
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-Covaro
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Ultimate War

The Ultimate War has been updated with some alpha shots of one of the skies that will be used in the TC.
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-Covaro
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Life Of The Org

- Mystican has updated with some thoughts on Half-Life.
- New screenies at Surge, and one Beta tester, two more spots people.
- Nick Baker has updated to poke some fun at some guy, as well as mention a few big sites.
- DDE has been updated about the interface, more of Urhash's level, and some jesting at other sites.
- Cyb has finished his Doom Birthday level already. So you better start waiting for it in #doomroom on XNet.
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-Covaro
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Sitewatch

- Ninja Doom is not dead! No sir! Kayin has updated with news on his efforts to get this project completed and out the door.
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-Covaro
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Doom Nation Stuff

- Sir Robin has reviewed five wads! And announced the BaseDM 4 will be out soon.
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-Covaro
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Oh Captain My Captain

The Captain has two new demos up of people fighting the DoomBot. One with 31 frags and another with 38. Go taka a look.
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-Covaro
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OGRE Roars To Life

Well, this certainly is a shocker. Ty Halderman of TeamTNT just sent along the following announcement.
The Open Gaming Resource Engine project has been launched. This is a
manifestation of the "Merger" project among members of leading DOOM source
code projects, and will be an open source project.
Instead of another proprietary closed programming effort, this is a chance
for the entire DOOM community to be involved in the next engine. It will
be an unprecedented approach to engine, utilities, level and graphics
creation, and much more.
Rather than expound in this announcement, we'd like to direct you to the
home page of the OGRE project, at:
http://www.teamtnt.com/ogre
Much more information is provided there on all aspects of the project, or
at least as much as we know now. Members are joining and contributors are
making themselves known. Initial architecture and design is being
determined now, and open discussions will be taking place as we progress.
We will have frequent updates and sharing of information on the site, so
even if you don't plan to participate in the project directly, you can stay
tuned. We'll have a discussion forum as well, though that's not ready yet.
The Ogre has landed...
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-Linguica
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Ty Halderman Interview

Over at 5 Years Of Doom, we have an interview with TeamTNT head honcho Ty Halderman. TeamTNT is the Doom editing group which has made more levels than God, including Icarus, Eternal Doom, and Final Doom's Evilution. Go read!
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-Linguica
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glDoom Pics

Over at 740, a site all about the Intel 740 graphics chipset, there's two new screenshots showing off glDoom on that card. In one of the pictures is what appears to be a fully-3D box of bullets, leaving us to wonder how much of Doom Bruce Lewis is planning to fully-3d-ize...
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-Linguica
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12/7/98
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Tip For DosDoom

There is a tip at the DosDoom page on how to get more framerate out of your version of the port.
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-Covaro
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Captain On Bots

The Captain has updated with some demos of the DoomBot and mentioning some items with the other Bot mod also known (for now) as the DoomBot.
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-Covaro
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The Aliens TC Dude

That would be Justin Fisher. He has been interviewed over at 5 Years Of Doom, with much of the time being spent on discussing his masterpiece, Aliens Doom.
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-Covaro
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A Look At Doom

At least that is what Loonygames is doing. Check out their feature article for this issue entitled: Good Evening and Welcome to Hell! It talks about the life of Doom and how it developed the community that has become a huge mass of gamers, unrivaled by any other part of the gaming industry. This is a must read.
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-Covaro
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12/6/98
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Doomshack Reviews

Tha Shack has updated with three new reviews. This time of 32 Hours in Pain, Cyber's Lair, and 4daFragz.
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-Covaro
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Vengence Screenies

Moe, the guy behind Invasion, and coming soon: Ultimate Invasion, has posted some screenshots of his DM project, Vengence. He also members some new members on the Ultimate Iinvasion team.
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-Covaro
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Captain's Opinions

Of the new DoomBot that is. FInd out what the Captain thinks, and what he thinks could be improved.
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-Covaro
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Doom Nation Stuff

- Thrust has been updated with news on the coming beta, as well as the DoomBot source that is included in the current team build.
- The Special FX Shop has moved into Doom Nation.
- Team Insanity has posted a new review, this time of Inmost Corpses, as well as fixing a few links.
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-Covaro
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The Next DoomBot

There is another DoomBot out for you to play with. No, this isn't the same one that is on Doom Nation, and no it's not Aurican's project. This is another project/site all together. Take a look.
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-Covaro
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Willits At 5 Years

The man with the worlds greatest job has been interview over at 5 Years Of Doom. As lead level pimp at id Software, Tim Willits is possibly the most influential level designer out there today.
Find out about his roots with Doom, and more at 5 Years of Doom.
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-Covaro
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Life Of The Org

- Nick Baker has posted a hint. And if that doesn't make it obvious as to who it is, you are an idiot.
- Cyb has posted a reaction to something he saw at some guy's site. Very funny stuff.
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-Covaro
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City Of Quake Doomers

- pixel rex has updated with news about Jagged Edges, working on his page, real life being a pain and a few other tidly bits. You like pixel, so go, read, be merry.
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-Covaro
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12/5/98
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Sitewatch

- New stuff from Nexus. No not a new line of haircare products. But news of what you should expect at the beginning of next year! Want a new Bot, a new Chasecam, and even a secret project? You know where to look.
- Twice Risen has Kniggit now as a music artist, but they still need more music men, and some texture dudes as well! There is also some talk about exclusive screenies of various Doom related things. Wanna know what the screenies are of? You know what to do.
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-Covaro
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Life Of The Org

- DDE has been updated with a little tidbit from Urhash, about his new Doom level that is somewhat inspired by Quake3. Check out a screenie of the level here.
- No one has gotten it right yet?!? Guess that means I was wrong. Any hints Nick? I know we all wanna beta test the levels. Or at least I know I do. He also got a new pooter and did a new Surge level.
- Not revamping? That's right, Cyb plans to have a whole new level done for the 10th!
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-Covaro
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Heretech Update

Heretech has been updated with a new review of Castle.
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-Covaro
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WolfenDoom Update

Laz sent in this letter to Doomworld about progress on the Artic Wolf scenario of WolfenDoom.
Work continues on schedule with a release date of Christmas Day in mind.
However, there's still a possibility release may be delayed a bit because
even at this late stage, new ideas are being implemented and additional
levels may be created. The scenario is now 12 levels, up from the original
8, and may go as high as 15.
This scenario also features things not done in any previous WolfenDOOM
scenario. For example, by using two separate dehacked patches and two
separate graphic/sound wads, it features more enemies and ambient sounds
than previous scenarios. Arctic Wolf includes a total of 15 different
enemies and 17 ambient sounds. Some enemies appear only during the early
levels while some appear only during the later ones. Other enemies appear
throughout the entire scenario. There are many underwater areas which
involve the player in combat against sharks, scuba-diving bosses and
torpedo-armed minisubs.
Arctic Wolf is also the first WolfenDOOM scenario to include a knife in its
weapon arsenal, and other new weapons include
double pistols, Schmeisser MP-40, an improved flamethrower, and a mortar
launcher. Last, but not least, it is the first WolfenDOOM scenario to
include multiplayer support. Now BJ doesn't have to face all the evil Nazis
alone!
You can of course keep up with WolfenDoom at the WolfenDoom homepage here on Doomworld.
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-Covaro
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Covering The Doom Music

Did you know that there is a small band out there that has done some covers of the Doom music? Wanna listen to it? Well then check out there page here. You never know, Mass Confusion may get there songs posted on the Doomworld Music page if we get enough requests.
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-Covaro
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Execute!

Hrm... that isn't as slick as I thought. Oh well. The Execution Homepage has been updated! Some project news, as well as info on a BBS in England that still supports 4-player Doom DM! Are you in England? Check it out!
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-Covaro
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City Of Quake Doomers

- Doom Forever has been updated with another rant, along with some replies to the last one and a few other tidbits.
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-Covaro
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Dario Casali 5 Years Interview

Dario Casali, former TeamTNT member, one-half the Plutonia Experiment team, man known for his incredibly hard levels, turned Valve Software level designer has been interviewed over at 5 Years Of Doom. Look for another big name tomorrow.
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-Covaro
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Doom Nation Stuff

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-Covaro
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12/4/98
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Banjo Software 5 Years Interview

Today's 5 Years of Doom interview is with Banjo Software. These guys made the awesome TC for Doom known as Hacx, as well as currently working on Hacx2. And just think, they did this all part-time!
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-Covaro
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Master Levels Site Redone

The Master Levels Site has been redone. Take a look, very nice color scheme going there now. Basically this all came about because someone said the old design sucked. Some people...
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-Covaro
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Mellow's Bots

The Captain has again made a big update all about the DoomBot.
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-Covaro
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Life Of The Org

- Nick Baker has posted an update about a fixed Classic 4, and a good bit about Surge. It's almost done too! Woo! Btw... Nick, anyone get that question right yet?
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-Covaro
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Doom Nation Stuff

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-Covaro
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12/3/98
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Life Of The Org

- Surge has been updated with a contest for those who can beta test. Can you name the wad set?
Question: Overload is very well known, but it wasn't the first series of tiny DM levels. Name the series of such levels started by a certain Gothic delusioner...
Remember, first three answers get to Beta test.
- Ricrob has updated with some stuff on money, level editors block, stupid add-ons, new add-ons, and the whole shebang. Go look.
- Cyb has updated with some ranting, and news of his own little present for the 10th.
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-Covaro
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Sitewatch

- Batman Doom has been updated with the famous screenie of the month, as well as the progress section of the page being updated.
- The Twilight Warrior team is in need of someone to convert their TC to be Mac compatible. They are also kinda dissapointed in the showing on the demo contests.
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-Covaro
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Doom Birthday Party

Doomworld received this letter from Anna Kang from id Software about a party on the 10th in Dallas:
On Thursday, December 10th, PC Format will be hosting a 5 year DOOM
anniversary party at Sambucca's in Dallas from 10.30pm. Developers in the
Dallas area and individual contributors to the DOOM legacy are invited to
attend. For more information, contact Jim McCauley
Being poor and young and in high school sucks.
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-Covaro
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5 Years Of Doom, Day 8

Today's interview? The well known and loved Anthony Czerwonka of GothicDM and GothicDM2 fame. Find out everything you ever wanted to know about the stories behind the Gothic projects, as well as what is in store for the future of this Doom God.
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-Covaro
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DoomBot Tweaks

The Captain has updated with some ways in which you can tweak your copy of the DoomBot.
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-Covaro
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Doom Nation Stuff

- Team Insanity has gained another level reviewer as well as having a new review done.
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-Covaro
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12/2/98
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Sitewatch

- Neo-Doom has been updated with news on level progress, a request for a few new beta-testers, level designers, and texture dudes and some questions that need answering on there discussion board.
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-Covaro
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Mellow Demo

The Captain has some demos of him playing the DoomBot on Gothic 2's Quake 3:16 (level 30). Awesome level in one-on-one demo, wanna know how the Bot faired? Watch the demos!
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-Covaro
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Life Of The Org

- New screenies of the Unnamed Project. Check out Afterglow's Place for the whole deal.
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-Covaro
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5 Years Of Doom, Day Seven

What's that you say? You know what comes next? Are we really that predictable? Anyways, 5 Years Of Doom has posted their latest interview! This time, Iikka Keranen, current ION Stormer and Anachronox level designer, bends over and receives the ceremonial paddle. You may know him from his Quake escapades, but did you know that Iikka also pioneered many of the engine-bending special effects known today, such as 3D bridges? For this and more, go now!
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-Linguica
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12/1/98
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Myst Redesigns

Mystican has redesigned his page with a new layout, some new pages, and BLUE! Yup, it's blue, but it looks oh so cool.
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-Covaro
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Twice Risen Update

Twice Risen has been updated. With what? Well ask project leader Mike Niggel. Underratting? Oops... take a look at the Top Ten list tomorrow Mike, you'll like what you see.
Also, check out the stuff on computer problems, midi, and much more.
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-Covaro
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glDoom Private Beta

Yup, that's right, glDoom is now in private beta. Bruce also mentions that if you send him a mirror offer that he is going to be forced to come and shoot you, he has way to many as it is. Also, there is a list of known supported cards as well as some informationn on porting glDoom.
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-Covaro
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5 Years Of Doom, Day 6

The sixth day of Doomworld's celebration of Doom's 5th birthday is underway. And who is the lucky interviewie today? Harry Teasley of PSX and Doom64 fame, who is now working with Valve Software which has just finished their first game in, Half-Life. Half-Life has been called the best FPS since Doom.
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-Covaro
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SpeedRuns

Wanna do a Doom2 Map speedrun? Then check out this page for more info. I know you guys out still out there doing those insanely fast demos. So get to it... move it move it move it!
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-Covaro
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City Of Quake Doomers

- Doom Forever has been updated with a nice little rant on AOL.
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-Covaro
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Mellow Takes It Like A Man

The Captain has updated with a few things about his previous statements the other day as well as an apology.
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-Covaro
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New WolfenDooms

Laz sent in some info on some items dealing with WolfenDoom.
The PC version of Spear of Destiny is now available for download. Also
available are upgraded versions of the engines for The Nocturnal Missions
and The Original Missions.
There you go... now go download it!
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-Covaro
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SLIGE Inspried Quake Project

That's right our own SLIGE has inspired the QRMG project. Need a quick Quake map? Then download this little program, or check out the page for yourself.
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-Covaro
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Lee Alive

Lee has updated the Classicgaming Doom Page with news that he and MBF are alive. Just that more work gets done when you do the work and not write about it.
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-Covaro
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Doom Nation Stuff

- Team Insanity has updated with a review of Showdown, as well as some news of upcoming events.
- A new version (2.2) of the DoomBot is out. You can download it here.
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-Covaro
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