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3/31/98 |
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Twice Has Risen To Doomworld

Everyone give a big round of applause to Twice Risen, our latest hosted site! Here's some features of this upcoming PC.
- A full 32 levels of play, with a 6 level pre-release!
- All new weapons, including a mine layer and an awesome flechette gun, dubbed the "devastator" for its power!
- New sounds, music, enemies, items, textures, etc...
- Solid level design built not only for playability, but aesthetic immersion!
- New special effects, never thought possible in DOOM or DOOM II!!
- A truly immersive experience unlike any other TC available!
- A new source port dedicated to Twice Risen, featuring more than original DOOM has to offer!
Wow, sounds neato.
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-Linguica
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Boom Due Out Tomorrow

Tomorrow is the big day that Boom arrives on the scene. TeamTNT has updated
their webpage with some info as to what will be transpiring tomorrow. Expect Boom sometime before 12 midnight.
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-Covaro
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Darkening Episode 2 Pics

You want pics? You got them! Jan Van der Veken has updated
the Darkening Homepage with some very pretty pics of
Episode 2. Anyone else want to play this one? I though you did!
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-Covaro
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Doom Zero Enemy News

Well, M.A. Entertainment has struck again! This time they have news of
an enemy in Doom Zero, the Evil Space Marine. Here's an excerpt from their letter:
It is a spacemarine without a helmet on his head, and with a
rocketlauncher... We also look for an idea for a 'final boss'...
Hmm... neat, they still need a website for the project though. Gee, I have no idea where they could
get one from though, do you? 8-)
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-Covaro
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3/30/98 |
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Doom Is 3D... No, I Mean It

Over at the WinDoom/glDoom homepage, Bruce Lewis has surpassed the 50,000 mark in about one month. Also, he's revealed a little secret:
Some of you have been asking what the hardware I was talking about supporting is. Well, Billy "Wicked" Wilson got it right when he said he thought it might be 3D glasses. I'm not going to name the manufacturer until we get it to work though.
Wow, I predicted that one by over two weeks.
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-Linguica
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From The Chief

Well now, the Chief from Chief's and Champ's Doom2 Page
wrote us here at Doomworld, telling of the release of level 6 of the Chief series, and that they have opened a Wad submission section for
their reviews. Fun page, very cool looking, especially those neat fire animated gifs, or possibly avi's. Gotta get me some of them...
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-Covaro
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Demos Clarification

Ok, well looks like this Strategy Demo thing needs to be clarified a little. Here is what is going
on, we are making demos of individual levels and putting them together in a big zip file for the respective
Mega-Wads. Lucky for me though, some of the people that have already written saying they
can help me out with the task of writting the text files. Keep sending in those e-mails for helping out, if the mail
keeps up at the rate it's going, we should be able to get down to 3 or 4 levels per person (overall).
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-Covaro
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Name Troubles

Looks like M.A. Entertainment has run into a
snaffu with their name for their current project, Doom Destiny. The name seems to have already been
taken by Bob Satori. Being good guys, they decided
to change the name of the project to Doom Zero. Now that the name has been changed they can get
back to work on the levels and hope that someone out their can help them get a "rocking" Map01 midi song.
They want something that you can listen to for hours on end and not get tired of it. Midi artists who are interested should
send e-mail to M.A. Entertainment for more information.
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-Covaro
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Ninja Doom Source Getting New Ideas

Rethcir of Ninja Doom has announced
in the Source Coding section that he has received
some recent advice from the guys over at the Doom Factory about how to make good weapons
modifications within the exe. Can't wait to see what turns out.
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-Covaro
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3/29/98 |
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Doom For The Playstation

Ray recently sent a letter to Doomworld asking if we knew
where to get a copy of the Playstation version of Doom. The question is now being turned over
to you, the Doomer, to see if anyone can help out Ray in
his search for Playstation Doom.
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-Covaro
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Doom Development Page

Doomworld has received another letter informing us of another new Doom related site,
this one entitled, the Doom Development Page. What is
the Doom Development Page? Well ask it's creator:
I have nearly finished my website called the Doom Development Page. The Doom
Development page is for the level creators and the source code programmers
working doom, the aim is to keep up with the latest developments in the doom
developers world. It will include the latest news, links and levels for all
concerned, plus any new ideas that are being worked on and their progress.
I know this is very similar to what you do at present, but is to do with the
doom level creators, not just the players.
Also, Andy would also like to get some new levels built for the source ports that
can show off their different enhancements.
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-Covaro
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Wanted: Doomers Who Can Shoot Hard And Staright

Doomworld is now looking for people who would be willing to help out in recording
or translating demos of many different Mega-Wads for Doom and Doom2. All aspects of this
are being run by me, Covaro, so all e-mails regarding this project should be directed to me. What
we will be doing is creating demos of how to beat different Mega-wads on Ultra-violence, and then once
the demos have been completed, is watching them and creating text file walkthroughs to go with them.
Whichever part you would be willing to help out in, creating a text file or running the levels and making
the demo, is greatly appreciated. The following Mega-wads have been planned, but this is not the only
ones we are doing, suggestions are welcome.
- Eternal Doom 3 (Demo's not needed)
- Icarus: Alien Vangaurd (Demo's not needed)
- Momento Mori and Momento Mori 2
- Requiem
- S*T*R*A*I*N
- The Darkening
- Hacx
- Doom2
- Ultimate Doom
- Final Doom
- and others...
So, if you are interested, please contact me for more information.
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-Covaro
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More Sites

Who here likes the new Doom source ports and projects? Ok, you can all put your hands down now. Well, Doomworld is proud to welcome to its ranks one of the first groups created to mess around with the Doom source code as if it were a large puddle of muck. Go check out Project Doom.
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-Linguica
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3/28/98 |
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SEUS

Ok, I figure you think the headline sounds really weird. Well it isn't really. It stands for
"Shoot-'Em-Up-Shelves". This site is being run by two
brothers who want to see Doom and Duke3D kept alive. The site is realitively new, and has a few Doom add-ons
already listed, but they are still looking for more, and would be happy if you could send some more
their way.
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-Covaro
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Doom Resurrection

Another project has come to the attention of Doomworld. This one going by the title of
Doom Resurrection. Little information is currently available about this project, but look for more
from it soon. In the meantime, you can contact Haypups for more information.
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-Covaro
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Doom's Destiny

Doomworld recently received news about a new set of levels for Doom. This project
entitled, Doom Destiny, is going to be produced by M.A. Entertainment. Here is the
news that Doomworld received on the subject:
We of M.A. Entertainment are working on a sort of free DooM mission-pack...
a few levels are finished yet... it will feature all new levels, new sound
and new music...
the 'beta-name' is DooM DestinY...
and it will be for 'DooM legacy' only! because doom legacy features direct
midi's without first convert them into MUS!!! which mean the MIDI quality
and original instruments will be keeped...
we will post some screenshots if you want...
Well, if you ever complained about Doom not having cool Mission Pack style add-ons
like Quake, that problem now seems to have been solved. For more info contact M.A. Entertainment.
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-Covaro
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Primary Colors

Thrust has updated with a whole mess of new pictures showing off the recently hacked-in colored lighting. It now includes not only red lights, but green and blue as well! Next on his list: getting the colored lights on the floors, ceilings, and sprites...
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-Linguica
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TNB Site Open

Rick Clark sends along word that the The New Breed homepage has opened for business.
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-Linguica
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DF Site Open (Yes, I Am Unoriginal)

Remember the flamethrower that we talked about so extensively yesterday? Well, it now has a webpage. Check out DooM Factory for info on the flamethrower as well as other projects.
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-Linguica
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3/27/98 |
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Doom Development Dearth

Wow... slow news day. That's both the problem and the godsend about Doom news: there's so much less than for other games like Quake II! Perfect when you're feeling lazy, but it sucks when you want to make massive updates. Anyways.
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-Linguica
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New HR Demo On The Way

RicrobNet has updated with the following juicy nugget o' gossip.
Yonatan Donner has informed me that he and his crew of Doom Gods are remaking lmps for the ever popular Hell Revealed wad. He promises faster times on all of the demos, and says they should be ready for release within a month. I can't wait. Now...if I can just get Yonatan to participate in my demo contests. Hmmm...
I smell a resurgence in demo popularity, now that Doom gods like Yonotan can piece together individual .lmps to form a big long super-run.
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-Linguica
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Clear The Trenches

Well, Andy Kempling picked the perfect day to email me a notice about the current production of a new flamethrower mod being worked on by the currently website-less Doom hacking group, DooM Factory. We'd offer them webspace, but I believe that they're already, ahem, locked up in that department.
Have you ever wanted to light a former human on fire? Or give the
mancubas a taste of his own medicine? Ever wanted to gleefully slaughter
the Cyberdemon while he stands paralysed from extreme damage??
Well, soon you'll be able to!
DooM Factory is working on a BRAND NEW WEAPON to add to the DooM
Marine's arsenal: The FLAME THROWER!
A flame thrower is currently in the works, and it's looking SWEET.
The enemies will burst into flames when they die from the flamethrower,
and will start to catch fire and leave trails of flames as they walk.
The patch includes
- A new damage system for flame damage
Heat damage...every point of conventional damage from the
Flame Thrower after 20, will result in a point of heat damage.
This damage is calculated at speeds up to 35 points per
second!
- A brand new weapon that doesn't replace any of the old favorites(Or
non-favorites in the case of the pistol :)
- A brand new ammo type, Rocket Fuel!
- 3 brand new items! The flame thrower, the small fuel canister and the
LARGE Fuel tank.
- Brand new gfx for the gun, the pickups, and the flames.
- Super Shotgun now accessable by use of "9" key.
- New Command line parimeter -startft will start you with the
flamethrower.
- A player who dies while brandishing the flame thrower doesn't just
die...
the rocket fuel he carries ignites, creating massive explosions!!
- If an enemy is torched to death, his body burns for a while...and be
sure not to step in the fire! It hurts you too!
- Watch with glee as enemies go up in flames as you torch them!
I can only say one thing: whee! If you want to help out, contact Jeremy Dunn.
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-Linguica
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3/26/98 |
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glDoom Developments

Bruce Lewis has updated the WinDoom/glDoom page with information on a process he's developed to smoothen the edges on the sprites in Doom and get rid of the ugly black-crayon border visible in the earlier screenshots. This was one of the biggest caveats I had about glDoom, and now that it's gone, I might just be visiting the used 3D card store :)
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-Linguica
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3-D Picture

Since we posted the picture of the Anaglyph by DVS01, we've already had
responses telling us it does work.
David Eckard:
In reqards to the 3d gif, It does indeed work.
Stephen Lum:
I happen to have a pair of those red/blue glasses and took a look at the
picture. It wasn't too 3d-ish, but it did look like 3D, the Double Barrel
looked quite cool with this effect.
Makes me wish I had a pair. Now, if only we could play Doom with 3-D glasses, now that would
be freaky.
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-Covaro
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Ninja Sourcified

Kayin of Ninja Doom has
updated the Ninja Doom Page with new screenshots of level 8. And also to announce that Ninja Doom will
be using a modified source. The coder, Rethcir even has his own page
to update on the progress of the source coding. The source code for Ninja Doom is based on DosDoom.
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-Covaro
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DosDoom Launcher Update

Ok, so you thought DosDoom wasn't enough? Well head over to the
Graveyard and look what's been planned for version 2.0.
Is there anything Grave missed?
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-Covaro
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Wildman Has His New Breed

It's official, Wildman has gotten all the people
he needs for his New Breed project. He says that he is going to be putting up an official
page for the project soon, but that's it. Come on Rick, more guessing games? 8-)
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-Covaro
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3/25/98 |
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New Look

Covaro's Doom Page has been updated with a brand new
look. Unfortunately all the links do not work yet due to the fact that all aspects
of the page must be reformatted to fit the new look. I would really like your comments on
the new look of my page.
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-Covaro
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Voting Daze

Voting on topics seems to be really big this week. Not only has Nick Baker
started a poll on the "Best Doom Add-ons", but Doom News
has begun a vote to see if Justin should keep the new format. With Nick's contest, last I saw Momento Mori 2 was in the lead
for best add-on ever, and 89% of voters believed that the new format at Doom News was cool.
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-Covaro
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Star Wars Doom

The Star Wars Doom site has a new lay-out. Check out
the screenshots, visit the message board and read the news. Looks promising!
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-Mordeth
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Source Mods

We've been notified that the Doom Legacy archive on our ftp site was corrupted. The problem has been taking care
off, and we apologise for any inconvenience this might have caused! The binaries and source files of
WinDoom v0.96a have also been uploaded to our ftp.
Bruce Lewis explains:
The version 0.96a of WinDoom just fixed a bug in the cvar list. Key_left disappeared somehow. I put it back
in and uploaded the bug fix as version 0.96a. Any release with a letter at the end is just a minor bug
fix. (at least with WinDoom)
Doomworld has also been sent the source of MidDoom v0.03, which you can get at our source port page. Thanks to
Nankervis!
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-Mordeth
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3/24/98 |
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SOF Demo Winner Announced

RicrobNet has posted the winner of the Soldier of Fortune demo contest. Let's all give a big round of applause to Rudy Jurjako, who successfully traversed the level in 14 minutes, 45 seconds. The level is available here, and the demo is available here.
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-Linguica
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Game Guru 3.0 Released

Steve Noonan of The Doom Wad Author Page has released version 3.0 of his Game Guru utility, which works not only for Doom, but also for Heretic, Hexen, Duke Nukem 3D, Blood, and Shadow Warrior.
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-Linguica
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Ninja Stuff

Kayin has updated Ninja Doom with scads of info about the upcoming Doom PC. He talks about source ports, deathmatch levels, monster sprites, and why old and slow computers are so cool. Oh, and:
I'm even thinking about opening a seperate page for my coder to update on his adventures with the source, but Ill have to run that by the fellas at Doomworld.
Yes, running it by us is usually a good idea :P
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-Linguica
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DDL Needs Help

The Graveyard has updated with some information on the impending release of DosDoom Launcher 1.5. The author, however, is asking for help on a technical problem he's run into.
The only problem is that the BGI Device Driver info keeps showing up in the DDL-generated response file instead of the user-entered data after a -vspeed, -heapsize, -turbo, -deh, or -file command. I really have no idea what's causing this, so any ideas would be appreciated.
If you have any idea of how to fix this, you might be able to help speed up the next release of this great setup utility.
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-Linguica
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SOF Contest Closed

Eric James Roberts of RicrobNet has closed his Soldier of Fortune demo contest. Him and Lisa are churning through the demos and hope to announce a winner soon. But, demo fans, don't despair! You can now start working on your entries for Malcom Sailor's hard-as-hell WAD, Chord_NG!
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-Linguica
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Jim Dosé Abandones GLDoom

Jim Dosé has stopped working on his private GLDoom project. According
to his .plan file:
I haven't said anything about GLDoom in a while, and that's because I'm knee-deep in working on Sin.
Needless to say, I'm no longer working on it. It was pretty much a mistake for me to try to get involved
in a side project that could never hold as much importance to me as Sin does. Besides, Bruce Lewis is
doing a great job on his version of GLDoom :) If you haven't heard about Bruce's version yet, go to http://www.frag.com/doom to read about it.
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-Mordeth
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Ritual Doomers

Don MacAskill (another Ritual Entertainment guy) has updated this
.plan file with the following:
Anyone out there working on DOOM projects of some sort or another? While I love the mlook stuff, the
translucent sprites, etc etc... No one has stepped up and done my most wanted feature -- improved
netplay.
I'd *kill* to be able to play DOOM across the net like I can play Quake/Quake2. Sure, I'd love to be able
to join a game in progress and whatnot, but mostly, I just want to be able to play in a similar ping
situation as Quake. And using TCP, of course. :)
So, um, if you're working on this, awesome, drop me a line. If you aren't, but are working on some sort of
DOOM project, drop what you're doing and make DOOM w/TCP (client side prediction would rule), ok?
I'm sure he's not alone in this :) Anyway, Dr. Funfrock is working on a TCP/IP internet proggie for
Doom, called DoomLink. Read all about it at his site.
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-Mordeth
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3/23/98 |
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Voting Nightmare's

You've probably looked at the headline and said huh? Well Nick Baker
over at Nightmare's Haunt has started a contest
as to some of the "Best of Doom...". Topics include: levels for single or co-op, DM, music, and of course
the ever present "Best Add-on". Not to simply be left with just that, Nick has also updated on two new
projects he is beginning, one of which he has labeled TOP SECRET!
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-Covaro
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Doom News Has Moved

Doom News has moved to a new home on
Doomshack. This after alluding to it for a few
days beforehand, and Justin has even gone and
reformated his page with a new look. Hope that he's happy in his new home.
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-Covaro
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Eternity Demo Released

A demo of the Eternity TC has been released:
The demo features the first level (derived from castlem.wad by John Mandago), a number
of the new features like the flame thrower, sound fx, and graphics. It also has a demonstration level on
E2M8 that shows off the first two new enemies, the Death Imp and Flame Spectre (the upcoming enemies are
completely original). I personally think its worth the 400KB download =) Give it a try, and pleeeeaaase
write me with your feelings/suggestions etc. And if the install routine gives you trouble, please tell me. I am contemplating rereleasing it
with a better installation.
This according to producer Quasar.
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-Mordeth
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V... 1... 4... Ignition!

DosDoom Launch v1.4 has been released, with the following
features:
- Added support for Heretic and Hexen cmd-line options
- Added preliminary support for CTFDoom v0.75 (ie. you can run it, but not configure it outside of normal DOSDoom options)
- Updated DOSDoom options support to v0.61
- Added support for the "original" Doom engines (ie. Doom, Doom 2, etc..)
- Decreased size of EXE drastically
You can download it from this site here. Oh, and
Andrew... sorry for getting your name wrong yesterday =)
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-Mordeth
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Presumed Updated

At Bruce Lewis' WinDoom site it says that a version v0.96a
has been released. But as to what is updated... no-one knows. My internet connection is very buggy tonight, so
I'll wait uploading this new version when conditions are better.
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-Mordeth
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The Doom Shack

The Doom Shack has a new lay-out and purpose in life. It wants
to be "best source of Doom news on the Net". I'd say, welcome to the club!
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-Mordeth
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3/22/98 |
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Thrusting Into Color

Look out, Thrust has successfully
acheived colored lighting! Albeit, one color, and only one color at a time, but colored
lighting none the less. Sean has really outdone
himself with this. Now, hopefully he can get more colors in and we can get a veritable
rainbow put into Thrust.
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-Covaro
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True Type Doom

Sooner or later it would have had to have happened. Doom has become a true type
font for Windows. The font was done by the guys at the German Doom League.
These fonts are already sitting on my hard drive.
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-Covaro
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Fronts Up!

At the CTFDoom site I learned about a new front-end launcher
for Heretic, Hexen, DosDoom and CTFDoom called
DMStart.
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-Mordeth
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Wise Words...

Chi Hoang has posted a statement on his Official DosDoom site
regarding recent events. An excerpt from this follows here, and in my opinion this wraps it all up:
The authors of Doom Legacy took it upon themselves to highlight a bunch of features
of Doom Legacy and a bunch of problems with DosDoom. Well, if I wanted to, I could highlight a bunch of
features of DosDoom and a bunch of problems with Doom Legacy. However, I won't bother because I don't want
this to decay into a useless flame-war.
'Nuff said.
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-Mordeth
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To Serve and Launch

Update at The Graveyard, where we learn that David has
cancelled support of his Launcher for the Doom Legacy source mod.
He does however include support for the following mods: Boom, PDoom, MIDDoom, NTDoom, ATBDoom, Win32 Doom,
XFree86/OS2 Doom and ZDoom. Plus, how does the phrase "Doom Deathmatch Bot" sound to you..? Same here :)
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-Mordeth
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FancyPants - The Doom Pool - Updated

I'm currently doing a sweep through the designer entries listed at FancyPants - The Doom Pool. Listed at the
site are some invalid email addy's... if one of those belonged to you, better contact me again soon or your entry
will be deleted. At request I have removed three other entries as well.
Several other entries have been updated. Nathaniel Roche informed that he has cancelled both his
projects ('Dino Doom' and 'Depths'). However, I've added two new projects. One is from a new team called
Doom Factory that wants to create new source mods to give us eg internet play. Doom Factory will be hosted
by that illusive future site Doomnation. The guys at
Voodoo Nipple Software are thinking of doing a sequal to
their Hostage Rescue 3 project, called
"Twilight Warrior": counter terrorism, special operations, hostage rescue, assasination missions, this
project has it all. Last but not least, Dracula Doom still seeks fresh blood! If you're a level designer or
sprite artist looking for a project to join, why not give them a call?
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-Mordeth
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3/21/98 |
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Doom Legacy Replies

Yesterday's update about the Doom Legacy comments
has started a pretty big stir in the community. Doomworld has received an email
from the Legacy team showing their side of the story. This is the letter from the Legacy Team and is
fairly lenghty. Also remember, these guys aren't native english speakers, so the english may be a little
rough in spots.
As I've understood your article... it was not meant
'nasty' but you sure did like 'Sensation' newspaper...
so you want your load of news eh :) ?
This is the kind of thing that we thought put on our
news section... then we decided NOT, as we thought it
was childish... some quotes about DosDoom were left
this and there, and as you have removed them out of
context you oblige us to respond and defend ourselves.
So please put the following in your news as our 'RIGHT
TO ANSWER' or something like this... we know its long
but hey do your newsman job and cutout the most
'sensational parts' like you have done eh ?
We really have to put some excuses on our site now, but
we cant update it so often so you'll receive this first
as YOU SET THE FIRE ON US!!!!
We can tell you as today we have received at most
4 flames and the rest 30 mails just LOVE what we do.
We have also received some mails of people SUPPORTING
us, even if they do think it was a bit 'displaced'.
That word 'CRAP', hmm.. let me look in my English/French
dictionnary... OOOPS! It's not in!
English is NOT our natural language and so I think
I misused the word 'crap'. I bet you read that as 'shit',
but we wouldn't ever said that 'DosDoom is shit' : we
know Chi Hoang is putting a lot of work into his port,
and we DO pay respect for that.
We are just tired to see DosDoom copying our ideas after
each n every release of Legacy. DosDoom tries to ignore
every other project (he doesnt say a word about us or BOOM)
but at the same time, he COPIES the other project's ideas.
Just to remind you what LEGACY brought first to the Doom
community, this is childish but some 'faithful' DosDoom
users needs their memory refreshed :
- - 8 PLAYERS deathmatch : and we offered a support since
the beginning with DOOMATIC.
- - DEATHMATCH RANKINGS.
- - USER FRIENDLY : new Setup Controls and Options menu,
change Video Mode any time during game.
- - TRANSLUCENCY on sprites and walls,
- - EXACT ASPECT RATIO in every video mode
(ever tried playing DosDoom in 320x400 ???)
- - LOOK UP AND DOWN : with all the comments I had put in
the sources it was like 'served on a tray'.
- - SHOOT UP AND DOWN
- - AUTOAIM ON/OFF, old AUTOAIM ENHANCED
(can shoot up/down when not aiming at something)
- - 3 CROSSHAIRS : yes this is an idea from Quake2, but
DosDoom did it just because we did it, and as usual
he does it worse : they're not displayed at the right
place, they're all red, and you can't edit them
(no graphics resources)
- - JUMP ABILITY
- - WALK OVER/UNDER things, solid corpses
- - LARGER SKIES FOR MLOOK : we took a step forward
as the skies really NEED to be larger for mouselook.
You should be happy that I took time to rework the
Doom2 original skies (Doom1 ones to follow...)
- - DEMOS record mouselook, autoaim, jump, talk messages
and so on. Whatever options you set, IT WORKS!
- - FULL DEHACKED SUPPORT : DosDoom was proud to say
'(including most text messages!)' as we didnt support
text changes in Legacy v1.11. Now we have done it
much more cleaner. What he has done IS SUCH A BIG HACK.
We took time on this and every new text in Legacy is
automatically supported for dehacked patches, which is
not the case of DosDoom.
May I remind you that every option we add on the menus
WORKS IN MULTIPLAYER, and in demos !!!
We DO have respect for the Doom community, and as such,
we take the time to do the things right. Same for wad
authors: before adding editing support for anything we
take time to think it so that it won't need to be changed
the next week.
DosDoom adds an option, next week he removes it, and so on...
People might feel like we 'owe' something to DosDoom coz
he was the first port... may I remind you that we started
with the VERY FIRST DosDoom sources : keyboard was buggy,
NO sound, NO network, NO music,... since that there's not
a single line of DosDoom anymore in our code, as the stuff
he was doing was such BIG HACKS!!
Some site said that DosDoom is there for much lomger that
Legacy, and that he 'is chucking out versions faster'.
Sure he does: arent you tired of one version fixing lots
of bugs of the previous version and so on???? Version
0.61 was a big fix for version 0.60. Its always like
this with DosDoom because he goes to fast, trying to do
as good as us, thats what is getting us angry : if only
he did his OWN ideas and don't oblige us to a perpetual
competition.
We feel very pitty that you make us look like the bad guys.
We do have written some time ago to Chi Hoang asking some
questions, and we clearly said to him we thought his port
was totally anti-user friendly. We were positive about it
and even proposed some kind of coop. SAME story for
John Cole (CTF Doom). Chi Hoang just wants to do its own
stuff.
We are sending him some excuses as we certainly didnt mean
that 'crap' about his work, we poor little Belgian fellas
just thought 'crap' was a funny word eh?
We sure meant 'DOSDOOM IS A BIG MESS OF CODE' and it is
our right to express our feelings on this. Wont you just
take our quotes away everytime we say something on existing
ports?
This guy IGNORES every other ports, he doesnt credit
anything about them he just says 'by various authors'.
WE DO have written somewhere 'thanks to DosDoom for getting
us started'. You can see multiple times references to BOOM
or WinDoom or other ports on our site...
At least we did express our feelings and it felt good.
Well, we'll stop HERE, otherwise DosDoom will become a
martyr and everybody will make it the 'cool guy'.
Thank you for listening,
the 'BADASSES' at Legacy,
who work hard to bring you the most entertaining Doom
experience.
Cheers, 'team legacy'
There is the other side of the story. Now, maybe this thing can get cleared up and
we won't have to worry about any other flare-ups.
|
|
-Covaro
|
|
Hank Leukart Interview

Do you remember Hank Leukart? The man who created the Doom FAQ, and the Doom
Editors Handbook? Well, if you don't remember, sometime during the course of all this
Hank just one day disappeared. This was the man who basically helped build the basis
for places like Doomworld and was often considered the "God of Doom" outside id. Well,
PlanetQuake has caught up with Hank and has even had
an interview with him.
|
|
-Covaro
|
|
id Games Patch Page Resurected

The Best of Doom has taken over the
id Games Patch Page and brought a new life to it. For those of you that don't know what
the page is, it is simply one of the best places to go for overall DeHacked information.
|
|
-Covaro
|
|
glDoom Tests And a Birthday For Bruce

Everyone remember, today is Bruce's birthday, so send him a happy
birthday message. Also, Bruce has just recently run a timedemo on the current version of
glDoom and got it to run at 65fps on his Monster 3D card.
This was also without lighting, sprites, or flats, so the actual time may be a bit slower.
Still that is pretty good!
|
|
-Covaro
|
|
Wildman Takes A Stand

Well, after the recent news of the Doom Legacy
comments on DosDoom things have recently gotten fairly
heavy in the community. It seems that now, Wildman has dropped
Doom Legacy from even being in contention for the spot of running his New Breed
project. That now leaves DosDoom and Boom in contention for that spot. And Wildman is still
looking for people to help out with his project, if you are interested, see his site for more
information.
|
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-Covaro
|
|
3/20/98 |
|
New News Site

That's right, a new Doom news site has appeared. This site is run by Gavin Doherty
and can be found here. Well Gavin,
welcome to the amazing world of Doom news.
|
|
-Covaro
|
|
Ricrob Revises Plans

In case you haven't heard about Ricrob's "Soldier of Fortune Challenge"
he's gone and revised the plans for it and future demo contests. The deadline for the Soldier of Fortune demo has been extended, and he
has also changed the rules for the weekly demo to, 100% kills on Ultra-violence. This was done because he had
people sending him demos that were basically speed runs. This week's Wad Pick and demo challenge is for
Kmetl 9 by Kurt Kesler. And remember, demos are to be
sent to Ricrob.
|
|
-Covaro
|
|
Capture The Flag

Version 0.75 of the CTFDoom source mod has been released.
Among its new features are:
- Extended network setup packet.
- There are now 3 lines available for scrollable messages, players now also have the additional information
on who killed who, or whether they suicided. Because of this the HUD has changed slightly to accomodate
the extra 2 lines of text. MUG Names have moved down slightly so they do not overwrite messages as they are
displayed.
- Swing Bar. This sits above the timer (in full screen mode) and gives you an indication as to who is
leading and by how much.
- Added to options to the OPTIONS/GAMEPLAY Menu which might make things interesting:
- TELEPORTABLE MISSILES : OFF/ON/SILENT
- TELEPORT DELAY (PLAYER) : NORMAL/QUICK/QUICKEST
* These two options can be mixed with one another.
* Don't abuse the TELEPORTABLE MISSILES option, eg two
teleports facing one another. Unless you want the game
to reduce to 5fps, after 2.5 million rockets/plasma/bfg
blasts are moving between them!
- Demo's are now storing all the OPTIONS/GAMEPLAY options. Note all the CTF parameters will still be
needed on the demo command line, because of the way the CTFD.WAD file is loaded. It is still backwards
compatible with previous demo versions.
- Made lots of optimisations.
They also play with the idea of a three-way CTF Doom version. Due to the "pretty damn low" comments
of a certain source mod project the CTFDoom source will not be released anywhere soon.
|
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-Mordeth
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|
It's A Funny Old World

Here's an excerpt from Quakegod's news update at our host site
Telefragged:
In a world of chaos, here's the one thing that makes sense. DoomWorld now hosts Functional Entropy
(making the ID4Doom TC). It makes sense because FuncE is run by the webmasters of DoomWorld.
A crazy little world, ain't it?
You're being far too cynical, Quakegod, even for your age =P
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-Mordeth
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3/19/98 |
|
Thrust Moves In

Well, it's official, the Thrust Homepage has moved in here at Doomworld. Check it out now, this Doom Engine product looks pretty darn sweet!
|
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-Covaro
|
|
Doom Legacy Vs. DOSDoom

Doom Legacy, freshly moved to frag.com, has also gotten a facelift, as well as scads of new pages and information about its incredible Doom port. However, it also seems to be decidedly unfriendly to a certain other port. Look at these quotes and decide for yourself.
- [Chi Hoang] is getting us disgusted more and more
- First, DosDoom sucks right away. he steals other's ideas.
- Stretching the sky vertically looks too much crap (just look at dosdoom...)
- It's downright silly to do so, we leave this to dosdoom.
- ...because some other crap port like DosDoom might get inspired
- We're no dumbs like dosdoom
While I hope not to get too involved in this, I'd just like to say that the Doom Legacy guys are showing extremely poor taste by so publicly bashing a fellow Doom port. We're all in this for the fun of it... right?
|
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-Linguica
|
|
Uncovering The Graveyard

The latest hosted site to join Doomworld's ranks is The Graveyard, the home of the wonderful and easy-to-use DOSDoom Launch utility. Want to play ALIENS-TC or Eternal Doom using DOSDoom? This is the utility you want.
|
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-Linguica
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|
Still Looking For Hostable Sites

Doomworld is still looking for sites to host. If you have a Doom related site and believe that
a home here at Doomworld could be right for you, please check out our criteria at the Hosting Page
and than send your information to Doomworld Hosting, and joing our
expanding ranks of excellent Doom sites, which is growing daily.
|
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-Covaro
|
|
Doom News Is Moving

Doom News, is moving early this weekend
from its home on AOL to an as of yet unannounced home. Justin says
I've got something important pertainting to this site to announce. Between Friday and Saturday, Doom News won't exist here anymore. Don't worry, something really awesome will happen very soon.
I have a feeling this means that the new Doom site that is being planned behind closed doors could be
opening this weekend.
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-Covaro
|
|
...Off To Frag.com We Go

The Leprechaun Doom team, creators of the well-known source port Doom Legacy, have moved to their new home
at Frag.com. Aside from the usual stuff like the latest news on
their project, you can find information here on how to use and customise Doom Legacy for your own WADs,
their plans for future releases and how you can contribute to this port. Personally, I think they are
doing an awesome job here... keep it up guys!
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-Mordeth
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3/18/98 |
|
Welcome The Ninja

We'd like to announce our newest hosted site here on Doomworld, Ninja Doom. This ambitious Doom 2 TC doesn't have any shirtless guys with Uzis like certain other "ninja" games have featured. However, it does offer great levels, all-new deadly weapons and enemies, and just maybe some source hacking thrown in for good measure. Visit it now!
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-Linguica
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|
News Of The Invasion

Paul F. has released his Invasion 2 add-on
for Doom2. Invasion 2 is the sequel to Invasion and is very much a TC. Check it out today.
|
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-Covaro
|
|
Hypostimus Talk

Over at The Best of Doom, Doom Wizard has
posted an interview with Hypostimus. The interview has information
about GothicDM2, and some of Hypostimus' other projects. A nice little peek inside
the mind of the man behind the levels.
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-Covaro
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|
Doom Informant

What is the Doom Informant you ask? Good question, ask Ricrob as he
seems to be the only one that has any clue what it means. I have a feeling though, that this could
be the page that both him and Wildman are working on together. Goto RicrobNet
to see the pic for Doom Informant and maybe see somemore info on this topic.
|
|
-Covaro
|
| DosDoom v0.61 Released

This latest version of Chi Hoang's source port DosDoom
supports Linux and has been undergoing various bug-fixes. Now you can also set the location of your Doom
wads. As usual, the binaries and source files are mirrored on your source port section.
| |
-
Mordeth
|
| Deep, Deeper, Deep97

Over at Justin Madigan's Doom News site I
learned that version 9.70 of Deep97 has been released, this to
support TeamTNT's Boom source port. Features include:
| |
-
Mordeth
|
| FuncE Joins Doomworld
 Move is done, finally. Functional Entropy (FuncE to y'all) has become
the first site hosted by Doomworld. You can now find it at http://www.doomworld.com/funce. | | -Dukrous
|
|
3/17/98 |
| New Wildman Interview
 Wildman has posted a new interview with Ron Allen, currently in charge of The Wad Designer's Handbook. You can read it here. It's witty and informative and... wow, I feel a sense of deja vu. | | -Linguica
| | Ricrob Leaves Doomworld
 That's right, Ricrob has left Doomworld. Ricrobfelt it was best that he left us, simply because he was already to busy with his own personalprojects and life, that he would not be much of a help to Doomworld. Ricrob can stillbe found though, at his own home at, RicrobNet. | | -Covaro
| | Ricrob Demo Challenge Evolves
 After having the "Soldier of Fortune Challenge" approched my many people, Ricrobhas decided to revise his demo challenge. He has now decided thta for every Wad pick heselects, a demo challenge is issued for that Wad on UV. No longer must you get the100% kills and secrets, you must now simply stay alive. You can find Ricrob's current Wad pickposted every friday on his page.Hope Ricrob likes to watch demos, cause he could be getting alot. | | -Covaro
| | Hostage Rescue 3
 As promised, I have a little known TC for your pleasure! It's called Hostage Rescue 3.This TC isn't the newest of the breed but it has a very original premise. You area special forces operative, and you must take out the baddies, without harming the civilians.The Wad is pretty well done, with decent maps, and some very good weapons models. The enemy spritesare also done quite well. A crude form of jumping was also added to the TC, which replaces the plasmagun. It is relatively short, only three levels, but could be an excellent TC ifthe guys that created it would be willing ot expand on it. Download it now and than tell themthat you want to see Hostage Rescue 3 expanded! | | -Covaro
|
|
CTF Doom v0.73 Released

After some initial confusion version 0.73 of CTF Doom has
been uploaded to
ftp.cdrom.com
(516Kb). Among its new features are:
- Totally new full screen HUD.
- Revamped mugs display.
- Shotgun, supershotgun, chaingun and pistol now can shoot at any angle. (This was not implemented for the
weapons in DOSDoom 0.60, need to set shoot up/down to ON in options menu)
- Sorted player score list, can be toggled with " ` ", or when you die it is displayed. (Automatically adjusts to the number of players in
game, their scores etc.)
- "-altctf" now enhances the beserker, as well as getting mega strength in the arms you also get mega
strength in the legs, a 5 second speed boost at the equivalent speed of "-turbo 170". (Similar to Duke's
steriods powerup)
- Implemented a "power jump", that will let you jump much higher then before.
- Miscellaneous stuff, like improved crosshairs, screen displays, and so on.
|
|
-Mordeth
|
|
New Reviews Up At The Doomoscope

The Doomoscope has updated with several new
reviews done by Colin Phipps. Also the links section has been given a
face-lift, removing dead tissue cells like Doom Central and Functional Entropy =)
|
|
-Mordeth
|
|
3/16/98 |
|
Site Plug

Martin Friberg sent along a notice of a certain level reviewing site to watch out for.
The purpose with this email is too make you guys aware of a new site on the
Net which gets updated fairly frequently. Not a news site but just another
"review-site" *sigh* Well I want it to get it into the so called
"doom-community" and that is why I wrote you.
I'm not saying that you should write a whole lot about it, just keep your
eyes open ;)
keep up the good work and good luck in the future!
Unfortunately, he forgot to include the name of this site to which he referred. However, being a budding Sherlock, I was able to the address to Doomster at the bottom of the .sig. Case closed.
|
|
-Linguica
|
|
Request For Deathmatch Demos

Also, Tommie Quick emailed me with a request for a favor: to mention that he "needs some help creating demos for his mini Deathmatch project." Well, sure Tommie! Here you go. Of course:
I don't have access to a net for a while so I can't do them myself.
All credit will be given to the DM recorders.
Tommie also forgot to include vital information such as names and addresses. I guess you could email him about it, but then, he said he's going to be away from the internet for a while. Unless he meant a network to play deathmatch on... quite the quandary. In any event, email him if you'd like to record some demos.
|
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-Linguica
|
|
Email Problems

Duk here. I apologize to all those waiting for email replies from me about being hosted on Doomworld. I have received all email sent to me to date, the problem lies in sending the email. Please wait a little longer until the problem is cleared up. If you have something urgent to send me, use my ICQ Pager (#824600) if you do not use ICQ or send me an ICQ message if you do use ICQ and I will gladly reply back.
|
|
-Dukrous
|
|
glDoom News

Sometime, late last night, Bruce Lewis updated
his WinDoom/glDoom Homepage with a massive amount of info about
his two ports. The most important highlight, was that he was reinstating
PowerVR support for glDoom after finding a new set of drivers.
|
|
-Covaro
|
|
Ninja Doom Correction

Yesterday's update on the Ninja Doom Homepage,
included some incorrect information. The sound files posted on the page were not actaully part of the
TC itself, but simply posted by Kayin for fun.
|
|
-Covaro
|
|
Competetive Spirit

Well, we've all been hearing about the rumor of another major Doom site appearing
soon, that is supposed to be a direct opponent to us here at DoomWorld. This super secret
site has been kept under even tighter reigns than DoomWorld. Unfortunately, people seem to believe
that this will lead to a direct contest between these two sites, leaving all the other sites out in the cold.
That will not be the case, because DoomWorld is here for the progression and preservation of
Doom, not it's undermining. We will not spite the new site, and I will personally have an update
posted the day this new site opens up, and be there to wish them luck.
|
|
-Covaro
|
|
TC News

I have personally made a decision that I'm going to attempt to cover some little
know TCs or PCs for Doom here on DoomWorld, simply because, we cannot be a truly
comprehensive site without covering all aspects of Doom news, no matter how small. The information
on these little-known TCs will appear at least twice a month, as I can only inform people of the
existance of the TCs as I discover them. The first will be one will be tomorrow.
|
|
-Covaro
|
|
3/15/98 |
|
News Archived

I've begun what will surely turn into monotonous tedium by creating the first page of archived news. You can find it on the sidebar.
|
|
-Linguica
|
|
Ninja News

The Ninja Doom Homepage has been updated
with new screenshots, more level information, and new sounds from the project.
They have also recently aquired someone to do the Deathmatch maps, but are now attempting to decided
whether to release a modified exe or stick with the current DeHackEd patch. The Ninja Doom Site
will soon be moving here to Doomworld to join us in our preservation of Doom.
|
|
-Covaro
|
|
Incorrect Update

An incorrect update was posted today at Prower's Page of Doom, stating:
Doomworld, OTOH, hasn't updated yet today. Wow! Out of a staff of 6-7 people,
not one of them can get on the internet and update? :-)
Doomworld was in fact updated well before this update was ever posted. As we have stated before
we will bring you daily updates in a timely manner. This is not meant as anything other than
a clearing of facts, and has nothing against Prower or anyone
else.
|
|
-Covaro
|
|
New New Breed

Wildman has decided to begin recruiting level
designers for his New Breed add-on project. Experience is not an issue, as Wildman
is asking for all comers that can give input to the project. Full information can
be obtained through Wildman's Homepage.
|
|
-Covaro
|
|
Boom Delayed

TeamTNT has updated with info that their Boom engine has been pushed back another two weeks or so.
Don't panic--you'll get something in your hands on April 1st. But we've got such a good beta crew working with us at the moment, and the flow of information and feedback is so productive that we just don't want to jump straight into a public open beta release. So, we've changed the plan a bit.
There won't be a public beta as such, but on April 1st we will make a prerelease version available to the general public. Then on April 15th, after a couple of weeks of feedback we'll release the final Phase I product. The prerelease approach is sort of like a public beta without all the paperwork, and our time is better spent on the product rather than the beta registration process.
For the uninformed, Boom is TeamTNT's foray into the world of source ports. It basically has no limits of any kind on level size or complexity, as well as lots of new linedef tags, and other neat stuff like true deep water.
|
|
-Linguica
|
|
Forum Number Two

Another Doom forum has appeared, this time from Ricrob, Wildman and Ron Allen. The new forum,
Quake and Doom Forum, is meant to be one free of spam, foul language, and attacks on people. Should be a
very good forum, from three guys that know their id software games.
|
|
-Covaro
|
|
From Dusk Till Doom Moving

The Dusk Till Doom2 Homepage will soon
be moving from it's current home to Fortune City, and will
also have me, Covaro, helping out with the page.
|
|
-Covaro
|
|
Soldier's Of Fortune

Do you remember Lisa Moore's Soldier of Fortune? Because, both
her and Ricrob are asking for a demo of her level
Soldier of Fortune on Ultra-Violence with 100% kills and secrets. The person that can acheive this
feat will be feature on RicrobNet. If you
don't already have Soldier of Fortune you can download it here.
|
|
-Covaro
|
|
3/14/98 |
|
More Source Ports Info

I updated the source ports page with all 7 of the Amiga Doom ports mentioned earlier. This brings the total number of source ports to 17, spanning MS-DOS, OS2, Win32, and Amiga.
|
|
-Linguica
|
|
Ricrob-Wildman Merger Info

In the near future, look for two major Doom sites to disappear and become something
new, and different. Both, RicrobNet
and Wildman's Corner will soon join together
to become one site. So far, even Ricrob is not totally sure
as to the exact plans for this merger as Wildman is being
secretive about what is to come.
|
|
-Covaro
|
|
Ricrob Adds Music To His Site

RicrobNet the home of Ricrob has
recently been improved upon with the addition of music to the main page and his
Wad Picks page. The Wad Pick midi file is to be included if the featured Wad has
new music to demonstrate what the player can expect to hear while playing the level. In addition
to adding the new music, Ricrob has also decided to now update the Wad pick every friday. Ricrob
also plans to regularly change the midi on his main page, in an attempt to not allow the
midi to get stale.
|
|
-Covaro
|
|
Amiga Ports Abound

^_^ has sent along word of a webpage devoted to Amiga ports of Doom.
Just thought you would want to know about all the various
Amiga ports of Doom that are currently out (including some that
support the new PPC boards).
In my opinion, the port called "ADoom" is the best because it
can play back the MUS-ic using software wavetable synthesis and
it supports practically any resolution, up to 1600x1200! (I run it
on my Amiga at 320x240 31.5 kHz).
The page gives info on seven different Amiga Doom ports. The Doomworld source ports page will be updated with all of them once I can get Ethernet boy Mordeth on the case.
|
|
-Linguica
|
|
WinDoom 0.96 Released

Bruce Lewis has released WinDoom 0.96. It's been uploaded and is available on the source ports page. New features:
- Fixed bug that kept left alt key from working.
- Fixed "exit crash" bug.
- Various memory leaks plugged.
- Changed bind command to allow for key scancode entry. This was
done solely to allow for foreign keyboard (or Dvorak) owners to
customize their controls. You still can't change the weapons
keys nor can you change the console or menu keys.
So I guess that Bruce's new hardware was a Dvorak keyboard? Damn, I was expecting something cool, like VR headgear or something.
|
|
-Linguica
|
|
WinDoom Special Feature Delayed

In a recent e-mail from Bruce Lewis, he stated:
The feature I wanted to add (am adding) hasn't shown up here yet. (hardware, you know...) Until I get it, I can't be sure that
support for it will work and thus haven't integrated the changes for it yet. I'm not saying yet what it is until I get it.
If it turns out as good as the PR, then it should be pretty hot. That's all I can say for now.
But it's not in there yet. Still "coming soon".
This new feature, whatever it is, must be pretty interesting if Bruce doesn't want to give it
away. Also, remember, WinDoom v. 0.96 is to be released later today!
|
|
-Covaro
|
|
Doom Wizard Starts New Forum

Doom Wizard of The Best of Doom
has started a new Doom Forum in the tradition of
the current Quake and Quake2 forum. Features of the site include a message board and a java-based chatroom.
He is also wishing that people stop by and give their opinions on what they think he should
add to the forum to make it better.
|
|
-Covaro
|
|
NTDoom Webpage Correction

The NTDoom project has a webpage that was omitted from the source ports page and has now
been corrected. We regret this error and will constantly attempt to bring you the best and most reliable Doom news
possible, so always feel free to correct us on any errors we make, so that we can
better serve the community that we love.
|
|
-Covaro
|
|
3/13/98 |
|
Bye Bye, American

We're sorry to hear that American McGee has been fired/let go/downsized/booted from id Software. John Carmack stated in his .plan that the cause was that they (the other id employees) weren't "seeing what they wanted." As far as I know, it's much too early to start making sounds and levels for Trinity, but maybe I'm missing something.
McGee created E4M1 and E4M4 for The Ultimate Doom, as well as Maps 02, 03, 04, 05, 06, 07, 14, and 22 for Doom 2. We wish him well in his next career: online gambling.
|
|
-Linguica
|
|
DosDoom Setup Program Version 0.5

David Leatherdale has released a new verion of his
DosDoom Setup Program to support all the features of the new DosDoom v. 0.60. The
new version of the program also includes a redesigned interface along with the updates to support new features
in DosDoom. The program is available from the DosDoom Setup Program Homepage.
|
|
-Covaro
|
|
Prower Releases New Wad File

Mike Prower has released a new addition to his
Prower Series, Prower's Revenge. This is
possibly the last in the series, and is available in both Doom and Doom2 versions.
|
|
-Covaro
|
|
WinDoom Version 0.96 To Be Released

One of the major source ports, WinDoom, by Bruce Lewis
is to be updated tomorrow with a new version, 0.96, with a new feature that Bruce has
been attempting to keep under wraps. Bruce has also updated the information regarding people
that have purchased Doom just to play a port, and the numbers are pretty amazing, over
400 people have bought Doom for that reason!
|
|
-Covaro
|
|
WadAuthor Page Closing

The WadAuthor Page is preparing to close it's doors
in the near future. FunkyMonk, the main man at
the page, says that although the page is going the way of Doom Central
he is not leaving the community and plans to stay around for a while longer.
|
|
-Covaro
|
|
3/12/98 |
|
DosDoom Version 0.60 Released

The new version of DosDoom has been released.
An impressive list of new features has been added to the program, including a new options menu,
improved language support, and more translucency effects. For a full list of added
features check the DosDoom Homepage.
|
|
-Covaro
|
|
A New Force Has Risen

Two prominent members of the Doom Community, Wildman
and Ricrob, have decided to join forces
and bring you some impressive new things from somewhere deep inside their minds.
Wildman has stated that you are just going to have
to keep checking his page for more information on the merger.
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-Covaro
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New Doom Newsletter

Doom Wizard, the man at The Best of Doom
has started his own Doom Newletter. The newsletter is going to be a forum for everything
that one can possibly interlink with Doom, from Wad files to Source Hacks. Once the newsletter
begins to cirrculate it could become very usefull for informing people of new
level editing techniques or the status of projects and the like. To subscribe to the
Doom Newsletter, you'll have to head over to The Best of Doom.
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-Covaro
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