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3/10/99
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That Certain Picture

If the Quake 3 screenie featuring our favorite little green man got you all hot n' bothered and you just need to see the
original, non-compressed image, here it is (521K) in .TGA format for
your viewing pleasure.
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-Linguica
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The Chaos Begins

Please welcome the latest addition to the Doomworld family: The Chaos Crew!
While you've probably never heard of this WAD-making group, they're currently finishing up their first project, Caverns of
Darkness. Go and drool over some of the sample screenshots while you wait...
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-Linguica
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REoL REaCTIoNS

Over at the REoL TOUGH homepage there's some reactions
to a review of their latest WAD, 6fiffy1.
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-Linguica
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Fanatic's Music

Fanatic has posted an MP3 of one of the tunes he's written for the
upcoming Banjo Software game Hacx 2.
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-Linguica
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Doomnation Contest

I see over at Doomnation that there's a new contest going on to create a ZDoom level using
all the new neat stuff ZDoom has to offer (scripting, polyobjects, etc). If you've never tried out ZDoom editing before, this
would be the perfect time to start...
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-Linguica
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Sitewatch

- Captain Mellow has updated with some tidbits about his Valkyrie mod (which is as we all know a DDF-made mod for DosDoom / Deathbot) as well as word from Yoghurt about the progress being made on the Cajun bot. Wanna know more? Go here.
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-Mordeth
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Doomnation Stuff

- Team Insanity has posted a review of pixel rex's level, Jagged Edges.
Go peruse and play.
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-Linguica
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3/9/99
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Still On Patrol

At Wildman's Corner you can find a new tutorial on how to set up patrol routes for monsters in ZDoom levels, as well as some praise for the Valkyrie mod. Wildman will be creating a few Valkyrie levels of his own in his next Wildpack release.
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-Mordeth
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Covaro Updates

Uns aller Covaro has updated his site with word that he has released the new team beta of Crucified Dreams as well as doing some other misc. projects. He also shares some Real Life (TM) stuff with us.
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-Mordeth
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WinHeretic & glHeretic

Micha%l Ryssen sent word that he has released v0.8 of his WinHeretic port which fixes the sound and music bugs that were in the previous version. The Univeral Save version now preserves your settings as well. Binaries, source and the USAVE version can be found mirrored at our source port section as usual.
There's also word that he is going to develop a OpenGL version of Heretic, apparantly from scratch. More info at his site.
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-Mordeth
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Sitewatch

- The Captain has posted a small fix that will fix the problem people had with the Valkyrie mod not loading. Go, fix, enjoy!
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-Covaro
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Doomworld In Focus

Did you know Doomworld will be one year old in less than a week? Well, our lovely hosts over at Telefragged do and they went ahead and made us their In Focus Site of the Week. Check out their coverage here.
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-Covaro
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Fanatic

Marc Pullen has updated with a little progress report on his work with the DDF and dehacked for Doom Anomaly. He also asks how to turn off auto-aim in DosDoom... help him!
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-Covaro
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Cyb's Looking New

Cyberdemon has redone his page again... geeze... can't he ever be happy? 8-) There is also a new update about some things that recently happened in the #doom2 chatroom on EFNet, as well as many other misc. items.
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-Covaro
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Doom Nation Stuff

- The Insane Team has updated the totally cool Spooky 2, as well as seeming not to be able to take a good joke on the part of the news sites.
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-Covaro
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3/8/99
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Sitewatch

- King P1mp of all things Bot like and DosDoomish, has posted the perfect blend: The Deathbot and Valkyrie DM mod. You know you want it! GO GO GO!
- Five new reviews over at the Underground. Can you handle it? Can you? Total Reviews: 172.
- Here's a little letter from the Batman Doom crew:
Hi. I wanted to announce that Batman DOOM is very close to being finished
and that at the moment the Mac version only needs a few midis that should
arrive soon and some sounds. The PC version will be released a little later
becuase we had a change of mind about how the conversion would be done. At
first we were gonna do most of it, but we decided to leave the entire
conversion to Anthony Soto who did this work last year with the Batman DOOM
demo. The reason is that we are new to PC's (we are all life mac users and
we are just starting with PC's) and we thought it would be better if
someone more expirienced did the job. We have already had too many problems
with the conversion. Better later and well done than faster and not so well
done. Anyway; the PC version shouldn't be delayed too much. The only thing
that could cause a bigger delay would be the physics (or .DEH) file which
may not be that compatible, but I don't think so. Well, thats the latest
news in Batman DOOM. Be patient and be prepared, 'cause Batman DOOM is
coming!
Are you capable of being the Dark Knight?
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-Covaro
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DDE News

Could you have your hands on the first version of the Doom Development Environment in a few months? That's what DoomWiz is saying may happen. About time too... there is also another new version of DTE that fixes a really really evil bug.
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-Covaro
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Demos

COMPET-N is still going strong. This time with more pacifist, Tyson, and speed runs for you to study and learn from. This is the place to go to become a Doom God.
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-Covaro
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Funkymonk's Return

Funkymonk has come back with a new webpage, this time with the intent on simply having a home for his Doom Digest newsletter. Go on over and subscribe to it, and enjoy.
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-Covaro
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Other Sitewatch

- Another model and some skins have been completed for the Generations project. It's almost done baby... are you ready?
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-Covaro
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Doom Nation Stuff

- More reviews from TI. No, not the Calculator makers... the Doom level reviewers. 8-P Also, they talk all about how great the Doom news sites are... hrm... what a great way to get reported on more often. Don't you think?
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-Covaro
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3/7/99
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Fanatic Fixes Sound

Thanks to the ingenuity of fellow hacker Gokuma, Fanatic has
fixed the sound problem plaguing Doom Anomaly and QDoom, so now both will be noisy as hell :)
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-Linguica
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Level Design Nightmare

Nightmare has updated his page with news on his mail server crapping out, news on some of the current projects he's involved with, and a big long list of projects he's not affiliated with.
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-Covaro
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Moe's Nutz

Moe has gone crazy... seriously. Check out his page. Actually, he updates with news on Vengeance as well as explaining his previous update from the day before.
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-Covaro
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Wildpack Released

Wildman has released The Wildpack, an 8-level compilation of previously
released works. The levels are compatible with normal Doom2, ROKS, and Breed DM, as well as being bot-friendly (maybe he should
say what it's not compatible with).
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-Linguica
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FUCT?

The REoL TOUGH homepage has three new screenshots of
their latest Boom map, Future Unveiled: Certainly Trouble. I am sure the acronym was unintentional.
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-Linguica
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Liquid For Real

Cyberdemon has posted a fixed version of his just-released deathmatch WAD, this time actually
remembering to include the maps. He's also added more to his links page and posted some screenshots of a long-lost Gothic-
textured WAD.
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-Linguica
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Sitewatch

- Captain Mellow has posted three screenshots of a Deathbot mod he's coding called
Valkyrie, which will feature Heretic- and Hexen-ish weapons and gameplay.
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-Linguica
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Doom Nation Stuff

- Team Insanity has their 112th review posted, this one of Twilight by John Martino.
- Doom Anomaly has news on the use of Bosses in their add-on, as well as problems with the DDF, and a contest. Check 'em out.
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-Linguica
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3/6/99
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The Events

PH33R! For the Parallel Team has been interviewed! Muhahahaha... wanna talk about some sick and twisted individuals. Man. Read the interview and find out what nitro and Pennywise do to small children in their spare time.
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-Covaro
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Sitewatch

- The WolfenDoom pages have been updated with more information all about Operation: Rheingold. It has pics, a synopsis of what to expect and more!
- The Graveyard has closed. Grave has finally decided that it is time to hang up the Doom cloak and move on. We wish him the best of luck. Cya man.
- Captain Mellow has posted some very, very big news on the DeathBot on his DosDoom pages. Check it out... or DIE!
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-Covaro
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Demos

A new full 30 map run on UV of Doom2 has been posted at the COMPET-N pages. This is straight through, no cut and paste demos! There are also a few other misc. demos for you to check out as well.
Over at Yonatan's page, there are two new demos for Hell Revealed. The first is a new record time for Map07, while the second is just one guy man enough to beat Map24 on UV.
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-Covaro
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Doomster Reviews

3 more reviews up over at Doomster. Two of which are DM maps. Seems Martin has gotten into using the DoomBot to test out these DM maps now. So look for more DM map reviews now.
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-Covaro
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Doom Nation Stuff

- Over at the DoomBot page, there is news of the release of the 2.2 version source.
- Another review by the Insane Crew. This time, Fractured goes under the knife. What happens after the surgery? Go find out for yourself. Also, there is talk of the recent review of Moonbase Cresta.
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-Covaro
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3/5/99
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Pretty Colors

Rick Clark has updated his homepage with a hallucinagenic color
chart for making colored sectors in ZDoom, as well as with a letter from famed level god (and one of the top ten
WAD authors of all time) Kurt Kesler, who appears to be making a Doom comeback in the ZDoom arena. Give both those men a
medal.
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-Linguica
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New Deathmatch WAD

Over at his homepage, Cyberdemon has released a 4-level deathmatch WAD called Liquid.
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-Linguica
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Legacy Hacking

In one of the cooler editing twists to come along in a while, Steven McGranahan has sent along word of some creative Doom
source hacking.
I got the Legacy sources from Fab a while ago and I have been messing
around with them ever since. In the process of messing around, I have
added a lot of cool new features like pseudo 3d effects. You know in BOOM
how you can have rooms over rooms? Well, that's possible now too, but
with this, you can have tunnels in the floor you can fall through to a
lower level, elevators that open at the same end on boath floors! I have
made a small demo to show these new effects.
That page, by the way, is here. I've tested it out and I must say it's pretty
damn seamless except for the inevitable sound cutoffs when you instant-teleport.
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-Linguica
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Sitewatch

- The Parallel Team has updated to let us know that FFi has entered testing, and is kicking some serious butt. They even went ahead and posted some pics of themselves playing FFi, 2 of which show a new level.
- Doom Underground has been updated with the usual smorgasbord of Doom
WAD reviews.
- Batman Doom, coming soon? It may very well be! This 32-level
complete TC is in its final stages should be available for both the Mac and the PC as early as a week from now. Be prepared!
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-Covaro
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Game Guru Gold

Steve Noonan has released the newest version of Game Guru, known as Gold. This new version has been recoded to be much smaller than the previous releases, as well as being much easier to use. Check it out.
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-Covaro
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3/4/99
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Sitewatch

- The newest version of ZM has been released. Check it out over at the ZM Homepage. You know you want it! New features/fixes include:
1. Fixed the bug where chat messages are inserted in the wrong places when the cursor is moved.
2. Added tabs to make navigating through game options simpler.
3. Added chat rooms and a combo box for selecting rooms.
4. ZM is now fully resizable like most normal programs.
5. Connect/Reconnect will now reconnect you if you are already connected instead of telling you "You are already connected."
6. Added a pretty form for the message of the day.
There you go, now go get!
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-Covaro
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UK Dooming

Do you live in the UK and want a place to play Doom? Well then check out the Armageddon BBS. It supports over 40, but most importnantly Doom. 8-)
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-Covaro
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Doomster

2 new reviews, and 2 new demos. Plus, news of some changes coming to the ld site in the near future. If you wanna know more, you know what to do...
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-Covaro
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Wild Dude

Wildman has posted some corrections for his tutorials he recently wrote, as well as mentioning some upcoming ones. He also takes time to talk about his levels and the storyline he has started working on for Anomaly.
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-Covaro
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glDoom News

King of everything Openglish has updated the glDoom homepage. This time, he talks about the crap that is 3Dfx Opengl Drivers, as well as the Mac port, and his small "vacation" he's going to be on for a while.
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-Covaro
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City Of Quake Doomers

- Dagger has updated the Sheath with word on SDM, his computer, the internet, and his crappy video card.
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-Covaro
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Doom-Nation-Stuff

- The Chief has updated the Team Insanity page with a new review, along with news on how close he came to being the big 500K man. Personally, I'm surprised it wasn't me. 8-)
- The Doom Millennium page has been updated with a fixed up screenshots page. Go take a gander.
- Over at the Doom Anomaly homepage there is news on the new weapons that are going to be included with the level set.
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-Covaro
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3/3/99
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Mordeth Stuff

Gaston Lahaut has updated the Mordeth TC Site with news that
even more ambient sounds have been added into the engine, not to mention falling damage and drowning. Now they just need
levels and they'll be good to go :)
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-Linguica
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Plugging Away

Sam Ketner, author of the Warcade series, kinda bribed me into saying a few words about his latest Boom level called Moonbase Cresta. According to him it's a kind of Episode One recreation situated into a disused UAC base, which requires some thought when playing in order to survive. Go take a looksee.
We also received word from the Mercenary TC moderator, who could use a few members for his newly started project. BTW, you need to have javascript enabled if you plan on navigating his site.
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-Mordeth
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We Got 500,000 Visitors!

Guess who was our 500,000th visitor..? None other than Michael Reid aka Prower! Congratulations! Doomworld is proud to announce that Prower will be receiving one of John Carmack's Ferrari's! At least, as soon as we figure out how to nick Carmack's keys anyway :)
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-Mordeth
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Here's... Derek!

Derek McDonald's site is back as well, at this location. Here you can find info and screenshots of his level editing work.
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-Mordeth
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Nightmare's Haunt

Nick Baker's site Nightmare's Haunt has been resurrected. At this new location you can read up on Nick's current projects and contributions... you know you want to.
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-Mordeth
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3D Design Made Easy?

Saw this tidbit mentioned by Portax amidst his usual ravings at our host Telefragged... GA Source has an article on a company called think3 for "their endeavors to make it easy and entertaining for 2-D designers to learn complex 3D skills with a Doom-like video game."
Until now, 3-D design software has been too expensive, inflexible and difficult to use, typically requiring several months of training and hands-on experience for designers to become productive. With The Monkey Wrench Conspiracy game-based learning software, designers see results in hours, becoming productive in a matter of days.
This 3D video game is included with every copy of think3's new Windows-based software called "thinkdesign". But then again, we still prefer Doom over any of those 3D upstart games, eh? eh? :)
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-Mordeth
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Sitewatch

- Captain Mellow has taken some time to add a few extra eyecandy items to Marc Pullen's DDF Uzi.
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-Covaro
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Pacifism

More demos from the COMPET-N Freaks. This time, pacifism style through Map04 and 22. Check 'em out.
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-Covaro
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LxDoom v1.3.5

Colin Phipps has released an update of his Boom Linux port LxDoom, this due to "serious bugs" that had been discovered
- Fixed nasty overflow in I_GetTime_RealTime, causing hangs
- Removed a load of I_GetTime references in m_menu.c
- Added support for music pausing/unpausing
LxDoom v1.3.5 has been mirrored at our source port section as usual.
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-Mordeth
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Doomster Rules

Doomster has been updated again with more reviews. This time of Jagged Edges 2 and Point Blank 8. Keep up the good work Martin.
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-Covaro
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3/2/99
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Sitewatch

- More reviews as usual over at the Doom Underground with three new reviews for Doom 1
levels as well as 2 reviews for Doom 2 levels.
- There's one big monkey of an update over at the Twice Risen homepage.
The team has changed codebases yet again to ZDoom 1.17, due to its great features such as polyobjects, colored lighting, and
particles. There's also a lengthy status report on the project itself.
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-Linguica
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A Warning

Ten million dollars or the kitten gets it! No, really, routine maintenance on the server means that Doomworld mail
will be down from about 6-7 PM Central Standard Time tomorrow, March 3. Those of you with Doomworld mail accounts won't
be able to send mail for that hour, and I'm not sure if mail sent to a DW account will be bounced or not. Just a friendly
little warning...
Also for those of you wondering where the results of the recent contest are, all the essays are trapped on my computer
currently in for repairs, so we'll all have to wait on the good people at PC Warehouse to speed up the process :)
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-Linguica
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Call Of The Wild

Wildman has posted another ZDoom tutorial for us all to peruse
over, this one regarding creating remote cameras in ZDoom that allow you to keep track of other parts of the level a la
Duke3D.
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-Linguica
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Doom Nation Stuff

- Mewse News has posted the results of his latest topic on people's favorite
Doom levels of all time, as well as some other pretty wacky stuff (Leggo Me Nuts? WTF).
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-Linguica
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3/1/99
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Sitewatch

- El Captain has posted a new set of patches for DosDoom that includes a flaming sword, and an RPG Launcher. Come get some!
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-Covaro
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Doomster

Doomster has been updated folks! After a little break, there are more reviews up. Take a gander and enjoy.
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-Covaro
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Dukie Time

Over at the old DukWorld, Dukrous, your lovable friend and mine, has updated about some contest here at Doomworld, as well as his soon to become Linux box (I love Linux!) and love.
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-Covaro
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