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Sitewatch - Linguica
dmDoom Action - Linguica The dmDoom Homepage has an update which answers a lot of questions people have been asking about OpenGL, TCP vbs. UDP, and other stuff. Also: I am not going to hold the release of this up for graphics, sound, or any other aesthetic improvement. When I get the networking and supporting code rock solid and running well on win32 and linux, I am going to release it. It may not be the most advanced DOOM engine on the planet at that point, but that is fine.Sounds like we might get our hands on some internet Dooming action sooner than expected! I can only hope that he's at least planning to plug in some sort of sound to the raw Doom source code... Other Sitewatch - Linguica
Alpo Con III Stuff - Linguica Adelusion has his own version of the LAN party goings-on between himself and Hypostimus over the past weekend. Hypo, of course, has a rebuttal :) Recession Released - Linguica Recidivus has some good news: Tonight I celebrate the release of The Recession, a totally revamped compilation of the three original Recession levels. This huge map features the general floor plans of its predecessors, along with new architecture, better texture use, and a brand-new thing regime. There's also new music to top it off, and a BONUS map included for those who have faith enough to download this totally revamped and much-improved work.Well? Go get it! Doom Nation Stuff - Linguica
Internet Doom Play: Soon A Reality? - Linguica I received quite an intriguing message just a few minutes ago from Steve Larsen: I am working on a port of the DOOM source that targets deathmatch and will be playable via the internet. Some of the things I've done/am working on include:Sounds cool? I thought so too. And this guy isn't just blowing smoke either! Head over to the dmDoom homepage to read gigantic status reports about everything he's accomplished so far. Maybe we will see Internet-playable Doom within our lifetimes :) Massive Mordeth News - Linguica The Mordeth TC Site has been updated with a big ol' honking hunk of an update which talks about all sorts of things -- the Mordeth source port, "Doomishness" versus progress, monster AI, level news, and new sprites and monsters. Be sure to check out the new episode 3 screenshots while you're there, too. glHeretic v0.06 Released - Mordeth Michaël Ryssen has released a new alpha version of glHeretic with the following improvements:
Sitewatch - Mordeth
Doom Nation Stuff - Linguica
Hypostimupdate - Linguica Hypostimus has a big ol' update over on his Doom page mainly regarding some LAN action between himself and Adelusion. He also has some news on the status of his Mordeth E3 level, and some compliments for Wildman. The Haunting - Mordeth Nick Baker updated his Nightmare's Haunt with some praising words about recently released levels and news on his Paradox TC. Expect some new screenies soon! Sitewatch - Mordeth
Ganging Up In Zort - Mordeth At Cyberdemon's Place you can find three demos of him, Ricrob and Linguica playing in cooperative mode on his ZDoom level "Zort 1". Mike has also started work on the sequal, unimaginatively called "Zort 2".
Securitron? - Linguica I've stumbled across a page with a whole bunch of screenshots of an upcoming ZDoom partial conversion called Securitron. Looks pretty good, too... Dagger Stuff - Linguica Dagger has a rare update which talks about all kinds of stuff, including word that he may be teaming up with Pixel Rex for a project, and some SlaughterDM news. Afterglow Redesigns - Linguica Afterglow has redesigned his homepage and has released a deathmatch WAD by the name of Sacrifice 01. He also has some thoughts on the various Doom bots. Alpha Version glHeretic Released! - Mordeth Whee! Michaël Ryssen has decided to release an alpha version of glHeretic on an unsuspecting world. You cannot have 'normal' gameplay yet since this is a very early version, but it's a start. Make sure you read the text file first before downloading the glHeretic binaries (235 Kb) mirrored at Doomworld now. This is of course for Win32... For fast rendering you'll need a 3D accelerated card (OpenGL compatible) and it runs fine on a P200 with a voodoo1 3dfx card. Werthmann's Linux Heretic - Mordeth Werthmann has released v1.0 beta of his Linux Heretic port. From the log: Lots of different-flavoured binaries can be found on his site, but you can find just the source (437 Kb) mirrored at Doomworld. Sitewatch - Mordeth
New XDoom Available - Mordeth Udo Munk has released a new version of his Unix Doom port XDoom (681 Kb) as well as an updated multi-platform collection of wad tools (774 Kb). New in this release of XDoom are:
Ach - Linguica Sorry for the uber-late update, but some technical glitches prevented updates earlier in the day. Whew! Lotsa Chaos - Linguica Ever wonder what goes into the making of a Doom megawad? Realm of Chaos talks about the making of its megawad, with detailed info on the entire process, a history of Doom on the Mac, and some current perspective. They've also added some demos, reviews of the 2 Artica PWADs, and a cool new logo. Coming soon: an in-depth review of the Mac-only Doom level editor Hellmaker. Paul Steed And The Model Of Doom - Linguica Over at Loonygames there's a modeling tutorial by Paul Steed which shows how he went about making and animating the Doomguy model in the upcoming Quake 3: Arena. Interesting stuff! Sitewatch - Linguica
Doomnation Stuff - Linguica
Pullen Along - Linguica Please welcome our latest hosted site: Fanatic's Asylum! Run by the infamous Marc Pullen who has created musical works of art for many of the great Doom WADs, Fanatic's Asylum now covers Pullen's numerous forays into the world of Doom hacking. He's quickly becoming a DOSDoom DDF specialist, and some of his stuff is said to be quite incredible. Currently he has a long diatribe about implementing ejected shells into Doom... quite cool stuff! I wonder if he used the sprites found in the IWAD of early Doom versions... Sitewatch - Linguica
Say What? - Linguica Isn't that always the way? I've received word of a cool new Doom page (yes, that's its title, "Doom Page"), which includes a rather complete Doom Bible (not to be confused with The Doom Bible). Unfortunately, it appears to be written in Czech, or another wholly unintelligible foreign language... if you can decipher it, more power to you :) Sitewatch - Linguica
Pretty Fly For A Doomguy - Mordeth Telefragged got us three more mirrors, one located in San Jose and two in Australia. They are in the process of mirroring now so some of the files may not all be there yet. Next time you download a file from the Doomworld FTP server you are also presented with a choice of six mirrors. Neat, huh? WinHeretic v0.82 Released - Mordeth Michaël Ryssen has released v0.82 of his Win32 Heretic port. Yes, this is the same guy who is developing the OpenGL Heretic Map Viewer in preparation for glHeretic. New in this release are improvements in looking up/down under high resolutions and fixed keyboard setup problems. There is still a problem with midi volume control on some systems and the use of SHIFT / ALT keys. You can grab binaries, source, and the Universal Safe version from Doomworld's source port section.
Sitewatch - Mordeth
GLHMView - Mordeth A second version of the OpenGL Heretic Map viewer has been released by Michaël Ryssen. I would have missed this one if it weren't for the good folks at Raven-Games :) This second version has: You can get your copy of this "preliminary before GLHeretic" mirrored here (34 Kb) at Doomworld, but be sure to read the text file first. WHeretic - Mordeth Robin McLeod has released a new version of wHeretic which has better mouse sensitivity settings. The debug messages have also been removed, but the demo desynching still occurs. You can grab your copy of this Win32 Heretic port at the Raven Games ftp site but -not- yet mirrored here at Doomworld... their ftp server has been crapping out for the past three days so I couldn't get my grubby hands on a copy.
Sitewatch - Linguica
Doom -> Quake 2 - Linguica Opulent has posted on his page a review of Homage, a Quake 2 level pak which includes "outstandingly detailed recreations" of E1M2, E1M3, E1M4, E1M8, E1M9, and E4M3. Doom Nation Stuff - Linguica
AVI Madness - Linguica Dukworld, despite being off the air, has posted two AVIs from Stefan Maes (hi Stefan!) which were intended for the ill-fated ID4DOOM TC long, long ago. One is deemed "classic" and the other deemed "normal," but its normality can be questioned (where'd that Bad Ash come from all of a sudden? :)). You should go download these, and see some of Stefan's Doom work in Army of Darkness Doom while you're at it. No More Destruction - Linguica Nark sends word that the Destruction DM project has been canceled.
Due to unforeseen circumstances the project has been cancelled to a lack of interest, apologies to the fans who actually wanted this tc to become a reality.However, Nark has released the sprites that were to be used in the TC, which can be found (603 kb) here. Voodoo Doodoo - Linguica Voodoo has redesigned his site yet again, and has some news about the ZDoom level he's working on (doesn't everyone have a ZDoom level in the pipeline?). New DMStart - Linguica Version 2.3 of DMStart has been released. According to the author, "DMSTART is the DEFINITIVE FRONTEND with Network support for DOOM, DOOM II, Heretic and Hexen. Also supports CTF-DOOM and DOSDOOM (0.61 or better)." Kester 54, Where Are You? - Linguica The Official DOSDoom Homepage reports that DOSDoom leader Kester Maddock has been MIA for a month since leaving for university. Until he returns, all DOSDoom news will be relayed through our very own Captain Mellow's DOSDoom page. Doom Nation Stuff - Linguica
Sitewatch - Linguica
Doom Nation Stuff - Linguica
TeamTNT Loves ZDoom - Linguica TeamTNT has declared ZDoom to be Boom's worthy successor! With its Boom compatibility as well as gobs of new features, TeamTNT says it's just what they had in mind for the next stage of source ports. As such, it'll be the port of choice for Ultimate Invasion and the just-started Doom2000 (no, not the long-promised id Software game). New WHeretic Version - Mordeth Robin McLeod's site for his Win32 port for Heretic has found a new home at this location. Plus, a new version has been released that supports A3D 1.0 for 3D positional sound. Keep in mind that this port is still under heavy construction though! You can find it, as usual, mirrored at our source port section. Sitewatch - Linguica
DTE at DDE - Linguica The Doom Development Environment homepage has released the source to Doomwiz's DTE (Doom Texture Extractor) so you can see "how bad I coded back when I coded this little monstrosity!" Sounds good to me. Doom Nation Stuff - Linguica
New Gazette At Doomoscope - Linguica Yes, the long-thought-dead Doom WAD review site The Doomoscope has updated with a slew of new reviews of WADs by your favorite ex-Doomer and mine, Sverre Kvernmo (and if you haven't already, you can read his 5 Years of Doom interview here). ZDoom Bug Fix - Mordeth Randy Heit updated the ZDoom site that the latest version 1.17b released yesterday has a bug that causes monsters resurrected by an Archvile to become invincible and non-blocking. Oops :) A fixed version has been released, which you can also find mirrored at our source port section. At least, I -think- that is the updated version. Operation: Rheingold - Mordeth At the Wolfendoom site you can find the preview of Operation: Rheingold ready for download. This preview for PC or Mac consists of the first three levels situated in Nazi-occupied Paris. Anyone who has played their previous project "Operation: Arctic Wolf" knows he is in for a treat! Sitewatch - Mordeth
Wild Thing - Linguica Please welcome our latest hosted site: Wildman's Corner! Run by the infamous Rick Clark, a.k.a. "Wildman," Wildman's Corner exhibits his many WADs but also has many tutorials explaining how to use the new features present in the source port ZDoom. Check it out! Sitewatch - Covaro
ZDoom v1.17b Released - Mordeth Randy Heit has released a new (maintenance) version of the Win32 source port ZDoom: The most significant change (from a user's point of view), is that it now starts up faster because it doesn't spend all its time loading the sizes of each sprite. It also includes some bug fixes to version 1.17a, and there are a few internal changes designed to make supporting Heretic and Hexen easier in a future release, but you would need to look at the source code to notice them.As usual binaries and source have been mirrored at our source port section. Doom Nation Stuff - Covaro
Batman Doom Rectification - Mordeth The guys behind Batman Doom received some emails saying that the available Mac version of Batman Doom released yesterday was corrupt, so they've re-uploaded it at the same URL. Let them know if this fixes the problem! Sitewatch - Mordeth
OpenGL Heretic Map Viewer - Mordeth Michaël Ryssen has released his OpenGL Heretic Map viewer, available at his site or mirrored here at Doomworld (binaries (35 Kb) / text file). This is -not- glHeretic although it lets you view Heretic levels in OpenGL, but the first stepping-stone towards it. Read the text file for system requirements and installation procedure! He has also released v0.81 of the Universal Save version of his WinHeretic source port with a 'minor' change: it has implemented a first version of the ActiveX control for changing the settings. Remember, Universal Safe version only... this does not apply to vanilla WinHeretic. You can get binaries and source as usual from our source port section. Go Even Wilder - Mordeth At Wildman's Corner you can find some more ZDoom tutorials, this time dealing with defining action sounds, new animated textures and flats and usage of fog. Rick Clark will be slowing down now and concentrate on some level editing work, but he still plans on doing a scripting tutorial (o yes! the bane of yours truly...). If you can add to his growing library of tutorials just give him call.
Sitewatch - Covaro
Batman Doom HERE! - Linguica After months and months of waiting, Batman Doom has finally been released! Unfortunately, this version is Macintosh-only (think of it as payback for all the new source ports Mac-ers have been missing out on) but the Batman Doom team promises that the PC conversion should be ready by the end of the month, barring unforseen problems. You can download this 32-level conversion (6.1 megs) here. Batman Doom Release Set - Covaro When you ask? Tonight! Tonight! Ok, so it'll only be the Mac version, but the PC version should follow soon. Look for Batman Doom right here on the main page sometime tonight! FunkyMonk Struts His Stuff - Covaro Funkymonk has gotten himself a new design, as well as mentioning moving from the old xoom.com addie, and also gloating about a little package he got from Ion Storm. COMPET-N Url - Covaro For all you lazy people, the COMPET-N site has gotten a TSX addie so that you can remember how to get there easier.
Cyber Thoughts - Covaro Cyberdemon has posted his thoughts on things such as his newest map, pixel's new page, and a few other recent occurances in the Doom realm. Recidivus Comes To The WWW - Covaro Recividus, mostly known for bumming around in #doomroom on Xnet has put up his own homepage. Right now he is promoting his new series of levels. Go take a gander. You never know what he may post... ZETH Released - Covaro ZETH, the DETH based ZDoom level editor has been released. Download it (405 KB) from Notgod.com or here at Doomworld. Paradoxal Nightmare - Covaro Nick Baker has posted news on his page pertaining to his Paradox level project. The page redesign is coming along well, as well as there being a small thread about using ZDoom as the Paradox port. BCDM News - Covaro Blain has posted some news at the Creek about his running through Beyond Death and recording demos, suggestions for the average Doomer, and Starcraft stuff. Bloody Vengeance - Covaro Moe has released his Vengeance upon the world! Are you prepared for the onslaught? Moe, has also hit the big 5K mark as well as mentioning a few misc. topics. Demos - Covaro News on the Gotcha! front from COMPET-N. Seems the contest is going very well, with Rudy Jurjako having jumped out with a big lead after a long time of silence. Who will step up and take him on? Who knows... damn... it's like a soap opera for Doom. 8-) Dukworld Closed - Covaro Dukworld has been shutdown. 'Tis a sad day today indeed. Don't stay a stranger Duk. There isn't much more to say other than without Dukrous, Doom wouldn't be the game it was today. I have a wierd feeling that even though his page is gone he is still going to find a way to keep us in line.
Mercenary News - Linguica Over at the Mercenary TC Homepage has reached 1000 hits and given away a free CD from CDNOW.com. The enemies page has also been updated, with screenshots forthcoming... Tutorials Galore - Mordeth In his third update these past two days Rick Clark has posted yet another ZDoom tutorial on his site, this time dealing on how the change the gravity settings in a part of your level. Way to go :) For All You Whiners - Linguica We've gotten some complaints that the new Doomworld design is a tad slower than the old one, and for some people that might be true. Solution? Get a faster connection or move to America! Seriously, though, we're always looking for ways to make your Doomworlding more enjoyable and so we've created a faster-loading news page especially for you. It's not pretty: there's no sidebar, and you'll miss out on the stuff in the above box, but if you're looking for that quick fix, it might be just what you were looking for. (Remember to load the regular news page once you're done to make sure you haven't missed anything, though.) Sitewatch - Mordeth
Nightmare's Haunt - Mordeth Nick Baker updated his Nightmare's Haunt with word that there might be no updates in the near future due to college stuff, as well as mentioning the review by Doom Underground of his "Classic4" level. More goodies to come :) Doomnation Stuff - Linguica
Go Wild - Mordeth Rick Clark has updated Wildman's Corner with yet another ZDoom tutorial, this time dealing with monster specials. These are actions or scripts that will be executed after one particular monster gets killed. You know you want it. Update: Some corrections have been made to the monster special tutorial, plus a new one has been put up dealing with phased lighting. More Doomster News - Linguica The recently resurrected WAD review site Doomster has posted a review of Seventh 07 in a new section called "In Focus" (no relation to the Telefragged feature of the same name). LxDoom v1.3.6 - Mordeth Colin Phipps has released another maintenance release of his Boom Linux port LxDoom, bringing it to v1.3.6. He has added automap rotation and scaling, hires to the SVGALib version and updated the musserver. Binaries and source have been mirrored on our source port section as usual; the musserver can be retrieved from the LxDoom site. Speaking of which... Doomworld has now an automatic redirection system which allows you to choose from which mirror you want to download a file from. Currently you have the choice between Telefragged, Pennsylvania and South Africa, as well as the normal Doomworld ftp site. Sitewatch - Mordeth
OMG! This Is So Cool! - Mordeth Yes, today is Doomworld's one-year anniversary and to celebrate we have asked Mystican to come up with a brand-new design. You are now looking at it :) As you might have noticed already the other sections of Doomworld still need to be converted to the new format as well, which we will be doing nice and easy over the next couple of days. Thanks go out to Mystican for coming up with this design, as well as to our readers for sticking with us this past year *sniff!* Doomworld In Focus II - Mordeth At Telefragged you can find the concluding In Focus interview with everyone's favorite Doomer: Linguica. Doom Legacy In Beta - Mordeth Little blurp on the Doom Legacy site, who have now the upcoming version in beta. There's also word on future joystick support.
Sitewatch - Linguica
Hit The Buzzer, Win A Cookie - Linguica The Mercenary TC Homepage is holding a contest where the 1000th visitor will win a prize. What's the prize, you ask? Apparently, they don't know either :) Doomworld In Focus - Mordeth Telefragged has two interviews up with yours truly and news p1mp Covaro as part of their first In Focus event. In Focus is a new Telefragged feature that puts one of their hosted sites into the limelight. Obviously, this is Doomworld's turn, so expect more in the near future! Nightmare's Haunt - Mordeth Nick Baker has updated his Nightmare's Haunt with word about some of his projects, in particular Paradox which is picking up speed again. Doomnation Stuff - Linguica
Sitewatch - Mordeth
Gotcha! - Covaro So you wanna play and make demos? You want a contest? Well COMPET-N has just what you want. Not to mention more of the best speed runs around. Mercs - Covaro The Mercenary TC page has been updated with a request for help, along with a note that some sketches of enemies and weapons will be posted in the near future. Doom Nation Stuff - Covaro
Doom Legacy v1.28 Soon..? - Mordeth There's a big whopping update over at the Doom Legacy site (with the wrong date in the header, but nonetheless...) regarding some of their Windows port aspects. Playback of MIDI music, TCP/IP, fast loading... it seems to be all there. They are also looking for Win32 beta testers, so go here if interested. Last but not least, they have a plug for StroggOnMeth's Game Stop where you can find a hacked version of Legacy that introduces some new editing features such as a sector-above-sector trick. Q3:A Doomguy Follow-up - Mordeth At sCary's a comment from Carmack has been posted regarding reflective bits on models - this after a question on what seems to be a reflective helmet on our exclusive screenshot of the "Quake3: Arena" Doomguy model: Yes, it is reflective (of an environment map, not the actual surroundings, though). You can create per-pixel reflectivity effects with out shader defination files. You can't make it out in the screenshot, but the environment map image is actually an old DOOM screenshot.Old Doom screenshot? Maybe if I stare long enough... :) On a related note, at Loonygames you can read Paul Steed's tutorial on how to create your own Marine model. Thanks go out to SailorScout who brought us these two items under our attention! |
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