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Vindictive - Linguica Everyone's favorite unreleased megawad Alien Vindicta has an update with more times from the demo gods who have been able to actually play the maps and laugh at the rest of us. Also, they mention that Kim Malde is a part of the project, which is surprising (for those not in the know, Kim Malde is one of Doom mapping's best-kept secrets). Covaro The Mighty - Linguica Covaro has updated yet again (unfortunately, not on this page) with stuff about his new zip drive, new threads, a new desk, and a new car! Well, not the last one... also there's some news about Crucified Dreams to tantalize and titillate your senses. You'll want this one. Doom Nation Stuff - Linguica
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COMPET-News - Linguica COMPET-N has posted a new batch of super-fast demos for all to download and marvel at. There's the standard collection of miscellaneous single-level escapades, but also a new monster demo: an entire-Doom2-run in Ultraviolence, killing all monsters and finding all secrets! It's 2:25 in length, and is only the third such demo ever made. Good job Vincent Catalaa! The Legacy - Linguica The Doom Legacy Homepage has an update by Thierry announcing that Fab (of "Fab & Boris" fame) has stopped his work on Doom Legacy, leaving Boris, Thierry, and Bell Kin, who is busily working away on the Linux version of Legacy. The team has decided to stop "feature creep" and is now focusing on stabilizing the existing code rather than adding in new stuff. Also, there's something about the possibility of versions for BeOS and Mac. ZDoomage - Linguica The ZDoom Homepage has a short update by Randy Heit detailing his work on porting ZDoom over to Linux. Currently, the port has working graphics, sound, MOD music, mouse, keyboard, and networking, but Randy assures us that much work has yet to be done. CovWorld - Linguica Covaro has another lengthy update talking about Undernet, responses to yesterday's update, the State Of The Doom Community, and possibly moving out (good boy). Doom Nation Stuff - Linguica
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When Covie Met Stuffie - Linguica After a long period of silence, Covaro has uploaded a new homepage with a nice long update all about the current state of affairs in regards to Doomworld, his life, Crucified Dreams, Mockery, and more. Go read. Doom Nation Stuff - Linguica
OpenGL Legacy Stuff - Linguica The OpenGL Doom Legacy Homepage has a moderate update concerning the status of (what else?) OpenGL Doom Legacy. The project is in a debug state currently with a final version coming ASAP. Prower Power - Linguica prower has updated his land of the fruit juices saying that he's gotten some replies to his recent update about making a community megawad, but is still looking for more people who would be willing to participate. Doom Nation Stuff - Linguica
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Unholy Crap - Linguica Unholy Software has a point-by-point listing of what is done and what isn't in "Nimrod," their ongoing project. There's quite a bit of work done, but still a lot to go... Hexen Happenings - Linguica The Official Hexen Fanclub sent word that they've moved their webpage to XOOM after a spate with Yahoo. Doom Nation Stuff - Linguica
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Grape Ape - Linguica prower's place has a big ole rant about how there are a few too many Doom projects going on and he feels that efforts should be pooled to create another Memento Mori-ish megawad. Of course, he says it with much more detail and reasoning, so jet on over there to read it yourself, dammit!
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Another Skin - Linguica The Skin Connection has updated with another submitted skin, this time a bona fide piece of crap. Man, I've seen some crap-looking skins but the sheer crappiness of this one takes the cake. The sad part is that this will probably send over more visitors than if I called it the greatest skin ever, but what are you gonna do... Heretic Look Back - Linguica 3DGN has posted a article with a look back at Heretic, that fantasy Doom-engine game with the tomes and the chickens. Thanks SailorScout.
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New SMMU Soon - Linguica Fraggle has updated saying that the implementation of FraggleScript into SMMU is going quite well, and a new FraggleScript-enabled version on SMMU should be forthcoming in a week or so. REoL STUFF - Linguica The REoL TOUGH Death Site has announced that the release party for their latest level, "Bullets Up Your Ass" (which can conveniently be referred to as BUYA or "boo-yah"), is scheduled for October 2 at 11:30 PM EDT. Boo-yah! Ahem. Doom Nation Stuff - Linguica
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Ouch - Linguica I got this little amalgam of depression from Rick Clark today: I have bad news. I was working on my computer today when my computer literally blew up (as in catching fire). I don't know if it was a power surge or what, but I am dead in the water. I can check my email through a friends PC, but all my project work may be gone.It was those fires of hellspawn from the hard drive, I tell you... however, this is a Very Bad Thing for Rick, and once again illustrates how important frequent backups are. Alien Vindicta - Linguica Although I haven't been mentioning this project very much, Alien Vindicta has been pumping out those updates like there's no tomorrow, with all sorts of news on how the level editing is progressing as well as the demo exploits of the beta-testers (I must once again reiterate how weird it is to have demo contests for an unreleased WAD). EdTV - Linguica ViolentEd has posted a new review of one of King REoL's maps, which is less than complementary to say the least (no flame wars please). Doom Nation Stuff - Linguica
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Unholy Moly - Linguica Unholy Software has posted info about no less than 11 new MIDIs which have been created expressly for the project, as well as some other general info about the leader's future plans and more. Gosh DANG It - Linguica The Public DANG has posted more demos for its ongoing speedfighter contest, and talks a little bit about huge-ass Doom levels and German action games. The Page Of Doom - Linguica The Page Of Doom is pleading for people to send in links for his little lonely links page. Come on, people! As if you don't have one minute to spare! For shame!
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COMPET-News - Linguica You know it, you love it: COMPET-N, your stop for kickass Doom demos of all flavors, has updated with a nice hefty load of .LMPs to wade through, including a new trick on Map16 which has dropped the UV/NM record times down to a crazy 12 seconds. That's crazy, I tell you! Also, there's a handful of longer runs, with some Doom and Doom 2 episode 100/100 runs all recorded. Finally, there's a bunch of new single-level NM100S runs, and a question about perhaps making a newer, harder COMPET-N category (these guys are nuts). Demo Page Number Three - Linguica These Doom demo-making guys are joined at the hip, I swear. Rounding out the triumvirate of Doom speedrunning sites updated today is The Public DANG, with a slew of new demos to watch from all different categories, including some Heretic speedrunning demos. Realm Of Chaos - Linguica The Realm Of Chaos has posted six new screenshots from level 3 of their upcoming Ultimate Doom episode "PHOBIA." Survival Of The Fittest - Linguica Rick Clark has posted a new demo for his ZDoom WAD "Survival" by Adam Williamson, who seems to have a streak for the fanatical, that reaches no less than 330 kills on UV. Sweet lord. He's also uploaded a new version of the WAD featuring some outside Dehacking by a master (ahem) which removes dead bodies so the game doesn't clog up after a Williamsonic run. Zero Hour - Linguica Securitron chief Zero Signal has updated his personal homepage with a new ZDoom WAD entitled "Zorg," an 11-sky texture pack, and a new screenshot of "Unsane DM." Teppicky - Linguica Teppic8 has uploaded a few pictures, including one of his Frankenstein-scarred self and another strange one of a Doom 2 ad with what looks like tripe in the background. Mmm, mmm. Tranquility - Linguica Tranquil Lament Software has posted ten new screenshots from their WAD-in-progress, "Trace: The Lost WAD." Looks like good stuff too. Doom Nation Stuff - Linguica
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Survive! - Linguica Rick Clark has posted three new demos in his "Survival" contest, including a big ole honking one from Adam Williamson, topping out at 188 kills. Damn, that's a lot of kills. DANG It - Linguica The Public DANG has posted some new demos for their ongoing E1M9 contest, with new times for both the Lemmings and Speedfighter halves. Game Guru - Linguica Funkymonk has an update about Game Guru, his game-loading frontend which allows gamers to load up any Doom-engine, Build-engine, or Quake-engine game with a variety of command-line options. He's put it on hold for a few months and is wondering if such a utility would be useful. He's also looking for a new name... Co-op Rant - Linguica Blake Linton Wilfong wrote in with a pointer to a rant/rave he wrote praising ZDoom for it's cooperative play support, or maybe denouncing newer games for their lack thereof. He also heaps praise upon the random map generator SLIGE. Fizzdude Fun - Linguica Fizzdude, creator of that recent gigantic Doom level "Imprisoned," has put up his own homepage over here. Doom Nation Stuff - Linguica
Fraggle Stuff - Mordeth At Fraggle's site you can find download links for the latest Fragglescript, its source and version 2.3 of the WAD compressing utility WADPTR and its source. BTW, at the Doom It Yourself site you can find a RISC OS and Unix version of this tool as well. glHexen v0.90 Released - Mordeth Michaël Ryssen has released a new version of glHexen which fixes clipping problems. It also features pwad compatability and updates polyobjects / sectors properly when revisiting a level. Sitewatch - Mordeth
Operation: Rheingold Episode 2 OUT! - Linguica That's right, the second episode of the latest WolfenDoom adventure, Operation: Rheingold, has been released right on schedule! In this second episode, "Gestapo Headquarters," the Allied agent finds himself locked away in a Nazi jail cell. After managing to overpower a guard and break free, he must fight his way out of the secret police's headquarters. With 3 levels and versions for both the Macintosh and the PC, there's no reason not to download it right now! Achtung! Sitewatch - Linguica
Retro Doom? - Linguica Matt Dixon sent in a link to a Quake message board which is functioning as headquarters for a "Retro Mapping Project," i.e. a bunch of Quake mappers putting together a Doom WAD. While this probably isn't very relevant (any Quake(2) mappers out there?), it certainly is an interesting idea, and fun to see all these new-schoolers fumble their way around a linedef. Half-Doom - Linguica Because of waning interest in creating Half-Life-styled levels, Cyb has released the sprite pack for his now-canceled Half-Life Doom TC. The pack includes a whole buttload of new monsters and weapons, complete with sounds and behaviors. If anyone has been wanting to make a few Half-Life themed Doom levels, here's the perfect sprite pack for it.
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DANG It - Linguica The Public DANG has posted a few LMPs for their latest demo contest, with a new one for both the Lemming-style and the Speedfighter-style categories. Fraggle Rock - Linguica Fraggle, maker of the Doom source port SMMU, has updated his webpage with an apology to Randy Heit about the whole warping-water fiasco, and also mentions help in cleaning up the source code for his WAD compressor WADPTR. DoomC++ Plans - Linguica StroggOnMeth has updated his Game Stop with a new subpage about the features of Project: Legacy. Currently the subpage only goes over the stuff involved in adding in a DoomC++ and thus is wholly incomprehensible to me. The Doors - Linguica Unholy Software needs your help! Ebola has been trying his hand at drawing nice big door textures, but is drawing a blank, so to speak. If you're artistically inclined and want to help Unholy Software out, send 'em over a few door textures. Teppicky - Linguica Teppic8 has uploaded a page for a Doom Forum Webring, and also is still looking for those old WAD favorites! If there's an oldschool Doom deathmatch WAD that you just love, despite its age, send it over to Teppic, who wants them for some nerfarious purpose, no doubt. Doom Nation Stuff - Linguica
New ZDoom - Linguica Randy Heit has released a new version of ZDoom, bringing the Win32 Doom source port up to version 1.18b. This new version fixes the following errors: Randy also addresses the question of his liquid texture warping in regards to the SMMU version of the same, asks if anyone is willing to do a DOS port of ZDoom 1.18, and offers up this tidbit. I've also been mucking around with Linux lately, and am feeling more inclined to try my hand at a Linux version of ZDoom. Expect it before I do anything with DOS.Now if only we could get real internet play, dammit! Whoopsie - Linguica Rick Clark has decided to change the "Survival" contest into demos rather than screenshots, because he realized that unsavory individuals would tamper their screenshots to give themself five billion kills. Damn... /me closes Photoshop... The Page Of Doom - Linguica Better late than never... a few days ago, The Page of Doom posted a big update to their Doom64 page, listing who made it and how it differs from other versions. The Creators page was also rewritten, adding people previously overlooked. Gerald Brom? Whossat? Show Some Skin - Linguica This one is even more overdue. The Skin Connection has posted last month's batch of submitted skins, which comes out to be only one -- "Hyena" by Unholy Software. Come on people... submit those skins for Doom Legacy and ZDoom, dammit! Zero Signal - Linguica Zero Signal of the Securitron TC sent word of his new webpage for all sorts of personal stuff, including Doom. He's thinking about making an arena for SmashDM, and also talks of texturage for his "Unsane" DM project. Uberworld - Linguica Since not much else is going on, I'll mention this... Mancubus sent in a link for Uberworld which looks like some sort of weirdo alternate-dimension DW, but certainly done very well. Cheers.
Sitewatch - Linguica I love a good dearth of news.
Survive! - Linguica Rick Clark sent in word that his recently released Survival WAD for ZDoom works perfectly under ZDoom 1.18, so he's restated his wishes for people to send in their high scores on the WAD, the top ten of which will be posted on his webpage. Gosh DANG It - Linguica Overlooked this the other day, but The Public DANG has a brand-new contest where players can take on E1M9 one of two ways: either Lemmings-style (kill as few monsters as possible while finishing the level within par) and Speedfighter style (killing the most possible while completing the level within par). Sounds like fun!
Doom It Yourself - Mordeth Something we missed earlier... Doom It Yourself, a RISC OS source port that compiles with GCC 2.7.2, has a small update that fixes a bug in its dehacked.c file. You can download this fixed file from the site. glHeretic v1.00 Released - Mordeth Michaël Ryssen has released the first full version of his OpenGL Heretic port, which now features support for the Voodoo2 mini-gl and Quake3 drivers, fixed clipping problems and support for 'normal' pwads. Last but not least it seems that he has finally found someone willing to create MD2 Heretic monster files... one MD2 file (that of the flying Gargoyle) is already available. You can find these files mirrored at our source port section as well. Happy Birthday - Linguica Just a little shout-out to Mattrim Dixon, WADmaker extraordinaire, and co-creater of GothicDM and GothicDM2, as well as the main man behind last year's Gothic98 extravaganza. He's turned the big 21 today, so wish him a happy birthday! Zort! - Linguica While his webpage doesn't mention the fact, Cyb has been busy with the level editor and has released Zort 06: Rip and Tear!, the latest in his ZDoom-only series of Doom 2 WADs. This one has swimmable deep water and swirly flats, so it requires ZDoom 1.18 to run correctly. REoL STUFF - Linguica King REoL sends word that once his newest map "Lord of the Cyberdemons" is done, his REoL TOUGH Death Site will have word about a release party. 22,000 linedefs? 'Tis a lot. DoomC++ - Linguica StroggOnMeth has updated his Game Stop saying that he's still hard at work on DoomC++, debugging the text parser, slaving away over the compiler, and lots more. Doom Nation Stuff - Linguica
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New ZDoom - Linguica Randy Heit has released version 1,18a of ZDoom, with the following bug fixes: The changes are all bugfixes from version 1.18 which was released recently; there aren't any new features present in this version. Chapter 666 - Linguica Rick Clark has updated his Doom: The Next Chapter homepage with a bunch of tweaks and changes to the rules of the tabletop game. He's also posted a small deathmatch test scenario for everyone to try out their skills with. Joel Returneth - Linguica Joel Murdoch is back! Well, sort of. He's updated his new homepage with a big long update saying that since other matters call, he's having to cancel all WAD projects, stop doing reviews, and no longer code for any Doom projects. However, he is still offering to beta-test and debug people's Doom levels and projects. Nice to see you back around, Joel. Annihilation - Linguica Fyrestorm sent word of a little webpage he's thrown up for 3 mini-DM levels he's creating called Annihilation. The first map in the series has already been released, complete with nodes for play with the DoomBot 3.0. New Hexen32 Release - Mordeth Sheldon Clarke has released a new version of his Hexen32 port, as well as moved his site over to a new location at our fellow Telenation site Raven-Games. This version does not contain new features but has been tweaked and improved a bit. You can find it mirrored at our source port section as usual. wHeretic Cancelled? - Mordeth Over at the wHeretic site we learn that this project might be cancelled due to other obligations of author Robin McLeod. Still, a (last?) version with IPX and UDP support will still be released. Doom Nation Stuff - Linguica
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DoomServ Tourney - Linguica It might be a little late now, but a DoomServ tournament is scheduled to start at 8:00 PM PDT, 11:00 EDT; or about half an hour from when I'm writing this. If you happen to catch it before it starts, or you want to try to jump in a little late, the webpage for it is here. Doom Anomaly Released -- For Real Now - Linguica The zipfile was corrupted yesterday, but Doom Anomaly 0.9 with the first five levels of the Doom-1-only partial conversion is now primed and ready for download. DTNCGen Update - Linguica Rick Clark has updated his Doom: The Next Chapter homepage with an update to his DTNCGen program which will now not only make up a player character for you, but will also calculate dice rolls and splash damage from projectiles. The Haunt - Linguica Nick Baker has uploaded his Haunt with a slightly updated version of Surge 2 which features some Boom-specific color and translucency maps as well as a new sky. He also wants to let everyone know which email to use to contact him when he's away at college, or face his almighty wrath! Doom Nation Stuff - Linguica
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Doom Anomaly Released - Linguica It's here! Well, sort of... Doom Anomaly has released version 0.9 of the first episode, which includes all weapons (some available only via cheat code) and the first five levels. What are you waiting for? Stop reading! Go to the damn page already! Update: The main Doom Anomaly zipfile appears to be corrupted so it looks as if we'll have to wait even longer... COMPET-News - Linguica The COMPET-N homepage has updated with a fricken boatload of demos to pore through: over 2 1/2 hours, in fact. What's new of note? Well, there's the first ever E1M6 Pacifist which is quite a feat, an episode 4 100/100 demo, and speedruns of every size, shape and color (including a few thousand Doom2 NM100S records). The Day Of The Demo - Linguica Wow, 3 demo sites update in one day. The Public DANG has updated with a couple of new speedruns, but most of the recent action has been with co-op and Heretic demos (to be released in a forthcoming update). Doom Nation Stuff - Linguica
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Poop - Linguica Well, turns out that there won't be any Doom Anomaly release today. I just got this tidbit in the mail: Ok, well.....I couldnt upload anomaly today because some guy didnt send his level in until just now. I will upload the first 4 or 5 levels tomorrow afternoon and the rest on monday or tuesday.Well, one day isn't bad, considering the way other release dates have been butchered in the past (you know who I'm talking about). New DoomGL - Linguica That crazy Kokak over at DoomGL has released version 1.0 of DoomGL, the OpenGL Doom port. New in this version is support for MiniGL and Quake 3 drivers, dynamic lighting on all the torches, polygon-clipping fixes, and better handling of tesselation errors. Also, Kokak has mirrored Edmundo Bordeu's addon .MD2 pack with some extra monsters and goodies. Next stop? GLZDoom (I hope). New Linux Legacy - Linguica Bell Kin has released a new version of OpenGL Doom Legacy for Linux, based on the 1.29 sources. Surge 2! - Linguica Nick Baker has updated his Haunt announcing the big surprise he had in store for us all -- Surge 2! That's right, the sequel to Surge, which was an homage to Overload, which was an homage to Gothic DM 2, which was the sequel to Gothic DM, has been released. This is merely a beta, however, with only 20 levels to fool around in. Nick promises the final version to have at least 32. If you have Boom or a Boom-compatible source port and you're looking for some new DM action, Surge 2 might be your ticket! Cliffs Notes - Linguica Rick Clark updated his Doom: The Next Chapter page with a small program which will automatically generate a character for use with the tabletop game. Neat stuff too! Fragglicious - Linguica Fraggle of SMMU fame has released a new version of his "WADPTR" utility which compresses WADs down to a mere fraction of their normal size. This new version takes out some arbitrary limits, allowing it to work with even gigantic levels, and can even compress levels without a specific map number (a SMMU feature). Works like a charm too. This should become part of the WADmaking procedure -- BSP... RMB... WADPTR...
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COMPET-News - Linguica The definitive Doom demo site, COMPET-N, is back in action! Maintainer Adam Hegyi has 41 new demos to wade through so he doesn't have an update quite yet, but I did get word that there's a new Map16 speedrunning record with a trick no one found in almost 5 years. Will the madness ever end? Living Nightmare - Linguica Nick Baker updated his Haunt with some giddiness about the number of projects which have recently been released or are soon to be released. He also taunts us all about some project which is scheduled to be released tomorrow... damn that Nick! I'm supposed to know all of the secret cool stuff! Fraggle Rock - Linguica Fraggle has just gotten back from Portugal (where they have "a bowling alley and a very deep pool") and is ready to start plugging away again at SMMU. He's thinking grand thoughts for his FraggleScript code, perhaps even bigger than Doom, and we can only hope he succeeds. He also acknowledges that SMMU appears to have "made it" as a Doom source port (defined as when ZDoom starts having features that you had, too). Prower Power - Linguica prower is looking forward to all the neato stuff that's going down tomorrow! Dreamcast... Final Fantasy 8... Doom Anomaly... secret Doom projects... MTV Music Awards... end of world... the list just goes on and on. Doom Nation Stuff - Linguica
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New DoomServ - Linguica DoomServ has released not one, not two, but three betas of the new DoomServ client, with the two extras ironing out little bugs that kept popping up. The new client features password-protected usernames, more rooms, less crashes, private messages, and DoomServ mail to offline players. Fly The Coop - Linguica We all know and love the ongoing demo contest COMPET-N, but it's no longer the only Doom .LMP repository that ends with an "N". Newly opened is Coop-N, a demo page which proclaims to be the one-stop shop for all the greatest Doom and Doom 2 co-operative demos around. Chapter 666 - Linguica Rick Clark's Doom: The Next Chapter with some simplification of the splash damage calculation, "handedness" to player characters (ever notice how the Doomguy is ambidextrous?), and general other tidbits. SOMGStuff - Linguica StroggOnMeth updated his Game Stop with some info about DoomC++. There will apparently be three stages for the Doom coding language: the compiler, the virtual machine, and the original Doom game. I assume that would make sense who know something about coding, as would the phrases "tokenizer" and "codebanks." The Monk Of Funk - Linguica fUnKyMoNk talks some about responses to his Deathmatch Incarnate 2 level and his pre-Doom reviews, and lists a bunch of active Doom sites/places/ports and discusses each in detail (what Articles page? :)). I like how people have been saying that Doom's been dying since 1996... if so, its death throes are more melodramatic that Woody Harrelson's in The Thin Red Line. Unholy Crap! - Linguica Unholy Software found out what exactly was causing the music to not work right in its source ports. It also still needs some more votes in the "should we have a FMV sequence?" question, which currently stands at 4 to 3. Caco Of Paradise - Linguica Mechasam sent word that the Paradise Lost project is coming along well, and that he has just opened up a main project site that will list the current-in-works projects as well as some other various projects not made by him. Doom Nation Stuff - Linguica
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New ZDoom - Linguica ZDoom 1.18 has finally been released, with the following changes: Also, Randy Heit has updated the ZDoom editing reference and the ZDoom level editor ZETH. The Next Chapter - Linguica Rick Clark, creator of Doom: The Next Chapter, has all the basic game info up now, except for a couple items he is still working on (like weapons fire spread). There should be enough info up to get a workable test game. As he says, "keep in mind though that this is still a draft version and therefore subject to change." Prower Power - Linguica Prower has posted a relatively lengthy review of "Crusades," the Richard Wiles Doom episode which was just released. He appears to like it quite a bit too! REoL STUFF - Linguica The REoL TOUGH homepage has Fizzdude's latest Doom 2 map entitled "Imprisoned." Warning: if you don't like maps with 25,000 sidedefs, this probably isn't a level for you.
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More Death - Linguica Looks like I missed that Gaston updated the Mordeth TC Site a few days ago with apologies that he's had no time to work on the project for the past few weeks. He's found a new coder, however, by the name of David Wood, who has busy integrating the Mordeth engine (based on MBF) into the Fusion engine (based on MBF). Prower Power - Linguica prower has redesigned prower's place with a new grape-jelly HTML scheme and a little bit of news, including asking all of those who haven't played Helios 2 yet to please do so. He also has a short rant about deathmatch level designers (which I tend to agree with). Teppicky - Linguica Teppic has updated his domain with some screenshots of an upcoming deathmatch WAD entitled "Fractured Universe DM."
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New GLHexen - Linguica Kokak, creator of the godlike DoomGL, has released GLHexen v0.8 which fixes a bunch of bugs and adds support for .MD2s -- so now enterprising souls can bring Hexen characters into full-3D with just a modelling program and some free time. Haunted - Linguica Nick Baker has updated his Doom Haunt with the sad news that since the university he'll be attending doesn't allow internet usage for anything besides work and research, he'll have to drop out from the projects he's been a part of. However, he'll still be plugging away on Doom stuff; mostly his own projects like Paradox, but also some stuff for the Execution project, an arena for SmashDM, and "something special" which he says might be revealed pretty soon. Eh what? Paradise Lost - Linguica Mechasam sent in word about his WAD project under production entitled "Paradise Lost," which currently has 6 level complete, but Mechasam is looking for new recruits to join up with his "Team Grunts." Doom Nation Stuff - Linguica
Doomstered - Linguica El Doomster has posted two new reviews of "Icon of Sin 2" and "sprike," and also has a new "In Focus" WAD review up, this time of Ropy 2. The pics look damn nice too. Bye Bye Wilie - Linguica Richard Wiles sent in the following little announcement: Just to let you guys know, I'll be uploading an Episode 4 replacement Ultimate Doom megawad (9 levels) to CDROM.COM on Sunday.*sniff* Bye Richard... I'll miss you... *waves handkerchief* Sitewatch - Covaro
Turn Based Death! - Covaro Rick Clark has again updated his Doom: The Next Chapter page with more base additions to his Pen and Paper game. The newest of which are based off the monsters. Additions of each monster and their stats. He also got around to posting the experience a player can gain for getting into it with a monster. Rick noted that he had gotten around to getting his forum running as well. So go in and leave a message. A Reminder - Covaro Well, you want your news posted onto Doomworld? Want the best way to increase your chances. Well then, remember to send in news to news@doomworld.com whenever you update your site. It is the best way for you to get your news posted here on Doomworld. You have to realize that subscriptions are perfect, and that we may not always be using our computers which have them stored, but a public terminal or something similar. So remember, when you update, your next move should be to mail news@doomworld.com. Doom Nation Stuff - Linguica
Sitewatch - Linguica
Revving Up - Linguica The Doomster has posted three new WAD reviews of A Hell Day, Securitron, and Zort "The Cricket From Hell" 01. The Next Chapter - Linguica Rick Clark, maker of Doom: The Next Chapter, has posted a new weapons page which gives the strength and speed of all the weapons which can be used in the tabletop game. He's also posted a chat program for people to come and talk about the project. Double Trouble - Linguica Dybbuk's Doom Domain sends word that they've released not one but two megawads for everyone to download and play. This double-release consists of "Nightmares of Loki," a 26-level WAD for The Ultimate Doom, and "Chaos: Arrival," another Doom WAD requiring ZDoom to play. Ich Bin Tot Nichts - Covaro Well, after a long stretch with no computer due to a power supply failure, I've gotten my baby back. So I'll be able to update DW again! Not only that, but we have worked out a way for me to get into updating DW from school, so look for some midday updates from myself in the near future. Evenings may be slow going from me for a while as I deal with some real life crap. New job position, and a web page that needs to be done on Monday mostly. Other than that, I shall try and return as closely to my original news updating routine. Also, just to note, please remember to send news to news@doomworld.com instead of myself personally. My personal Doomworld account may go a few days at a time without replies. While I get all the news@doomworld.com emails at my school account as well. Whelp, I figured you'd all love to know that I am back to work on DW. So for now, I'm off to nap before I start my Philosophy HW... Ling's Things - Linguica Hey, if Covaro can blather on about his life, so can I. Win32 and I have not been getting along very well lately. When I tried to play the Doom Anomaly beta, attempting to set the color depth to 16-bit cleanly rebooted my computer, obviously not the intended effect. I discovered some other problems with the Anomaly beta, but I'm not sure if those are related to Anomaly itself or the horrid bugginess of the current DOSDoom as a whole. Then when I tried to play the new Ghostbusters Doom 2 demo, ZDoom also decided that Map03 was really meant to reboot my computer. Amid this nastiness I've been attempting to set up Linux on a second hard drive. Thankfully it installed without a hitch, but XFree86 refused to recognize my TNT2 card, resulting in a crash course in RedHat's use of RPMs. It's all working fine now, but it's odd to think that just a day ago I was debating which drive letter I was going to assign to Linux. /dev/hdb1? What's that?
Relive The Nightmare - Mordeth The Realm of Chaos crew sent word about their new project called "Phobia". This 9-level Ultimate Doom project will bring back memories of the very first Doom episode, which many still consider to be the best set of levels ever because of its strong theme. This Ultimate Doom episode (8 levels & a secret level), expected to be finished at the end of the year, will feature the maximum change in vertical height with the minimal number of sectors, extremely interconnected small levels, an overall tech/base look with very active lighting, lots of secrets, and lots of indoor/outdoor areas so that all levels play inside and outside of buildings. Plus, the action will be more frantic than in any KNEE DEEP-style episode out there....And they've got twelve screenies for you as well. Go looksee. Sitewatch - Mordeth
Chapter 666 - Linguica Rick Clark, who has recently unveiled his Doom: The Next Chapter tabletop RPG game, has started up a mailing list for people interested in the project. Also, Rick has posted a few new sections on the D:TNC webpage for everyone to look over. QDOOM CD Review - Linguica Jeromy (Manna) Visser of Tranquil Lament Software has posted a short review of the QDOOM (oops, make that "Fragging Fanatical") CD that he recently won from Fanatic. What does he think of it? I won't give it away, but he sums it up in two words and one of those words is "rocks." Doom Nation Stuff - Linguica
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