The Lost Episodes of Doom
The Lost Episodes of Doom is a book/disk package. The book provides a detailed guide of the 24 new levels with stories that are a crucial element to this game. Created by Christen Klie and Robert Carter with Jonathan Mendoza, the author of The Official DOOM Survivor's Strategies and Secrets.
Requires registered version of Doom (1.2 or higher
Click here for an exclusive interview with Chris Klie, co-author of The Lost Episodes of Doom
Also referred to as Doom: The Lost Episodes, this mission pack flows very closely to Doom's puzzle map stile, but don't let the cover fool you. There are no new weapons, only maps, 3 demos, and new episode names. This book is out of print and it is no longer available from the publisher, but you can still buy it from places like Amazon.com, ebay and used bookstores.
Chris Klie, one of the authors of Lost Episodes said this in a recent interview "Basically, I was an amateur WAD author at the time, looking to break into the industry, and happy to have someone publish my levels. ;-)"
The Unofficial Lost Episodes of Doom Patch
||Displays proper level names and fixes the episode menu spacing problem that occurs when The Ultimate DOOM is used with The Lost Episodes of Doom. Some text from the book is included.
Update: I've added demos for Doom v1.9 prevent crashing, they are very similar to the originals.
And thanks to Alexis for fixing a spelling mistake.
THE LOST EPISODES OF DOOM:
THE STORYLINE IN A CAPSULE
You're the lone occupant aboard a utilitarian deep space probe returning to Earth. Your six-month reconnaissance mission of the outer Solar System is over and you're finally headed back home.
Lying motionless, seemingly lifeless, in the cryogenic glass and metal chamber, you resemble a techno-mummy in display. Only the readouts and blinking panel lights reveal there is indeed a heartbeat, though its rate crawls at a tenth of its normal resting state. When you put your head down in the comfy cushion of the cryogenic chamber and took a deep, prolonged breath, you knew two months would pass before you would open your eyes again, at which time you would be approaching the lunar space station. "Then I'm headed for the mountains," you told yourself, giving in to the overwhelming feeling of elation induced by the chambers' gases. But fate had other plans for you.
As your probe enters the large nether region between Mars and Jupiter, coming within a few thousand miles from the asteroid belt, the navigation system eases the ship into a complete stop. A chain reaction of commands and subroutines restores breathable air in the cabin. Meanwhile, the chemicals in the chamber self-adjust to normalize your metabolism. As consciousness returns and the clouds of deep steep begin to dissipate, You see yourself headed for the mountains. But you're still dreaming. Any premature feeling of euphoria is swiftly squelched as the seal of the cryo-chamber breaks open. The high-pitched shrill you hear is an unmistakable distress code signal.
Moving with the characteristic stiffness of one whose body has just been awakened from suspended animation, you move to the console to find the source of the transmission that caused the ship to stop. Much to your amazement, there are two incoming signals. One is from the scientific Martian outpost in Phobos. The other signal beckons from the smaller facilities on Io, the outermost moon of Jupiter. You immediately think of the Anomalies and wonder whether the United Aerospace Corporation's experiments with inter-dimensional space travel are to blame for whatever's happened.
Before embarking on your long scientific mission, you pleaded with UAC's board to postpone human experiments until more studies could answer basic questions about the Anomalies. But the giant conglomerate could not wait. The Anomalies were the single most important scientific discovery of the century. Apparent ruptures in the fabric of time/space, the Anomalies opened the possibility of instant space travel. This was of great interest to UAC and not only for scientific reasons. Potential for profitable military, industrial, and commercial applications was immeasurable. UAC moved quickly to set up bases in Phobos and Deimos, the twin Martian moons, where the Anomalies were first discovered.
Many scientists, who, like you, had also voiced their opposition to UAC's experiments, were quickly "relocated" to other projects. A good number of your colleagues wound up on Io and Callisto, Jupiter's outer- most and innermost moons, respectively. After confirming the location of the transmissions, you only hesitate for an instant as you ponder what you should do. You know there is a large contingent of Marines on Mars. Surely they have already mobilized to help Phobos. Io and Callisto, on the other hand, only count with marginal military support. In the blink of an eye, your mind is made up. Though science is your main interest, you've been a Marine before. You know how to fight.
Your hunch about the Anomalies, as you will find out soon enough, is dead on. The gateways have become completely unstable. The human subjects who dared to jump through are emerging as blood-thirsty killers. But even more disturbing, a host of interdimensional creatures are also materializing in our universe. No one in Mars, Phobos, or Deimos could imagine that the interdimensional aliens were also materializing in Jupiter's moons. But then again, no one could possibly know that Jupiter's Red Spot was the largest gateway to Hell in the entire Solar system.
With a last click on the keyboard, the course for Io is set. You don't know what evil awaits you, but you're sure the mountains of Earth will have to wait just a little bit longer.
Level List: (There are no secret levels in The Lost Episodes of Doom)
Massacre on Callisto
E1M1 : UAC Spaceport by Christen Klie
E1M2 : Fusion Power Plant by Christen Klie
E1M3 : Jovian Deuterium Plant by Christen Klie
E1M4 : Jupiter Planetary Control Center by Christen Klie
E1M5 : Weapons Research Center by Christen Klie
E1M6 : Halls of Injustice by Christen Klie
E1M7 : Core of Evil by Christen Klie
E1M8 : Callisto Consecration by Christen Klie
The Killing Fields of Io
E2M1 : Io Anomaly by Christen Klie
E2M2 : Io Munitions Works by Christen Klie
E2M3 : Io Toxic Disposal Plant by Christen Klie
E2M4 : Weapons Testing Facility by Christen Klie
E2M5 : Io Training Camp by Christen Klie
E2M6 : Io Military Garrison by Robert Carter
E2M7 : The Draining Pit by Robert Carter
E2M8 : Late For Supper by Robert Carter
Hell's Gate-The Red Spot
E3M1 : Jovian Stonehenge by Robert Carter
E3M2 : Pillar of Peril by Robert Carter
E3M3 : Subterranean Stoneworks by Robert Carter
E3M4 : Pools of Despair by Robert Carter
E3M5 : The Cat-Skinner Box by Robert Carter
E3M6 : Somber Io Promenade by Robert Carter
E3M7 : Jovian Killjoy by Robert Carter
E3M8 : Jovian Déjà Vu Again by Robert Carter
The demos in The Lost Episodes of Doom will crash versions of Doom that do not support demos from Doom v1.6.
Avoid this by starting a game before the demo starts.
This page was contributed by monfriez