|
|
SNES Doom
SNES Doom was a port of Doom for the Super Nintendo Entertainment system.
SNES Doom contains 22 maps, which are almost exactly the same as maps found in Doom/Ultimate Doom. All the weapons are there, but you can only cycle through them one way. The rocket launcher doesn't throw you back. You will notice there is no texture on the roof or floors and that the monsters only have one direction, and when they die the ammo they drop isn't visible. There is no save feature either. You can have a 1 on 1 deathmatch game if you have a X-Band network but co-op is not supported. Dark and light areas are still there and your weapons still can light up dark areas. Nightmare mode doesn't have respawning monsters. You can't turn and strafe at the same time even though there's separate strafe left/right buttons. The sounds are messed up too, some monsters use the same death sounds as pain sounds. SNES Doom also uses the FX2 chip, though it says on the box, but if it did it would not be able to use game genie codes, and you can use them.
Level List:
E1M1 : HANGAR
E1M2 : NUCLEAR PLANT
E1M3 : TOXIN REFINERY
E1M4 : COMMAND CONTROL
E1M5 : PHOBOS LAB
E1M6 : COMPUTER STATION
E1M7 : PHOBOS ANOMALY
E1M8 : MILITARY BASE
E2M1 : DEIMOS ANOMALY
E2M2 : REFINERY
E2M3 : DEIMOS LAB
E2M4 : HALLS OF THE DAMNED
E2M5 : TOWER OF BABEL
E2M6 : FORTRESS OF MYSTERY
E3M1 : HELL KEEP
E3M2 : SLOUGH OF DESPAIR
E3M3 : PANDEMONIUM
E3M4 : HOUSE OF PAIN
E3M5 : MT. EREBUS
E3M6 : LIMBO
E3M7 : DIS
E3M8 : WARRENS
|
|
|