Mancubus
Display Options
RSS

Speedmapping

One of the great things about Doom mapmaking is that, in the right hands, it's as fast as lightning. There aren't any brushes or entities to worry about. No three-dimensional concerns. No ungodly compile times or VIS processes. Just lay down some sectors, do a quick BSP, and go.

However, many Doom mapmakers often find themselves taking weeks or months to complete a Doom level -- not because the process itself is such a long road, but because they hang themselves up on tedious detailing, or experience editor's block and can't think of a way to finish the level appropriately.

Doomworld's Speedmapping exercises are the perfect way to combat this self-imposed block that people often find themselves trapped by.

Every Saturday at 19:00 GMT, participants who want to flex their mapmaking muscles will be given a theme for the week's WAD. They will then have 100 minutes to put forth their best effort. No hours spent detailing or aligning textures -- unless you can do it all in one hour.

Speedmapping is the perfect way to hone your level editing skills, streamline the creation process, break down the barriers that stick you with half-finished maps, meet other Doomers, and most importantly, have fun!

To participate in the Doomworld Speedmapping activity, join irc.telefragged.com #doomworld or use this Javascript chat applet, Saturdays at 19:00 GMT.




Note: Use the Texas mirror as it is sure to have the file available for download. If you get a "file not found" error it doesn't mean the file is missing -- that error also pops up when the server is full. Hit reload a few times and eventually you will get in and download the file.

Pack 17 (9/15/01) -- 7 maps this week. Theme was to create a canyon map. You can download the level pack or read the text file.

Pack 14 (8/25/01) -- We got 9 maps this week. The theme this time around was to recreate a level from a map of a D&D campaign. You can download the level pack or read the text file.

Pack 13 (8/18/01) -- 5 maps made this week. The theme was to make a level with a lot of barrels. You can download the level pack or read the text file.

Pack 12 (8/11/01) -- We got 4 maps this time, with the theme being to make a factory. You can download the level pack or read the text file.

Pack 10 (7/28/01) -- 7 maps this time around. This week's theme was courtesy of Mordeth, asking people to create a flooded city. You can download the level pack or read the text file.

Pack 9 (7/21/01) -- Forgetting to announce Speedmapping really paid off as we got a whole TWO maps this week! The theme was to recreate E1M1 without looking at the original. You can download the level pack or read the text file.

Pack 8 (7/14/01) -- 6 maps this week. The theme was to create a warehouse inside a castle -- don't ask, it's a long story. You can download the level pack or read the text file.

Pack 7 (7/7/01) -- A mere 9 maps this week. The theme for this week's Speedmapping was that perennial favorite of styles, Episode 1. A few pretty nice levels, and some nostalgic twinges for sure. This week's pack is for Doom 1. You can download the level pack or read the text file.

Pack 6 (6/30/01) -- 12 maps this week, one for E3M1, the rest for Doom 2. The theme for this week was to make a new finale map for Doom 2. The text file has a more in-depth storyline. Lots of Icons of Sin, although not everyone took that route. You can download the level pack or read the text file.

Pack 5 (6/23/01) -- 13 maps this week, with 2 of them being for E1M8, despite the fact that it's supposed to be a Doom 2 exercise. Anyways, the theme this week was provided by Blake Linton Wilfong of the Co-Op Certification Laboratory, who also will be providing a Perdition's Gate CD to the mapper he feels put forth the best effort. The theme was a outdoors co-op map with at least one puzzle requiring more than one person to complete. You can download the level pack or read the text file.

Pack 4 (6/16/01) -- 17 maps this week! The theme was "Tech Base" and the levels were supposed to house at least 2 secret areas. You can download the level pack or read the text file.

Pack 3 (6/9/01) -- A mere 10 maps this time, but in my opinion the average quality of the maps is higher than in the previous two outings. The theme this week was "Torture Chamber" with the added stipulation that the levels had to have at least 2 booby traps each. You can download the level pack or read the text file.

Pack 2 (6/2/01) -- 16 maps this time. This week we asked people not to use a grid when they made their SP levels. Some people seemed to have some problems with it so we'll try and stay away from technical themes from now on. You can download the level pack or read the text file.

Pack 1 (5/26/01) -- 13 single-player maps for this first outing. The theme for the levels was "Lava City" and we had some pretty cool entries. Download the level pack here, or check out some screenshots here.